Editing Alert carry
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{{ | {{Mergefrom|Lowering weapon glitch}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' | The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' and ''[[Halo 5: Guardians]]''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making [[machinima]]. The exact execution of the alert carry has changed between games and requires different button combinations for different game [[Halo Xbox controls|controller layouts]]. | ||
== ''Halo: Combat Evolved'' == | == ''Halo: Combat Evolved'' == | ||
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#D-pad "down" | #D-pad "down" | ||
After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the Energy Sword, Brute Shot, [[ | After holding the combination together for three seconds, a player will find that their weapon has disappeared off of their screen; the weapon is lowered and visible to other players. Some weapons, however, are barely or not at all affected by this trick; such weapons include the Energy Sword, Brute Shot, [[Type-2 Energy Weapon/Hammer|Gravity Hammer]], [[Sentinel Beam]], [[Pek-pattern plasma cannon|Plasma Cannon]], [[AIE-486H Heavy Machine Gun|Machine Gun Turret]], and [[M7057/Defoliant Projector|Flamethrower]]. The trick looks odd when performed with the M41 Rocket Launcher, [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]], [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]], and dual-wielded weapons. | ||
The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the assault rifle in ''Halo: Combat Evolved'' (unless the player uses an Elite model, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands. | The animation of the Rocket Launcher, Fuel Rod Gun, and the Spartan Laser will look similar to that of the assault rifle in ''Halo: Combat Evolved'' (unless the player uses an Elite model, then there's no change). If a player is dual-wielding, looking around will desynchronize their hands. | ||
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== ''Halo 4'' == | == ''Halo 4'' == | ||
Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[ | Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[http://roosterteeth.com/podcast/episode.php?id=191 '''Rooster Teeth''':''Rooster Teeth Podcast #191'']</ref> | ||
#X | #X button (Action/Reload) | ||
#B | #B button (Crouch) | ||
#A | #A button (Jump) | ||
#D-pad "down" | #D-pad "down" | ||
As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. | As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. | ||
== ''Halo 2 Anniversary'' == | |||
== ''Halo 2 | |||
The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''{{'}}s problem;<ref>[https://www.youtube.com/watch?v=LGfwEOAYoYY '''Youtube''' - ''Halo: The Master Chief Collection - "Cliff" '']</ref> in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions: | The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''{{'}}s problem;<ref>[https://www.youtube.com/watch?v=LGfwEOAYoYY '''Youtube''' - ''Halo: The Master Chief Collection - "Cliff" '']</ref> in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions: | ||
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== ''Halo Infinite'' == | == ''Halo Infinite'' == | ||
Alert carry in ''Halo Infinite'' | Alert carry in ''Halo Infinite'' functions similarly to ''Halo 5: Guardians''. | ||
:'''Note'': However, inputs for Machinima Controls are currently undefined, can not be customized and are seemingly exclusive to gamepad input only.''''' | |||
:'''Note'': | |||
The input isn't tied to any other customizable input and will always be on the left face button (X) held down in tandum with D-Pad Down for a second or two. | |||
You will hear a ping to confirm that it was done correctly. | |||
:'''Note'': As of the current beta; weapon lowering is not active but this is what is presumed to be the correct input.''''' | |||
==Trivia== | ==Trivia== | ||
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<gallery> | <gallery> | ||
File:HCE_AlertCarry.jpg|Alert carry in ''Halo: Combat Evolved''. | File:HCE_AlertCarry.jpg|Alert carry in ''Halo: Combat Evolved''. | ||
File:RvBSister.png|Alert carry | File:RvBSister.png|Alert carry is used in the machinima series ''Red vs Blue''. Example in ''Halo 2''. | ||
File:Cease-fire-h3.jpg|A red-colored Spartan with a pistol in alert carry position in ''Halo 3''. | File:Cease-fire-h3.jpg|A red-colored Spartan with a pistol in alert carry position in ''Halo 3''. | ||
File:H3ODST - Alert Carry.png|Alert carry in ''Halo 3 | File:H3ODST - Alert Carry.png|Alert carry in ''Halo 3 ODST''. | ||
File:ReachEliteAlertCarry.jpg|An Elite with a lowered [[Plasma Repeater]] in ''Halo: Reach''. | File:ReachEliteAlertCarry.jpg|An Elite with a lowered [[Plasma Repeater]] in ''Halo: Reach''. | ||
File:ReachSpartanAlertCarry.jpg|A Spartan with a lowered [[MA37|Assault Rifle]] in ''Halo: Reach''. | File:ReachSpartanAlertCarry.jpg|A Spartan with a lowered [[MA37|Assault Rifle]] in ''Halo: Reach''. | ||
File:Reach alert carry crouched.jpg|A Spartan with a lowered Assault Rifle, in crouched position. | File:Reach alert carry crouched.jpg|A Spartan with a lowered Assault Rifle, in crouched position. | ||
File:HR_AlertCarry_Turret_Anim.gif|A Spartan with a [[M247H Heavy Machine Gun|Heavy Machine Gun Turret]], normally and in alert carry. Note the slight difference in right arm position. | File:HR_AlertCarry_Turret_Anim.gif|A Spartan with a [[M247H Heavy Machine Gun|Heavy Machine Gun Turret]], normally and in alert carry. Note the slight difference in right arm position. | ||
File:Alert carry.png|Alert carry | File:Alert carry.png|Alert carry for ''Halo 4''. | ||
File:H2A Alert Carry.jpg|Two | File:H2A Alert Carry.jpg|Two Spartans with their weapons lowered in ''Halo 2: Anniversary''. | ||
File:H5 - Alert Carry.png|Alert carry in ''Halo 5 | File:H5 - Alert Carry.png|Alert carry in ''Halo 5''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} |