Editing Alert carry

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== ''Halo Infinite'' ==
== ''Halo Infinite'' ==
Alert carry in ''Halo Infinite'' can be enabled via the custom games settings, by turning on machinima controls. It works the same way as it does on ''Halo 5: Guardians'', by Holding Reload and "down" on the D-pad.
Alert carry in ''Halo Infinite'' can be enabled using the node-graph scripting system in [[Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard).
 
It can also be enabled using the node-graph scripting system in [[Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard).
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'''''
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'''''


This will only work on maps that have the "Set Player Weapon Lowered" node in the node-graph. As a result, you cannot alert carry in campaign, matchmaking or on official multiplayer maps.
This will only work on maps that have the "Set Player Weapon Lowered" node in the node-graph. As a result, you cannot alert carry in campaign, matchmaking or on official multiplayer maps.
The Machinima controls also enable the ability to alert carry on the Firefight custom game mode. However, they do not work in other game types, likely due to a bug.


==Trivia==
==Trivia==

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