Editing Aim assist

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===Auto-aim===
===Auto-aim===
{{Main|Auto-aim}}
{{Main|Auto-aim}}
Auto-aim, also known as bullet magnetism, slightly modifies the direction of shots when they're fired, so that they fire towards the enemy - even if the player's [[reticle]] isn't hovering exactly over the enemy. In ''Halo'', the player's reticle will become red when auto-aim is fully engaged, and thus the player's shots will fire directly at the enemy. This only occurs when the player's reticle is close to the enemy, and the enemy is within a certain distance from the player, known as the [[red reticle range]].{{Ref/Reuse|SprintS3E4}}
Auto-aim, also known as bullet magnetism, slightly modifies the direction of shots when they're fired, so that they fire towards the enemy - even if the player's [[reticle]] isn't hovering exactly over the enemy. In ''Halo'', the player's reticle will become red when auto-aim is fully engaged, and thus the player's shots will fire directly at the enemy. This only occurs when the player's reticle is close to the enemy, and the enemy is within a certain distance from the player, known as the [[red reticle range]].


===Magnetism===
===Magnetism===
{{Main|Magnetism}}
{{Main|Magnetism}}
Magnetism, sometimes known as friction, is a type of aim assist exclusively used when the player is using a controller as input. It lowers the player's turning speed while an enemy is within a certain radius of their reticle, allowing the player more fine-grained control of the camera so that they can aim at the enemy more accurately. If the enemy is moving, magnetism will also cause the player's reticle to very slightly follow the enemy, to account for the movement.{{Ref/Reuse|SprintS3E4}}
Magnetism, sometimes known as friction, is a type of aim assist exclusively used when the player is using a controller as input. It lowers the player's turning speed while an enemy is within a certain radius of their reticle, allowing the player more fine-grained control of the camera so that they can aim at the enemy more accurately. If the enemy is moving, magnetism will also cause the player's reticle to very slightly follow the enemy, to account for the movement.


===Snap-to-target===
===Snap-to-target===

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