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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Adrift | |name=Adrift | ||
|image=[[File:AdriftInfoBox.png| | |image=[[File:AdriftInfoBox.png|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/: 726-6{{Ref/Book|Id=VIS|H4EVG|Page=208}} | |map=War Games Map_Set/: 726-6{{Ref/Book|Id=VIS|H4EVG|Page=208}} | ||
|location= CAA mining vessel, ''[[CAA Heavy Burden|Heavy Burden]]''{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw| | |location= CAA mining vessel, ''[[CAA Heavy Burden|Heavy Burden]]''{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | ||
|terrain=Industrial hallways and platforms | |terrain=Industrial hallways and platforms | ||
|playernumber=4-14 | |playernumber=4-14 | ||
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*[[King of the Hill]] | *[[King of the Hill]] | ||
}} | }} | ||
{{Article | {{Article Quote|Now fully dedicated to supporting the war effort, this mining vessel once served the UNSC's colonization efforts.}} | ||
''' | '''Complex''', originally dubbed '''Warhouse''',{{Ref/Site|Id=Artstation|URL=https://www.artstation.com/artwork/JJrBA|Site=Artstation|Page=Halo 4 - Mech Construction|D=22|M=10|Y=2013}} is a small symmetrical [[multiplayer]] map featured in ''[[Halo 4]]'' and '''[[Halo: The Master Chief Collection]]'''.{{Ref/Site|Id=HaloBulletin|URL=http://blogs.halowaypoint.com/Headlines/post/2012/03/28/The-Halo-Bulletin-32812.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.28.12|D=20|M=10|Y=2013}} | ||
==Universe and | ==Universe and Lore== | ||
{{Main|CAA Heavy Burden}} | {{Main|CAA Heavy Burden}} | ||
Although this CAA mining vessel was refitted as an ordnance transport, damage sustained during the [[Battle of Kholo]] has condemned it to an inescapable slide down the gravity well of a gas giant. On board, its automated systems continue unabated, their operations executed in eerie futility as they drift ever-closer to destruction. | Although this CAA mining vessel was refitted as an ordnance transport, damage sustained during the [[Battle of Kholo]] has condemned it to an inescapable slide down the gravity well of a gas giant. On board, its automated systems continue unabated, their operations executed in eerie futility as they drift ever-closer to destruction. | ||
Adrift is set on | Adrift is set on a [[Colonial Administration Authority]] [[Springhill-class mining ship|''Springhill''-class mining ship]] {{CAAShip|Heavy Burden}} ([[Hull classification symbol|CFM-88]]) orbiting a gas giant near Kholo.{{Ref/YouTube|Id=Youtube IGN|MYB-QbaRU1g|IGN|Halo 4 "Adrift" Multiplayer Map Walkthrough With 343i}} A stationary [[HRUNTING/YGGDRASIL Mark II (D) armor system|HRUNTING/YGGDRASIL Mark II (D)]] [[Powered exoskeleton|exoskeleton]] is under construction by a series of robot arms in a section of the ship.{{Ref/Reuse|Youtube OXMarchive}} | ||
==Layout== | |||
The map is small, symmetrical stage designed for Slayer gametypes.{{Ref/Reuse|HaloBulletin}} | The map is small, symmetrical stage designed for Slayer gametypes.{{Ref/Reuse|HaloBulletin}} | ||
The outer area of the map features [[man cannon]]s which allow players to quickly traverse the area.{{Ref/Reuse|Youtube IGN}} An [[asteroid]] belt can also be seen looming over the map.{{Ref/Reuse|Youtube OXMarchive}}{{Ref/Reuse|Youtube IGN}} Hallways, tunnels, and routes make up the outer parts of the map, leading into a central room. | The outer area of the map features [[man cannon]]s which allow players to quickly traverse the area.{{Ref/Reuse|Youtube IGN}} An [[asteroid]] belt can also be seen looming over the map.{{Ref/Reuse|Youtube OXMarchive}}{{Ref/Reuse|Youtube IGN}} Hallways, tunnels, and routes make up the outer parts of the map, leading into a central room. | ||
There are numerous entrances to the center room, or the "Armory", that help prevent camping. The center room consists of three levels. In the middle of the room, a raised platform provides a height advantage over the rest of the center. There are two access doors that are level with the platform, with a gap between the doors and platform. The lower level features a dual set of [[grav lift]]s which are directly across from one another, that allows players to reach the second level away from the center. The large amount of cover in the center near the entrances allow players to kill exposed enemies standing in the room. | ===Center Room=== | ||
There are numerous entrances to the center room, or the "Armory", that help prevent camping. The center room consists of three levels. In the middle of the room, a raised platform provides a height advantage over the rest of the center. | |||
There are two access doors that are level with the platform, with a gap between the doors and platform. The lower level features a dual set of [[grav lift]]s which are directly across from one another, that allows players to reach the second level away from the center. The large amount of cover in the center near the entrances allow players to kill exposed enemies standing in the room. | |||
An [[Overshield]] will spawn in the center of the map, enforcing a rush for top mid. The center is where most firefights will occur on the map, since most platforms lead to the room. | An [[Overshield]] will spawn in the center of the map, enforcing a rush for top mid. The center is where most firefights will occur on the map, since most platforms lead to the room. | ||
===Outside routes and hallways=== | |||
There are several hallways and routes around the map, with tight corridors and corners. The lower-leveled hallway connects to the base and will lead to a [[man cannon]], allowing the player to quickly reach opposing bases and objectives. The lower hallway also features a stairway, in the middle of the hallway, that will take the player to the lower level in the center room on the map. Railings located on the outside areas of the map help prevent the player from falling to their death. A [[SRS99-S5 AM sniper rifle|sniper rifle]] spawns on each corner adjacent to either team's spawns. The lower region of Adrift features two [[grav lift]]s, four stairwells, and multiple crates which can be used to jump up to the next level of the map. The grav lifts lead to the nearby hallway of either player base, depending on which lift is taken by the player. The hallway by the grav lifts connects a platform that holds a single man cannon, capable of taking the player to the base or objective. The spawning bases on the map are covered in platforms and crates. The third hallway leads to the highest level in the center room of Adrift, where power ups or power weapons are commonly found. | There are several hallways and routes around the map, with tight corridors and corners. The lower-leveled hallway connects to the base and will lead to a [[man cannon]], allowing the player to quickly reach opposing bases and objectives. The lower hallway also features a stairway, in the middle of the hallway, that will take the player to the lower level in the center room on the map. Railings located on the outside areas of the map help prevent the player from falling to their death. A [[SRS99-S5 AM sniper rifle|sniper rifle]] spawns on each corner adjacent to either team's spawns. The lower region of Adrift features two [[grav lift]]s, four stairwells, and multiple crates which can be used to jump up to the next level of the map. The grav lifts lead to the nearby hallway of either player base, depending on which lift is taken by the player. The hallway by the grav lifts connects a platform that holds a single man cannon, capable of taking the player to the base or objective. The spawning bases on the map are covered in platforms and crates. The third hallway leads to the highest level in the center room of Adrift, where power ups or power weapons are commonly found. | ||
<gallery> | <gallery> | ||
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File:Adrift Overhead.jpg|Overhead view of the map. | File:Adrift Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
==Strategies== | |||
*Due to the amount of raised platforms and overall versatility present in the level, a [[Series 12 jetpack|jetpack]] is very useful in traversing the map's middle section, as it can allow the player to circumvent easily naded stairwells to pursue a surprise attack. | *Due to the amount of raised platforms and overall versatility present in the level, a [[Series 12 jetpack|jetpack]] is very useful in traversing the map's middle section, as it can allow the player to circumvent easily naded stairwells to pursue a surprise attack. | ||
*[[Z-5080 Promethean vision|Promethean vision]] is also useful on the map. The amount of corners on the map allows players to ambush unsuspecting players with ease, especially with the use of the [[Z-110 Boltshot|Boltshot]], which can generally one shot within the confines of the map's hallways. | *[[Z-5080 Promethean vision|Promethean vision]] is also useful on the map. The amount of corners on the map allows players to ambush unsuspecting players with ease, especially with the use of the [[Z-110 Boltshot|Boltshot]], which can generally one shot within the confines of the map's hallways. | ||
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*It is best to avoid the hallways that lead to the center, due to the amount of [[grenade]]s thrown in the area. However, the hallways can be baited by an attentive player with a sniper rifle due to the line of sight across the map to the other populated hallway, and to various areas in the map's midsection. | *It is best to avoid the hallways that lead to the center, due to the amount of [[grenade]]s thrown in the area. However, the hallways can be baited by an attentive player with a sniper rifle due to the line of sight across the map to the other populated hallway, and to various areas in the map's midsection. | ||
*The overshield that spawns can be easily baited for if a player tosses a grenade off the nearby walls of the power up. Doing this during the initial rush for the overshield can result in the would-be obtaining player's shields being dropped, allowing for an easy headshot. | *The overshield that spawns can be easily baited for if a player tosses a grenade off the nearby walls of the power up. Doing this during the initial rush for the overshield can result in the would-be obtaining player's shields being dropped, allowing for an easy headshot. | ||
**Additionally, spawning with a [[ | **Additionally, spawning with a [[Type-55 storm rifle|storm rifle]] or a [[Type-25 plasma pistol|plasma pistol]] can allow for a quick burn on a player who has already obtained the overshield. | ||
==Production | ==Production Notes== | ||
Adrift underwent a slight visual overhaul for the retail build, following the E3 2012 build. This change included a shift in lighting, brightening the outside areas of the map, while darkening the interior of the ship. | |||
==Trivia== | |||
*In the E3 2012 build of ''Halo 4'', the mining vessel's hull classification symbol was ''FFG-88'', designating it as a [[UNSC frigate|frigate]]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4_AdriftMech_Concept.jpg|Concept art of the mech in the | File:H4_AdriftMech_Concept.jpg|Concept art of the mech in the centre of the map. | ||
File:H4_Adrift_Bridge_Concept.jpg|Early concept for the map, from when it was known as "Warhouse. | File:H4_Adrift_Bridge_Concept.jpg|Early concept for the map, from when it was known as "Warhouse". | ||
File:H4_Adrift_GasProcessor_Concept.jpg|Concept art for a gas processor on the map. | File:H4_Adrift_GasProcessor_Concept.jpg|Concept art for a gas processor on the map. | ||
File:H4_CAAHeavyBurden_Rear_Concept.png|Concept art of the mining ship. | File:H4_CAAHeavyBurden_Rear_Concept.png|Concept art of the mining ship. | ||
File:H4_Adrift_LandingPad_Concept.jpg|Concept art of a [[Pelican]] arriving at the ship. | File:H4_Adrift_LandingPad_Concept.jpg|Concept art of a [[Pelican]] dropship arriving at the ship. | ||
File:H4_Adrift_LoadingBay_Concept.jpg|Concept art of a lone soldier in Loading Bay 04-A7. | File:H4_Adrift_LoadingBay_Concept.jpg|Concept art of a lone soldier in Loading Bay 04-A7. | ||
File:H4_Adrift_MiningPlatform_Concept.jpg|Concept art of the ship's industrial lattices. | File:H4_Adrift_MiningPlatform_Concept.jpg|Concept art of the ship's industrial lattices. | ||
File:H4_Adrift_CentralHub_Concept.jpg|Concept art of the central room. Note the label "LV426" on the tank; [[List of references to Aliens in the Halo series|a reference]] to the primary setting of the film ''[[Wikipedia:Aliens (film)|Aliens]]''. | File:H4_Adrift_CentralHub_Concept.jpg|Concept art of the central room. Note the label "LV426" on the tank; [[List of references to Aliens in the Halo series|a reference]] to the primary setting of the film ''[[Wikipedia:Aliens (film)|Aliens]]''. | ||
File:WarhouseCyclopsOverhead.jpg|An old shot of Adrift, featuring a different lighting setup. | |||
File: | |||
File:Warhouse.jpg|A shot of the Mark II (D) exoskeleton. | File:Warhouse.jpg|A shot of the Mark II (D) exoskeleton. | ||
File:H4-MP-CFM88-MiningShip-Rear.jpg|External rear view of the mining ship in Adrift. | |||
</gallery> | </gallery> | ||