Editing Active camouflage
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[[File:HCE Camo Sniper.jpg|thumb|250px|A [[Spartan-II|Spartan]] using active camouflage.]] | [[File:HCE Camo Sniper.jpg|thumb|250px|A [[Spartan-II|Spartan]] using active camouflage.]] | ||
{{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]<ref>'''[[Halo 4: Forward Unto Dawn]]''', ''Part 4''</ref>}} | {{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]<ref>'''[[Halo 4: Forward Unto Dawn]]''', ''Part 4''</ref>}} | ||
'''Active camouflage''' (often shortened to '''active camo''') is a form of technological [[camouflage]] designed to conceal an object from visual detection by rapidly adapting to its surroundings. Both the [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and the [[Covenant]] use various forms of active camouflage technology, though the term is most prominently applied to Covenant-developed cloaking equipment. | '''Active camouflage''' (often shortened to '''active camo''' or '''av-cam''') is a form of technological [[camouflage]] designed to conceal an object from visual detection by rapidly adapting to its surroundings. Both the [[United Nations Space Command|UNSC]]<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 291''</ref> and the [[Covenant]] use various forms of active camouflage technology, though the term is most prominently applied to Covenant-developed cloaking equipment. | ||
Technically, active camouflage is not quite invisibility, though it is very similar. Rather, the term encompasses a broad range of technologies that allows a wearer or object to blend in with its terrain by mimicking the environment around it. There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration armor]] and [[prowler]] stealth ships for optical camouflage, adapting to the object's background to account for movement. Meanwhile, Covenant active camouflage actually ''bends light'' around the camouflaged object,<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref> a task well within the Covenant's [[Technological Achievement Tiers|tier two technology level]]. The technology can be utilized on human armor systems, such as the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], but the UNSC has only developed rough equivalents.<ref>'''[[Halo: The Fall of Reach]]'''</ref> | Technically, active camouflage is not quite invisibility, though it is very similar. Rather, the term encompasses a broad range of technologies that allows a wearer or object to blend in with its terrain by mimicking the environment around it. There are a variety of ways to do this, though the UNSC uses [[photoreactive panel]]s on its [[Semi-Powered Infiltration armor]] and [[prowler]] stealth ships for optical camouflage, adapting to the object's background to account for movement. Meanwhile, Covenant active camouflage actually ''bends light'' around the camouflaged object,<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref> a task well within the Covenant's [[Technological Achievement Tiers|tier two technology level]]. The technology can be utilized on human armor systems, such as the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], but the UNSC has only developed rough equivalents.<ref>'''[[Halo: The Fall of Reach]]'''</ref> |