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{{Status|Gameplay}}
{{Era|RW}}
{{Center|Not to be confused with [[Abaddon]], the [[Precursor]] construct.}}
{{Center|Not to be confused with [[Abaddon]], the [[Precursor]] construct.}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H4
|pagegamelabel=H4
|name=Abandon
|name=Abandon
|image=[[File:Abandon2.png|300px]]
|image=[[File:Abandon2.png|350px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|devname=<code>ca_blood_cavern</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_blood_cavern\ca_blood_cavern.scenario}}
|map=War Games Map_Set/: 505-2<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref>
|map=War Games Map_Set/: 505-2{{Ref/Book|Id=VIS|[[Halo 4: The Essential Visual Guide]]|Section=Locations|Page=211}}
|location=[[ONI]] research facility on [[Erebus VII]]
|location=[[ONI]] research facility on [[Erebus VII]]{{Ref/Reuse|VIS}}
|terrain=Dense alien jungle, [[Office of Naval Intelligence|ONI]] buildings
|terrain=Dense alien jungle, [[Office of Naval Intelligence|ONI]] buildings
|playernumber=8
|playernumber=4-12
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[King of the Hill]]
*[[Capture the Flag]]
*[[Extraction]]
*[[Flood (gametype)|Flood]]
*[[Regicide]]
*[[Regicide]]
|symmetry=Asymmetrical
}}
}}
{{Article quote|Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story.}}
{{Article Quote|Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story.}}


'''Abandon''' is an asymmetrical [[multiplayer]] arena map in ''[[Halo 4]]''.{{Ref/Reuse|VIS}}
'''Abandon''' is a [[multiplayer]] map that is featured in ''[[Halo 4]]'' and ''[[Halo: The Master Chief Collection]]''.  


==Universe and lore==
==Universe and lore==
[[File:H4-Tube-Creatures.jpg|thumb|left|200px|The Eiyaa-Mahtuhaa on the map.]]
{{Main|Erebus VII}}
{{Main|Erebus VII}}
On the remote world of [[Erebus VII]], at the very edge of human-occupied space, an [[Office of Naval Intelligence|ONI research facility]] which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account. Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic.{{Ref/Site |D=01|M=6|Y=2020|URL=https://www.halopedia.org/Halo_4_Interactive_Guide |Site=Halo 4 Interactive Guide }}{{Ref/Site |Id=IGN Halo 4 Wiki guide |D=01|M=6|Y=2020|URL=https://www.ign.com/wikis/halo-4/Abandon |Site=IGN |Page=Halo 4 Wiki Guide |Detail=Development aspects of Abandon and some lore info }} Inside one of the map's structures, two transparent containers can be seen holding [[Eiyaa-Mahtuhaa]] specimens suspended in preserving liquid.
On the remote world of Erebus VII, at the very edge of human-occupied space, an [[Office of Naval Intelligence|ONI research facility]] which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account.
Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic.{{Ref/Site |D=01|M=6|Y=2020|URL=https://www.halopedia.org/Halo_4_Interactive_Guide |SiteName=Halo 4 Interactive Guide }}{{Ref/Site |Id=IGN Halo 4 Wiki guide |D=01|M=6|Y=2020|URL=https://www.ign.com/wikis/halo-4/Abandon |SiteName=IGN |PageName=Halo 4 Wiki Guide |Detail=Development aspects of Abandon and some lore info }}


==Overview==
==Overview==
===Layout===
===Layout===
Abandon is an asymmetrical, close-quarters small scale 4v4 map.{{Ref/Reuse|IGN Halo 4 Wiki guide}}
Abandon is an asymmetrical, close-quarters small scale 4v4 map.


The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.
The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.
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</gallery>
</gallery>


====Callouts====
{{expand-section}}
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'':
*'''Purple Cave'''
*'''Purple Rocks'''
*'''Purple Bridge'''
*'''Purple Trees'''
*'''Crates'''
*'''Tree Top'''
*'''Purple Cliff'''
*'''Roots'''
*'''Small Rock'''
*'''Cliff'''
*'''Blue Cave'''
*'''Blue Rocks'''
*'''Tree Lift'''
*'''Brake Bridge'''
*'''Blue Bridge'''
*'''Blue Ramp'''
*'''Lab'''
*'''Main Ramp'''
*'''Big Rock'''
*'''Woods'''


===Strategies===
===Strategies===
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*The [[M45D Tactical Shotgun|Shotgun]] or [[Scattershot]] are also useful weapons on the map, especially when the player is inside the UNSC structures.
*The [[M45D Tactical Shotgun|Shotgun]] or [[Scattershot]] are also useful weapons on the map, especially when the player is inside the UNSC structures.
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
{{expand-section}}


==Production notes==
==Production Notes==
[[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]]
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>


The map was planned to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout its various iterations during development. Some of these organisms can be seen in the concept art.
It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map. Some of these organisms can be seen in the concept art.


Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox.{{Ref/Reuse|IGN Halo 4 Wiki guide}}
Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox.  


The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art).{{Ref/Reuse|IGN Halo 4 Wiki guide}}
The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art).


The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.{{Ref/Reuse|IGN Halo 4 Wiki guide}}
The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.{{Ref/Reuse|IGN Halo 4 Wiki guide}}


==Trivia==
==Trivia==
One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.
*Inside one of the map's main structures, two transparent containers can be seen holding [[Angler]] specimens in preservative. It is postulated that these creatures are the "things" that resulted in the base being abandoned.
*One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H4_Abandon_InitialSketch.jpeg|Initial sketch of the map's design.
File:H4_Abandon_InitialSketch.jpeg|Initial sketch of the map's design.
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File:H4 Abandon Sightlines Concept.jpeg|Concept art for sightlines on the map.
File:H4 Abandon Sightlines Concept.jpeg|Concept art for sightlines on the map.
File:H4_Abandon_Keyart_Concept.jpeg|Keyart concept for the map.
File:H4_Abandon_Keyart_Concept.jpeg|Keyart concept for the map.
File:H4 Abandon concept.jpg|Another version of the previous concept art.
File:H4_Abandon_Creature_Concept.jpg|Concept art for the creatures on the map.
File:H4_Abandon_Creature_Concept.jpg|Concept art for the creatures on the map.
File:H4 AbandonGravLift Concept.jpg|Concept art of a UNSC [[gravity lift]] on the map.
File:H4 Abandon Props Concept.jpeg|Concept art for custom props on the map.
File:H4 Concept AbandonBuilding.jpg|Concept art of the gravity lift building.
File:H4 Abandon Layout Concept.jpeg|A near-final map layout, overlaid on a "mood palette".
File:H4 Abandon Props Concept.jpeg|Concept art of interior details.
File:H4 Abandon concept art.jpg|Abandon concept art.
File:H4 Abandon concept art.jpg|Abandon concept art.
File:H4 - early Abandon.jpg|An early concept of Abandon.
File:H4 - early Abandon.jpg|An early concept of Abandon.
File:H4 Abandon.jpg|A view of the skybox of Abandon.
File:H4 Abandon concept.jpg|Concept art of Abandon.
File:Abandond Overhead.jpg|Overhead view of the map.
File:H4 Abandon.jpg
File:H4-Tube-Creatures.jpg|The [[Angler]] on the map.
</gallery>
</gallery>


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