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{{Status|Canon}}
{{Era|UNSC|HCW}}
{{Center|''Were you looking for the [[M441 Hornet Remote Explosive System]], a nuclear weapon used by the UNSC?''}}
{{Ratings}}
{{Vehicle infobox
{{Rename|AV-14 Hornet|We use the same format for the Pelican, the Falcon, the Sparrowhawk, and the Vulture.}}
|image=[[File:H2A AV-14Hornet.png|300px]]
{{Vehicle Infobox
|name=AV-14 Hornet
|image=[[File:AV-14 Hornet.jpg|300px]]
|manufacturer=[[Misriah Armory]]<ref name="HTEVG">'''[[Halo: The Essential Visual Guide]]''', ''page 96''</ref>
|name=AV-14 Attack VTOL
|manufacturer=[[United Nations Space Command]]
|line=
|line=
|model=AV-14
|model=AV-14
|class=
|class=Close Air Support
|length={{Convert|9.6|m|ft}}{{Ref/Reuse|HTEVG}}
|length=
|width={{Convert|8.7|m|ft}}{{Ref/Reuse|HTEVG}}
|width=
|height={{Convert|4.45|m|ft}}<ref>'''Halo 3''', ''3D model data''</ref>
|height=
|mass=
|mass=
|max accel=
|max accel=
|max speed space=
|max speed air=
|max speed air=
|engine=Turbofan/turbojet engine
|engine=Advanced Turbofan/Turbojet Engine.
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|power=
|shield gen=None
|shield gen=None
Line 23: Line 28:
|avionics=
|avionics=
|countermeasures=
|countermeasures=
|armament=*Two [[Class-2 Guided Munition Launch System]]s
|armament=*[[Class-2 Guided Munition Launch System]] (2)
*Two twin-linked rotary cannons {{C|standard}}
**Missile Launchers (2)
*One nose-mounted [[GUA-23/AW/Linkless Feed Autocannon]] {{C|variant}}
*3 barreled Gatling guns (possibly [[AIE-486H Heavy Machine Gun]]s)(2)
|complement=  
|complement=  
|crew=One pilot
|crew=*Pilot (1)
*Gunners (2)
|skeleton=
|skeleton=
|passengers=Four
|passengers=
*2 Spartans/Elites or
*4 Marines
|capacity=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse-title=In service
|firstuse=2424
|firstuse=[[Insurrection]] <br>
|role=*Main Air
[[Human-Covenant War]] <br>
*Close Air Support <ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13368</ref>
[[Post-Covenant War conflicts]] <br>
*Light Troop Transport
|role=Close air support,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13368 '''Bungie.net''': ''Bungie Weekly Update: 3/14/08'']</ref> light troop transport, light anti-vehicle/personnel
*Light Anti-Vehicle
|affiliation=[[Colonial Military Authority]]<ref name="HLL">'''[[Halo: Last Light]]'''</ref>
|era=[[Human-Covenant War]]
<br>[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
}}
}}
<center>''You could also be looking for [[HORNET Mine|'''HORNET''' Mine]]s - A type of [[UNSC]] nuclear ordnance.''</center>


The '''AV-14 Hornet''', more formally known as the '''AV-14 Attack VTOL''', is a [[United Nations Space Command]] airborne assault vehicle.
The '''AV-14 Attack VTOL''', colloquially known as the '''Hornet''', is a [[United Nations Space Command]] airborne assault vehicle.


==Overview==
==Specifications==
===Design details===
===Design details===
The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the [[Insurrection]],<ref>'''Halo Legends''', ''Origins''</ref> at least as early as [[2524]].<ref name="enyc">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 248''</ref><ref name="evo">'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Dirt", ''page 113''</ref> It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.
[[File:Halo-3-20070923023521817.jpg|thumb|left|150px|A Hornet carrying [[Marines]].]]
The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since at least 2424<ref name="enyc">'''[[Halo Encyclopedia]]''', ''page 248''</ref>. It serves as the UNSC's assault, search and reconnaissance and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.


The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.<ref>'''Halo Legends''', ''Homecoming''</ref> At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.<ref name="harv">'''Halo: Contact Harvest''', ''page 9''</ref>
The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.<ref>'''[[Halo Legends]]''', ''[[Homecoming]]''</ref> At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.<ref name="harv">'''[[Halo: Contact Harvest]]''', ''page 9''</ref>  


Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.<ref>'''Halo 3''', multiplayer level, ''[[Avalanche]]''</ref>
Although the AV-14 Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve as a multi-purpose vehicle, and can be configured for a particular role — variant models include the AV-14 Reconnaissance and the AV-14 Transport and dependent upon mission requirements can be customized accordingly.<ref>'''Halo 3''', multiplayer level, ''[[Avalanche]]''</ref>.


===Armaments===
===Armaments===
The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted [[GAU-23/AW/Linkless Feed Autocannon]] that fires .50 BMG ammunition.{{Ref/Reuse|evo}}<ref>'''Halo Wars'''</ref><ref name="wars">'''[[Halo Wars: Official Strategy Guide]]''', ''page 45''</ref> The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]]s that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the [[LAU-65D/SGM-151 missile pod]], the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.{{Ref/Reuse|wars}}
The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems, and is configurable to adjust to any task required. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first is a system configuration containing two triple-barreled fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose mounted GUA-23 Linkless Feed Autocannon that fires .50 BMG rounds.<ref>'''[[Halo Wars]]'''</ref><ref name="wars">'''Halo Wars Prima Strategy Guide''', ''page 45''</ref><ref name="evo">'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Dirt]]", ''page 113''</ref> The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]]s, that are mounted on the belly of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the [[LAU-65D/SGM-151]] missile system, the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.<ref name="wars"/>


===Usage===
===Advantages===
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the [[AV-22 Sparrowhawk]]. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barrel rotary cannons can take down heavily armored and shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower on the craft is also an added bonus when escorting other aircraft into dangerous territory that could be susceptible to ground fire. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.


While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.{{Ref/Reuse|enyc}} Although the Hornet is rather nimble, it lacks the maneuverability of the [[D77-TC Pelican]] and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.{{Ref/Reuse|evo}}<ref>'''Halo: Contact Harvest''', ''page 20''</ref> The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the [[UH-144 Falcon]] for extraction.
===Disadvantages===
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.<ref name="enyc"/> Although the Hornet is rather nimble, it lacks the maneuverability of the [[Dropship 77-Troop Carrier|D77-TC Pelican]] and [[AV-22 Sparrowhawk]], which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all which is why the AV-14 Hornet is often used to insert small strike teams, and not extract them in combat operations.<ref>'''[[Halo: Contact Harvest]]''', ''page 20''</ref><ref name="evo"/> The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC or the [[UH-144 Falcon]] for extraction.  


==Variants==
==Operational history==
*'''2531 Hornet''': Deployed by the crew of the {{UNSCShip|Spirit of Fire}} during the [[Harvest campaign]] through to the [[Battle of Trove]], this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.{{Ref/Reuse|wars}}
The  AV-14 Hornet first entered service during the UNSC's campaign against the Insurrectionists.<ref name="enyc"/> It played a big part in Operation: TREBUCHET and was used to provide support to infantry on the ground and to insert strike teams into combat zones. Two Hornets were used during a raid on [[Tribute]] in [[2524]] Hornets were used to insert two teams of special forces troops into hot zones and when it was safe to retrieve a insurrectionist who told the UNSC of their method of making explosives.
*'''AV-14B Attack VTOL''': Modified by the crew of UNSC ''Spirit of Fire'' for deployment against the [[Banished]], this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.<ref name="art of war">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref>
 
*'''NMPD Hornet''': An air support variant of AV-14 utilised by the [[New Mombasa Police Department]]. This variant is painted in black and white livery, and has blue and red lights.<ref name="Air Support Hornet">[https://www.megaconstrux.com/en-us/worlds/halo/playsets/police-air-support-hornet-97429 '''Megabloks''' ''- Police Air Support Hornet'']</ref>
The AV-14 Hornet remained in service nearly three decades later during the Human-Covenant War, serving during the Battle of Arcadia, the Battle of the Flood Controlled Shield World, and was a common sight during the Battle of Earth. Deploying strike teams and providing support during the [[Battle of Cleveland]] and provided SPARTAN-117 support during the Battle of Voi — after arriving at the [[Installation 00|Ark]] the Hornet became the primary escort and air support craft for the UNSC during the final moments of the war.
*'''Transport Hornet''': A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.
 
<gallery>
==Tactics==
File:HWunit Hornet.png|2531 Hornet
The Hornet is extremely effective in ''Halo 3'' if used correctly. In [[Campaign]], the Hornet dominates all battles it enters with its accurate and effective rotary cannons, as well as its guided missiles. While in [[Matchmaking]] on ''Avalanche'', however, the Hornet has no missiles, the rotary cannons have a slower rate of fire, and moves slightly faster. Thus, it remains a great transport and support vehicle, and can change the face of a battle if used properly. The following are a list of tips for both pilots and troops riding on the jump seats of Hornets.
File:HW2 Blitz Hornet.png|AV-14B Hornet
 
File:MEGA_NMPD_Hornet.jpg|NMPD Hornet
===Campaign===
File:H3_Sandbox_Hornets.png|A transport Hornet (left) and a regular AV-14 (right).
{{Main|Campaign}}
</gallery>
*In Campaign, it is best to give your passenger [[Marine]] allies a heavy weapon like a [[Spartan Laser]] or a [[Fuel Rod Gun]], as they can assist in destroying nearby infantry/vehicles that are often not in your sight.
*When engaging the [[Scarab]]s on [[The Covenant (level)|The Covenant]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down quickly on higher difficulties.
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed.
*Another, more team-based method is to either pick up one wingman (on each Hornet if playing four player, two wingmen on one if playing 3 player) and drop them off on the Scarab as they land. If done quickly, the [[Brutes]] will all be bunched up in the corridor leading to the front, making it easy for the pilot to kill them with missiles and bullets. While the Hornet circles around, the wingman runs around the back, destroys the power core, then runs back to the front for extraction by the Hornet. If on four player with two Hornets, simultaneously dropping off wingmen from each Hornet is a quick and efficient way to get past a potentially difficult obstacle.
 
===Multiplayer===
*The Hornet can only take so much damage before going down. Two missiles from a [[Missile Pod]] will take one out. If the Hornet is being tracked by someone with a [[Spartan Laser]], it is best advised for you and your passengers to drop out of the vehicle or bring the vehicle to ground as quickly as possible.
*One discharge of a Spartan Laser is sufficient to either bring the vehicle down, or inflict critical damage and seriously injure the pilot on a near-hit. If a hit is landed on your aircraft, it is advisable to retreat immediately and recharge your shielding before engaging/reengaging.
*Passengers that are armed with [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launchers]] or Spartan Lasers can help compensate for the lack of missile pods on the transport variant, although passengers can be hindered due to their limited field of view, restricted firing angles, and vulnerability to heavy weapons and small arms fire while riding on the skids. When this tactic is properly employed by a skilled crew on a standard variant, it creates a heavy weapons platform that is exceptionally difficult for the opposing team to engage without taking heavy casualties.
*A Hornet offers little protection from [[BR55HB SR Battle Rifle|Battle Rifle]] or Sniper Rifle fire; it is advisable to flee or return fire when engaged by such a weapon.
*Like the [[Mongoose]], the Hornet can be used for rapid relocation of a sniper, or a firing platform as it can reach high altitudes, sufficient enough to reach structures that are otherwise inaccessible. It also serves as an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog.
*Do not engage Warthogs with the Hornet unless you have a range advantage, the element of surprise, or teammates providing sufficient supporting fire. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shots make it difficult to line up with a flying target and score a hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret if you are not careful. In addition, try to watch your back as the Hornet can be clumsy and easily bump into a tree or rock formation, giving the Wraith a chance at hitting you.
*Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off teammates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get hit by explosives.
*In a match where the Hornet is available, get two people riding jumpseat, and have the passengers equipped with a [[Bubble Shield]]. When someone attacks the Hornet with a heavy weapon, get one person to deploy the bubble shield. If done right the Bubble Shield will block the blast and then fall to the ground.
*In case you see an enemy Hornet and the Spartan Laser is unavailable, try using a [[Plasma Pistol]], as it can easily disable a Hornet. Try to get near the Hornet so the plasma-charged bolts can follow the Hornet, but with caution so the pilot of the Hornet does not see you. Then shoot the Hornet with the plasma-charged bolts and wait until it reaches the ground, then destroy it with a [[Plasma Grenade]], or wait until the effect of the Plasma Pistol passes to steal the Hornet.
*Surprisingly, even though the Hornet has dual turrets, the Warthog's LAAG will still outmatch them.


==Gameplay==
==Halo Wars==
{{Main|Hornet}}
{{Main|Halo Wars}}
The Hornet is a drivable vehicle in two games including ''[[Halo 3]]'' and ''[[Halo 2: Anniversary]]''. They are also units in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]''.
The Hornet makes an appearance in ''[[Halo Wars]]'' as the main-line UNSC aircraft. It can be built at the [[Air Pad]] for a cost of 250 resources with a minimum tech level of 2. It takes 2 population slots. It is capable of engaging both ground and air targets but is susceptible to anti-aircraft fire; it has several upgrades making it more versatile against ground units:
*"''Wingmen''": Adds two Marine passengers who each carry a rocket launcher.
*"''Chaff Pod''": Increases the Hornet's avoidance of anti-air fire.
*"''[[Sparrowhawk|Hawk]]''": Upgrades the Hornet into a Sparrowhawk gunship, which has a greater firepower and hitpoints, and is faster than a Banshee. It is armed with an [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|M6 laser]] and two pairs of [[GUA-23/AW/Linkless Feed Autocannon|twin-linked autocannons]]. This upgrade is available only if [[Ellen Anders|Professor Anders]] is the selected leader.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes}}
*The Hornet is mentioned in ''[[Halo: Contact Harvest]]'', and is used by the Marines of Alpha and Bravo companies to take down [[Insurrectionist]]s on [[Tribute]].
*A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the [[GA-TL1 Longsword]], [[B-65 Shortsword]], [[F-41 Broadsword]], and [[FSS-1000 Sabre]], which are named after bladed weapons and are capable of space flight.  
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*In ''Halo Wars'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in ''Halo 3'', due to the scaling of the two units. Such scaling differences are common in real-time strategy games.
*Not including the pilot, the Hornet is capable of carrying two Spartans or two Marines in ''Halo 3''. However in the novel ''Halo: Contact Harvest'', Hornets can carry four UNSC Marines for insertion operations, much like contemporary MH-6 "Little Birds." <ref>'''[[Halo: Contact Harvest]]''', ''page 9''</ref> The reason why only two players are allowed on the skids is likely because of gameplay measures, since the Hornet already has enough firepower to take down several opponents. It would also serve as an easy [[Killtacular Medal (Halo 3)|Killtacular]] medal for someone with a [[Spartan Laser]]. However, the skids appear to be long enough to support four infantry units.
*The Covenant is the only level in the ''Halo 3'' [[Campaign]] in which the Hornet is available. It is available twice during the mission.
*In ''Halo Wars'', it seems the Hornet does not use its twin Gatling guns, but rather a single, chin-mounted Gatling gun. This may simply be a different or earlier variant, as ''Halo Wars'' is set over 20 years prior to ''Halo 3''.
*In ''[[Halo Wars]]'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in ''Halo 3''.
*Megablocks has released a Hornet with their ''Halo Wars'' line of products.
*A Spartan riding on a Hornet's skids can deploy [[equipment]]; however, an Elite cannot.
*In the level The Covenant  on Halo 3 you can get on the passenger side of the Hornet and the be brought to the scarabs and the pilot will wait for you while you are taking out the scarabs weak spot, Then once that's over you can get back on the Hornet aand be brought to the second one. After both are taken out you get Brought to the ramp where 343- Guilty Spark is waiting to extend the bridge.


==Gallery==
==Gallery==
<gallery>
<gallery widths="150" orientation="landscape" captionalign="left">
File:ODST Fast roping.png|A flight of Hornets deploy ODSTs into the occupied city of Cleveland on Earth in 2552 in ''[[Halo: Uprising]]''.
File:H3_Hornet_Concept.png|An early Hornet concept for ''[[Halo 3]]'', with a gunner being placed on the back. This idea was later abandoned.
File:AV-14 Hornet.png|The AV-14 Hornet in ''Halo 3''.
File:H3 AV-14.jpg|Turnaround reference of the AV-14 Attack VTOL as seen in ''Halo 3''.
File:H3 AV-14.jpg|Turnaround reference of the AV-14 Attack VTOL as seen in ''Halo 3''.
File:H3 AV-14 Hornet-crop.png|View of an unoccupied AV-14 Hornet in ''Halo 3''.
File:1771659-gallery.png|Tandem seater variant of the AV-14 as seen in ''Homecoming''.
File:H3-AV14Hornet01.png|View of an AV-14 Hornet with guns pointed downward.
File:1226300089 Hornet 3render.jpg|Hornet with a chin-mounted gun, as seen in ''Halo Wars''.
File:H3-AV14Hornet02.png|View of an AV-14 Hornet with Guns pointed upward.
File:Unsc hornet.gif|Another view of the Hornet in ''Halo Wars''.
File:Halo-3-The-Covenant-20-HORNET.jpg|A Hornet and a Pelican.
File:Snowhornet.jpg|The snow-camouflaged Hornet on the map ''[[Avalanche]]''.
File:H3_SnowHornet.jpg|The snow-camouflaged Hornet on the map ''[[Avalanche]]''.
File:HornetConcept.jpg|An early Hornet concept, with a gunner being placed on the back. This idea was later abandoned.
File:HW_Hornet_Concept.jpg|Concept art of the Hornet for ''[[Halo Wars]]''.
File:Hornet war.jpg|A squadron of Hornets supported by a Sparrowhawk.
File:HW Renders Hornet.jpg|Hornet with a chin-mounted gun in ''Halo Wars''.
File:HW-AV14.png|A Hornet on [[Harvest]].
File:HW-AV14wingmen.png|A Hornet with two Marine passengers.
File:HW-AV14chaffpod.png|A Hornet with chaff pods.
File:Homecoming_Hornet_Concept.png|Tandem-seater variant of the AV-14 Hornet as seen in ''[[Halo Legends]]: [[Homecoming]]''.
File:AV-14 Hornet.jpg|A Hornet in the background of [[Skyline (level)|Skyline]] in ''[[Halo 4]]''.
File:H4 AV-14 Hornet.png|Close-up view of the AV-14 Hornet in ''Halo 4''.
File:H4_Hornet_Concept_1.jpg|Concept art of the ''Halo 4'' Hornet.
File:H4_Hornet_Concept_2.jpg|Concept art of the ''Halo 4'' Hornet.
File:HSA-AV14Hornet-Render.png|A cutout of a Hornet in ''Spartan Assault''.
File:Hunt for the Phantom.png|A squadron of Hornets pursue Covenant forces during the [[Battle of Draetheus V]].
File:H2AMP Hornet Render 1.jpg|Render of the Hornet model in ''Halo 2: Anniversary''.
File:H2AMP Hornet Render 2.jpg|Side render of the Hornet model.
File:HSS-Cinematic-Oscar Mike.jpg|A Hornet flying towards a city in ''[[Halo: Spartan Strike]]''.
File:SS Hornet.png|In-game model of the Hornet in ''Halo: Spartan Strike''.
File:HW2B Hornet.png|An AV-14B Hornet in the ''[[Halo Wars 2 Open Beta]]''.
File:AV-14B Halo Wars 2 Blitz Beta.png|A Trooper AV-14B Hornet in the ''[[Halo Wars 2 - Blitz Beta]]''.
File:HW2 - AV-14B Hornet.jpg|Blitz card of a Trooper AV-14B in ''[[Halo Wars 2]]''.
File:HW2 Hornets and Vulture.png|Title card art from a cut ''Halo Wars 2'' mission featuring AV-14B Hornets and an [[AC-220 Vulture]].
File:H2A Hornet Guns retracted.png|The Hornet's guns retracted on ''Halo 2: Anniversary''.
File:H2A Hornet Guns deployed.png|The Hornet's guns deployed on ''Halo 2: Anniversary''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Uprising]]'' {{1st}}
*[[Halo: Uprising]]
*''[[Halo 3]]''
*[[Halo 3]]
*''[[Halo: Contact Harvest]]''
*[[Halo: Contact Harvest]]
*''[[Halo Wars]]''
*[[Halo Wars]]
*''[[Halo 3: ODST]]'' {{C|Halo: The Master Chief Collection only}}
*[[Halo: Evolutions - Essential Tales of the Halo Universe]]
*''[[Halo Legends]]''
*[[Halo Legends]]
**''[[Homecoming]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo 4]]'' {{C|Background only}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Divine Wind]]''
*''[[Become]]''
**''[[Forever We Fight]]''
*''[[Halo: Anvil Accord]]'' {{Mo}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
==Related pages==
*[[Kestrel]] - A ''[[Halo 2]]'' cut vehicle.
*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''.
*[[Banshee]] - The Covenant counterpart of the Hornet.
*[[UH-144 Falcon]] - Replaces the Hornet in ''[[Halo: Reach]]''.


{{Human aircraft}}
{{UNSCDF Aircraft}}
{{Hornet variants}}
[[Category:Drivable vehicles]]

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