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{{ | {{era|CH|H3|HW}} | ||
{{ | {{Ratings}} | ||
{{ | |||
|image=[[ | {{Ship | ||
|name=AV-14 | |image=[[Image:Thumb800x800 1427795498 867e70a82c o.jpg|300px]] | ||
|manufacturer=[[ | |name=AV-14 Attack VTOL | ||
|manufacturer=[[United Nations Space Command]] | |||
|line= | |line= | ||
|model=AV-14 | |model=AV-14 | ||
|class= | |class=Close Air Support<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13368</ref> | ||
|length= | |length= | ||
|width= | |width= | ||
|height= | |height= | ||
|mass= | |mass= | ||
|max accel= | |max accel= | ||
|max speed space= | |||
|max speed air= | |max speed air= | ||
|engine= | |engine=Advanced Turboprop Engine. | ||
|slipspace drive=None | |||
|slipspace speed= | |||
|poweroutput= | |||
|power= | |power= | ||
|shield gen=None | |shield gen=None | ||
Line 23: | Line 28: | ||
|avionics= | |avionics= | ||
|countermeasures= | |countermeasures= | ||
|armament=* | |armament=*[[Class-2 Guided Munition Launch System]] (2) | ||
* | **Missile Launchers (2) | ||
* | *3 barreled Gatling guns (possibly [[AIE-486H Heavy Machine Gun]]s)(2) | ||
|complement= | |complement= | ||
|crew= | |crew=*Pilot (1) | ||
|skeleton= | |skeleton= | ||
|passengers= | |passengers=*2 Spartans or | ||
*2 Elites or | |||
*4 Marines | |||
|capacity= | |capacity= | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
|firstuse=[[2524]] | |||
|firstuse=[[ | |role=*Main Air | ||
*Close Air Support | |||
*Light Troop Transport | |||
| | *Light Anti-Vehicle | ||
|affiliation= | |era=Human-Covenant War | ||
|affiliation=[[United Nations Space Command]] | |||
}} | }} | ||
The '''AV-14 Attack VTOL''', colloquially known as the "'''Hornet'''", is a [[United Nations Space Command]] airborne assault vehicle. | |||
==Overview== | |||
[[Image:Halo-3-20070923023521817.jpg|thumb|left|150px|A Hornet carrying [[Marines]].]] | |||
The Hornet is a vertical take off and landing vehicle (VTOL) that has been in service for over 28 years and serves as the UNSCs rapid assault and reconnaissance vehicle. The Hornet is an atmospheric craft and as such cannot be deployed by orbital cruisers unless a [[UNSC Frigate|ship]] rated for atmospheric entry can deliver Hornets to the battlefield; nevertheless, it is easier for Hornets to be deployed from an air base located on the surface than from a ship. | |||
The | The Hornet consists of a one-man cockpit and a rear section extending approximately one meter backward. At the top of this rear section are a set of wings with what appear to be an advanced Turboprop Engine on gyro rotators at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a Target Acquisition and Designation System, along with cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers <ref>''[[Halo: Contact Harvest]]''</ref>. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]] belly-mounted under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit. The Hornet is slightly larger than the [[Covenant]] [[Banshee]].<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee. | ||
The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. Although the Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve a support role or to escort larger UNSC crafts if needed. The Hornet is very resistant to small arms fire. However, the [[M41 Light Anti-Aircraft Gun]] on the Warthog is capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and [[Scorpion]] rounds are both one-hit kills. | |||
The | |||
The AV-14 Hornet | ===Advantages=== | ||
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows for a wide array of tasks the AV-14 can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the Class-II GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks. Its ability to engage infantry also makes the AV-14 both an attack and defensive craft; the triple-barrel rotary cannons can take down heavy armored and shielded targets with relative ease, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower on the craft also is an added bonus when escorting other aircraft into dangerous territory that could be susceptible to ground fire. Its role as a support craft is also bolstered by its ability to insert small strike teams into combat situations with ease. | |||
===Disadvantages=== | |||
While the AV-14 Hornet has a wide variety of roles and advantages its greatest weakness is its small size and armor. Because the AV-14 is so small its armor is light, and the craft can easily be taken down by Light Anti-Aircraft Guns, high velcovity cannons can shred the AV-14 to pieces with only one strike. Passengers on the AV-14 have no protection at all, making them easy to hit by accident or design, and must be tied down to the vehicle or risk falling to their deaths should a major problem arise. Because of this, the AV-14 is mostly used for inserting strike teams, and not extracting them, as the vulnerability of the AV-14 and the high risk of casualties mandates that larger, more heavily armored crafts like the [[Pelican]] be placed in combat situations for extracting UNSC personnel. | |||
=== | ===Transport Hornet=== | ||
The | The Transport Hornet, is exclusive to [[Avalanche]] and [[Sandbox (Level)|Sandbox]]. this variant of the Hornet is camouflaged grayish-white. Its missile pods have been removed and its cannons' rates of fire has been decreased, shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit.<ref>Bungie Podcast, 8-27-07</ref> The Snow Hornet on Avalanche has been used as a very effective transport vehicle for teams during objective games. It has also been noted to be slightly faster than its normal counterpart, probably to make up for the slow rate of firepower. | ||
== | ==Tactics== | ||
The | The Hornet is extremely effective in Halo 3 if used correctly. In Campaign, the Hornet dominates all battles it enters with its accurate and effective rotary cannons, as well as its guided missiles. While in [[Matchmaking]] on [[Avalanche (Level)|Avalanche]], however, the Hornet has no missiles, the rotary cannons have a slower rate of fire, is Snow-camouflaged, and moves slightly faster. Thus, it remains a great transport and support vehicle, and can change the face of a battle if used properly. Here are a list of tips for both pilots and troops riding on the jump seats of Hornets. | ||
===Campaign=== | |||
*In Campaign, it is best to give your [[Marine]] allies a heavy weapon like a [[Rocket Launcher]], they can assist in destroying nearby infantry/vehicles that are often not in your sight. | |||
*When engaging the Scarabs on [[The Covenant (Level)]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down pretty quick on higher difficulty's. | |||
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed, be cautious of the other scarab trying to attack you though. | |||
== | ===Multiplayer=== | ||
* | *The Hornet can only take so much damage before going down. Two missiles from a [[Missile Pod]] will take one out. If the Hornet is being tracked by someone with a [[Spartan Laser]], it is best advised for you and your passengers to drop out of the vehicle or bring the vehicle to ground as quickly as possible. | ||
* | *One discharge of a Spartan Laser is sufficient to either bring the vehicle down, or inflict critical damage and seriously injure the pilot on a near-hit. If a hit is landed on your aircraft, it is advisable to retreat immediately and recharge your shielding before re-engaging. | ||
* | *Passengers that are armed with Rocket Launchers or Spartan Lasers can help compensate for the lack of missile pods on the transport variant, although passengers can be hindered due to their limited field of view, restricted firing angles, and vulnerability to heavy weapons and small arms fire while riding on the skids. When this tactic is properly employed by a skilled crew on a standard variant, it creates a heavy weapons platform that is exceptionally difficult for the opposing team to engage without absorbing serious casualties. | ||
* | *Like the [[Mongoose]], the Hornet can be used for rapid relocation of a sniper or platform to fire from as it can go as high as some unreachable structures, and also serves an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog. | ||
*Do not engage Warthogs with the Hornet unless you have a range advantage, or the element of surprise, or teammates providing sufficient supporting fire. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shot make it difficult to line up with a flying target and hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret, if you are not careful. And also, try to watch your back as the Hornet can be clumsy and easily bump into a tree or rock formation, giving the Wraith a chance at hitting. | |||
*Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off teammates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get shot at by explosives. | |||
*In a match where the Hornet is available, get two people riding jumpseat, and have the passengers equipped with a [[Bubble Shield]]. When someone attacks the Hornet with a heavy weapon, get one person to deploy the bubble shield. If done right the bubble shield will block the blast and then fall to the ground. | |||
*In case you see an enemy Hornet and there is not the Spartan Lasser, try using the plasma pistol with it. The plasma pistol because of its ability to make a vehicle or aircraft go out of order. Try to go near the Hornet so the plasma charged bolts can follow the Hornet, but with caution so the pilot of the Hornet don´t see you. Then shoot the Hornet with the plasma pistol charged bolts and wait until it reaches the ground, then destroy it with a plasma grenade , or wait until the effect of the plasma pistol passes to still the Hornet. | |||
== | ==Halo Wars== | ||
The Hornet makes an appearance in ''[[Halo Wars]]'' as the main-line UNSC aircraft. It can be built at the [[Air Pad]] for a cost of 250 resources with a minimum tech level of 2, It takes 2 population slots. It is capable of engaging both ground and air targets but is susceptible to anti-aircraft fire; it has several upgrades making it more versatile against ground units: | |||
The Hornet | *"''Wingmen''": Adds two Marines riding who carry a [[Rocket Launcher]] each. | ||
*"''Chaff Pod''": Increases the Hornet's avoidance of anti-air fire. | |||
*"''[[Hawk]]''": Upgrades the Hornet into the Hawk gunship equipped with laser beams, which has a greater firepower and hitpoints. Note that this upgrade is available only if [[Professor Anders]] is the selected leader. | |||
==Trivia== | ==Trivia== | ||
*Director James Cameron's new sci-fi action movie AVATAR features a rotary style VTOL craft that resembles the Hornet. | |||
* | *The Hornet is mentioned in ''[[Halo: Contact Harvest]]'', and it used by the Marines of Alpha and Bravo company's to take down [[Insurrectionist]]s on [[Tribute]]. It is the last time [[Avery J. Johnson]] kills another human being. | ||
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect. | *The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect. | ||
*In ''Halo Wars'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand | *Not including the pilot, the Hornet is capable of carrying two Spartans, or Marines in ''Halo 3'', however in the novel "Halo: Contact Harvest," Hornets can carry four [[UNSC]] Marines for insertion operations, much like contemporary MH-6 "Little Birds." <ref>''[[Halo: Contact Harvest]]'', page 9</ref> | ||
*[[The Covenant (level)|The Covenant]] is the only level in the Halo 3 Campaign in which the Hornet is available, but is usable twice during the mission. | |||
*In ''[[Halo Wars]]'', it seems the Hornet doesn't use it's twin chain guns, but rather a chin-mounted Gatling gun, but this may simply be a different, or earlier variant, as ''Halo Wars'' is set over 20 years prior to Halo 3. | |||
*In Halo Wars, when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand like they do in Halo 3 because they are much larger. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:HornetConcept.jpg|A early Hornet concept, with a gunner being placed on the back, this idea was later abandoned. | |||
Image:Snowhornet.jpg|The snow-camouflaged Hornet for [[Avalanche]]. | |||
Image:Hornetboom.JPG|A Hornet in the verge of destruction. | |||
Image:Hornetthruster.jpg|A close up of a Hornet's propulsion system while active. | |||
Image:1226300089 Hornet 3render.jpg|The Hornet in Halo Wars. Note the large chin-mounted gun. | |||
Image:Hornet war.jpg|A Squadron of Hornets supported by a Sparrowhawk. | |||
</gallery> | </gallery> | ||
== | ==Sources== | ||
<references/> | |||
== | ==Related Articles== | ||
{{ | *[[Kestrel]] - A ''[[Halo 2]]'' cut vehicle. | ||
*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''. | |||
*[[Banshee]] - The Covenant counterpart of the Hornet. | |||
{{Template:UNSCDF Aircraft}} | |||
{{ | {{Halo Wars UNSC Units}} | ||