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{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{Era|H3}}
|name=AIE-486H heavy machine gun
{{Weapon
|image=[[File:AIE-486H HMG.jpg|300px]]
| image=[[Image:AIE-486H HMG.jpg|308px]]
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=175}}
| name=Heavy Machine Gun Turret
|series=
| manufacturer=
|type=[[Wikipedia:Rotary cannon|Rotary]] [[machine gun]]
| model=AIE-486H Heavy Machine Gun
|cost=
| type=Portable Gatling turret
|variant=
| cost=
|service=[[Human-Covenant War]]
| size=Turret/support weapon
|length={{Convert|75.2|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
| damage per hit=High
|width=
| magazine=*Unlimited (Mounted)
|height=
| maxammo=*200 (Unmounted)
|weight=
| fire= Fully Automatic
|ammotype=[[7.62x51mm|M118 7.62×51mm FMJ-AP]]{{Ref/Book|Id=Enc11|Enc11|Page=331}}
| ammotype=7.62x51mm Armour Piercing Rounds
|capacity=
| operation=
|feed=200 rounds/belt{{Ref/Reuse|Enc11}}{{Ref/Book|Id=H3Manual|Halo 3 manual|Page=14}}
| rate of fire= High
|operation=
| accuracy=Medium at close to medium, poor at far
|rate=
| range=Medium
|velocity=
| era=
|optics=
| counterpart=[[Plasma Cannon]]
|range={{Convert|382|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc11}}
| counterwep= [[Beam Rifle]], [[Sniper Rifle]]
| affiliation=[[United Nations Space Command]]
}}
}}
The '''AIE-486H heavy machine gun''', nicknamed '''the Yeller''',{{Ref/Reuse|Enc11}} is a tri-barrelled rotary machine gun manufactured by [[Misriah Armory]] in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}}{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}}
The '''AIE-486H Heavy Machine Gun''' (abbreviated '''AIE-486H HMG'''), more commonly referred to as the '''Heavy Machine Gun Turret''', is a [[United Nations Space Command]] ground [[weapon]] effective against infantry and [[vehicles]]. It fires [[armor]] piercing rounds at a high rate of fire.
 
When detached it provides a portable high-powered machine gun with 200 rounds.


==Overview==
==Overview==
===Design details===
[[Image:Machine Gun Mounted.jpg|thumb|left|250px|The Machine Gun is most often found in its mounted position.]]
The AIE-486H heavy machine gun is a rugged design,{{Ref/Reuse|Enc22}} consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the [[M41 Vulcan]] anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.{{Ref/Reuse|Enc11}}{{Ref/Reuse|H3Manual}} The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process{{Ref/Reuse|Enc11}} - though it does require a short "spin up" time when firing before reaching its maximum fire rate.{{Ref/Game|H3|Chaingun in-game weapon}}
 
===Ammunition===
The AIE-486H has ammunition commonality with many other weapons in UNSC and [[Colonial Military Authority]] arsenals such as the [[MA5 series]] of assault rifles. It fires the [[7.62x51mm|M118 7.62x51mm Full Metal Jacket-Armour Piercing]] used in the MA5 alongside other weapons such as the [[M392 DMR]] or [[M739 SAW]] - among many others.{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} These armour-piercing rounds make the HMG highly effective in use against [[Covenant]] forces - particularly [[Sangheili]] troops.{{Ref/Reuse|Enc11}}
 
===Usage===
The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the [[M247H machine gun]] or [[M49 Vulcan]].{{Ref/Book|Id=EVG|EVG|Page=115}} Its rugged, loud, and formidable battlefield presence has made it a favourite of [[UNSC Marine Corps]] units,{{Ref/Reuse|Enc22}} and has kept it in service in the Marines' primary arsenal.{{Ref/Reuse|EVG}} Two such weapons are deployed as a standard defensive armament on the [[M313 Elephant]] recovery vehicle,{{Ref/Book|Enc22|Page=145}} with one commonly equipped in the rear bay of the [[D77H-TCI Pelican]] dropship.{{Ref/Book|Enc22|Page=149}}
 
==Operational history==
[[File:H3ODST_Alpha_Site_Defense.jpg|thumb|250px|ODSTs defending [[Alpha Site]] with an AIE-486H.]]
The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the [[UNSC Army]] and [[CMA Marine Corps]] adopted the [[M247H machine gun]].{{Ref/Reuse|Enc22}}
 
AIE-486Hs saw usage from the earliest years of the [[Human-Covenant War]] through to its conclusion. They were in service in the hands of [[SPARTAN-II program|Spartan-IIs]] [[Alice-130]] and [[Team Omega]] in [[2531]], at which time they were used by Spartans operating in the [[Battle for Arcadia]] and [[Battle of Trove]].{{Ref/Level|HW|Arcadia Outskirts}} They later saw service in [[2547]] during the [[Battle of Skopje]],{{Ref/Anthology|Evo|Dirt}} and again in the war's [[2552|final year]]. In 2552, they were used by Spartan [[Joshua-029]] during the [[Fall of Reach]]{{Ref/Comic|FoRInv|Issue=3}} and by [[human]] defence forces on [[Earth]], including the [[New Mombasa Police Department]] and Marine Corps.{{Ref/Level|H3ODST|NMPD HQ}}{{Ref/Book|HM|Page=106}}{{Ref/Level|H3|Crow's Nest}}
 
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
The AIE-486H was introduced in ''[[Halo 3]]'' as the replacement for the [[M247 machine gun|M247 GPMG]] featured in ''[[Halo 2]]''. It serves as part of the newly-added class of [[Weapon types#Turret|turret weapons]], and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.{{Ref/Reuse|H3Manual}}
 
In ''[[Halo 3: ODST]]'', the weapon performs the same as its ''Halo 3'' counterpart, albeit with a slightly faster run speed while detached.


===''Halo Wars''===
The AIE-486H Heavy Machine Gun is a standard Gatling-style heavy weapon in use by the [[UNSC]] for offensive and defensive purposes. It is also more powerful than the [[UNSC]]'s former turret, [[M247 GP Machine Gun]].
In ''[[Halo Wars]]'', the AIE-486H is the signature weapon of [[Alice-130]] in the game's campaign. In [[Skirmish]], the Chaingun can be unlocked as the first upgrade available for the [[SPARTAN-II program|Spartan]] infantry unit.


==Non-canon and dubious canon appearances==
For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute force. This can be done by pressing B. Once detached, the player will appear in a third-person point of view. It has an infinite ammo capacity while stationary.
===Silver Timeline===
{{Notice/Silver|category=no}}
A [[Colonial Military Authority]] AIE-486H machine gun{{Ref/YouTube|Id=HTVIGN|F-j3ma0FiEE|IGN|Halo TV Series: Bringing Master Chief's Weapons to Life|Y=2022|M=3|D=14}} was used by [[John-117/Silver|John-117]] in a battle against the Covenant on [[Madrigal]].{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}


==Gallery==
In its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. Pulling the trigger once will cause the gun to fire two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun| SMG]], but its recoil is lessened by the gun's weight. Due to the wepons weight as well, the users speed id decreased, and turning takes more time. Also, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. While wielding the gun in its standalone form (unmounted), the player cannot run or turn around quickly, nor can they [[melee]], use [[grenades]], [[equipment]], or [[binoculars]]. Unlike most mini guns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.
{{linkbox|gameplay=yes|gallery=yes}}
===Development images===
<gallery>
File:H3 ManualCover 3 Concept 1.jpg|Concept painting for the ''[[Halo 3 manual]]'' depicting [[John-117]] holding an AIE-486H.
File:H3 ManualCover 3 Concept 2.jpg|Concept painting for the ''Halo 3 manual'' depicting John-117 holding an AIE-486H.
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
File:HTV UNSCMinigun Concept 1.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 2.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 3.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 4.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 5.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
</gallery>


===Screenshots===
When the player picks up this weapon, they still keep their two other weapons. However, they must drop the HMG before using their other [[weapons]], [[grenades]] or [[equipment]].
<gallery>
[[Image:Machine Gun Portable.jpg|thumb|left|250px|Spartans and other beings with considerable strength such as [[Elites]] and [[Brutes]] may rip a turret off its mount and heft it as a portable weapon.]]
File:H3-AIE486HHUD.png|HUD of the mounted AIE-486H in ''[[Halo 3]]''.
File:H3-AIE486HHUD1.png|HUD of the detached AIE-486H.
File:HTMCC-H3_Navigator_Closeup.jpg|A [[NAVIGATOR-class Mjolnir|Navigator]]-clad Spartan wielding an AIE-486H.
File:H3 - Detached AIE-486.png|An angled view of a detached AIE-486H HMG.
File:H3-AIE-486HMGSide.png|An in-game profile view of the AIE-486H HMG in ''Halo 3''.
File:H3-MP-Spartan-HMG.jpg|A render of a [[Mark VI]]-clad Spartan-II holding an AIE-486.
File:H3-AIE-486H-HMG-Turret.jpg|An AIE-486H HMG turret unmanned in Crow's Nest.
File:63468010-Full.jpg|[[John-117]] using the AIE-486 on his way to the crashed Flood-controlled ''CCS''-class Battlecruiser in [[Voi]].
File:HW SpartanChaingun Concept.jpg|''Halo Wars'' concept art of a Spartan wielding the chaingun.
File:HWSpartan.jpg|A [[Mark IV]]-clad Spartan-II wielding an AIE-468H HMG in ''[[Halo Wars]]''.
File:HW-SpartanIIsAIE486Hs.png|A Trio of Spartans with AIE-468Hs.
File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''[[Halo 3: ODST]]''.
File:HTMCC-H3ODST Turret.jpg|[[Taylor Miles|Dutch]] firing a stationary AIE-468H in ''Halo 3: ODST''.
File:HTMCC-H3ODST Turret Detached.jpg|Dutch firing a detached AIE-468H in ''Halo 3: ODST''.
File:H3ODST PK NMPDHQ 1.jpg|Romeo firing a detached AIE- 468H in ''Halo 3: ODST''.
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
</gallery>


==List of appearances==
==Trivia==
*''[[Halo 3]]'' {{1st}}
[[Image:MJOLNIR Mk.VI Powered Assault Armor (CQB).jpg|right|thumb|A Spartan in CQB armor carrying the AIE-486H HMG.]]
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Allegiance]]''
*''[[Halo: Venezian Sonata]]


==Sources==
*The AIE-486H Heavy Machine Gun, belonging to the ''[[Halo 3]]'' exclusive class of weapons known as "[[Support Weapons]]," is one of the four third-person view weapons. The other weapons are the [[M7057]] flamethrower, the Machine gun turret, or [[Missile Pod]] and the [[Plasma Cannon]].
{{Ref/Sources}}
*When hefting a support weapon, you do not lose the two weapons you were carrying. Your primary weapon will be shunted to the secondary slot, while your previously secondary weapon does not appear on the HUD or on your body. Instead, it is kept somewhere unseen, and goes in a "tertiary" slot.
*Like the [[M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive suppressor.
*The AIE-486H appeared in early footage of pre-[[Xbox]] [[Halo]] as the minigun.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[plasma turrets]].
*The HMG can carry more than 200 rounds when detached, through a [[glitch]].
*Its recoil causes it to "climb" much like the [[M7 Caseless Submachine Gun]].
*[[Brutes]] will occasionally use a Heavy Machine Gun or [[plasma cannons]] against players and [[humans]].
*It is possible to use the machine gun mounted in the back of a [[Pelican]] in [[Halo 3]] by killing the human in it (without destroying the turret) and getting into the drop bay.
*The machine gun, like teleporters, has no gravity.
[[Image:1210583893 Halo-3-pic-16.jpg|thumb|right|A Spartan firing a Heavy Machine Gun]]
*In Halo 3's [[Forge]] mode, there is a glitch that allows players to go through invisible walls, chain link fences, and other solid barriers using the turret. Be warned, as several of these areas that you can visit with this glitch will end up with you standing in an instant-death field
*A way of moving faster with the turret can be done by constantly dropping and picking up the turret. Pressing 'Y' to change guns while holding right bumper to pick the gun up again. This, while looking like your dribbling the gun, allows almost normal movement, though be careful around dropped guns though, as it might pick on of those up instead.
*On [[Forge]], even if you set the machine gun's spare clips to 2, it will still hold only 200 rounds. This also happens even when you put on the infinite ammo option. This goes for every support weapon except the [[flamethrower]].
{{WepList}}


{{UNSC support weapons}}
[[Category:Held Weapons]]
[[Category:Machine guns]]
[[Category:Human Weapons]]
[[Category:UNSC]]
[[Category:Weapons]]

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