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{{Status|Canon}}
{{Era|H3}}
{{Weapon infobox
{{Weapon
|name=AIE-486H heavy machine gun
| image=[[Image:AIE-486H HMG.jpg|305px]]
|image=[[File:AIE-486H HMG.jpg|300px]]
| name=Heavy Machine Gun Turret
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=175}}
| manufacturer=
|series=
| model=AIE-486H Heavy Machine Gun
|type=[[Wikipedia:Rotary cannon|Rotary]] [[machine gun]]
| type=Portable Gatling turret
|cost=
| cost=
|variant=
| size=Turret/support weapon
|service=[[Human-Covenant War]]
| damage per hit=
|length={{Convert|75.2|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
| magazine=  
|width=
| maxammo=*200 (Unmounted)
|height=
*Unlimited (Mounted)
|weight=
| fire= Fully Automatic
|ammotype=[[7.62x51mm|M118 7.62×51mm FMJ-AP]]{{Ref/Book|Id=Enc11|Enc11|Page=331}}
| ammotype=12.7x99mm Armor Piercing Rounds
|capacity=
| operation=
|feed=200 rounds/belt{{Ref/Reuse|Enc11}}{{Ref/Book|Id=H3Manual|Halo 3 manual|Page=14}}
| rate of fire= High
|operation=
| accuracy=
|rate=
| range=
|velocity=
| era=
|optics=
| counterpart=[[Plasma Cannon]]
|range={{Convert|382|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc11}}
| counterwep=
| affiliation=[[United Nations Space Command]]
}}
}}
The '''AIE-486H heavy machine gun''', nicknamed '''the Yeller''',{{Ref/Reuse|Enc11}} is a tri-barrelled rotary machine gun manufactured by [[Misriah Armory]] in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}}{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}}
The '''AIE-486H Heavy Machine Gun''' (abbreviated '''AIE-486H HMG'''), more commonly referred to as the '''Heavy Machine Gun Turret''', is a [[United Nations Space Command]] ground [[weapon]] effective against infantry and vehicles. It fires powerful bullets at a high-rate. When detached it provides portable high-powered machine gun.


==Overview==
==Overview==
===Design details===
[[Image:Machine Gun Mounted.jpg|thumb|left|250px|The Machine Gun is most often found in its mounted position.]]
The AIE-486H heavy machine gun is a rugged design,{{Ref/Reuse|Enc22}} consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the [[M41 Vulcan]] anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.{{Ref/Reuse|Enc11}}{{Ref/Reuse|H3Manual}} The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process{{Ref/Reuse|Enc11}} - though it does require a short "spin up" time when firing before reaching its maximum fire rate.{{Ref/Game|H3|Chaingun in-game weapon}}
The AIE-486H Heavy Machine Gun is a standard Gatling-style heavy weapon in use by the UNSC for offensive and defensive purposes. It is more powerful than the UNSC's [[M247 GP Machine Gun]] turret. For defensive purposes it can be mounted on a tripod but when used for assault it can be detached from its tripod by a [[SPARTAN-II]]'s or [[Elite]]'s brute force. In its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. When the player picks up this weapon, they still keep their two other weapons. However, they must drop the HMG before using their other weapons.


===Ammunition===
The AIE-486H has ammunition commonality with many other weapons in UNSC and [[Colonial Military Authority]] arsenals such as the [[MA5 series]] of assault rifles. It fires the [[7.62x51mm|M118 7.62x51mm Full Metal Jacket-Armour Piercing]] used in the MA5 alongside other weapons such as the [[M392 DMR]] or [[M739 SAW]] - among many others.{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} These armour-piercing rounds make the HMG highly effective in use against [[Covenant]] forces - particularly [[Sangheili]] troops.{{Ref/Reuse|Enc11}}


===Usage===
[[Image:Machine Gun Portable.jpg|thumb|right|250px|Spartans and other beings with considerable strength such as Elites and Brutes may rip a turret off its mount and heft it as a portable weapon.]]
The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the [[M247H machine gun]] or [[M49 Vulcan]].{{Ref/Book|Id=EVG|EVG|Page=115}} Its rugged, loud, and formidable battlefield presence has made it a favourite of [[UNSC Marine Corps]] units,{{Ref/Reuse|Enc22}} and has kept it in service in the Marines' primary arsenal.{{Ref/Reuse|EVG}} Two such weapons are deployed as a standard defensive armament on the [[M313 Elephant]] recovery vehicle,{{Ref/Book|Enc22|Page=145}} with one commonly equipped in the rear bay of the [[D77H-TCI Pelican]] dropship.{{Ref/Book|Enc22|Page=149}}
The mounted turret is capable of fully automatic fire and has extreme defensive value as a mass generator of suppressive fire. However, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. It has an infinite ammo capacity while stationary.


==Operational history==
Once on it, the player can detach the turret and use it as a portable weapon (done by pressing B). Once detached, the player will appear in a third-person view. The player also becomes slower due to the weapon's weight and the accuracy is decreased, so they're very easy for grenade sticks. While wielding the gun in its standalone form (unmounted), the player cannot run or turn around quickly, nor can he/she melee or use grenades, equipment, or binoculars. When standing in one point the player can aim slightly to either side before the Spartan or Elite adjusts their feet.
[[File:H3ODST_Alpha_Site_Defense.jpg|thumb|250px|ODSTs defending [[Alpha Site]] with an AIE-486H.]]
The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the [[UNSC Army]] and [[CMA Marine Corps]] adopted the [[M247H machine gun]].{{Ref/Reuse|Enc22}}


AIE-486Hs saw usage from the earliest years of the [[Human-Covenant War]] through to its conclusion. They were in service in the hands of [[SPARTAN-II program|Spartan-IIs]] [[Alice-130]] and [[Team Omega]] in [[2531]], at which time they were used by Spartans operating in the [[Battle for Arcadia]] and [[Battle of Trove]].{{Ref/Level|HW|Arcadia Outskirts}} They later saw service in [[2547]] during the [[Battle of Skopje]],{{Ref/Anthology|Evo|Dirt}} and again in the war's [[2552|final year]]. In 2552, they were used by Spartan [[Joshua-029]] during the [[Fall of Reach]]{{Ref/Comic|FoRInv|Issue=3}} and by [[human]] defence forces on [[Earth]], including the [[New Mombasa Police Department]] and Marine Corps.{{Ref/Level|H3ODST|NMPD HQ}}{{Ref/Book|HM|Page=106}}{{Ref/Level|H3|Crow's Nest}}
Pulling the trigger once will cause the gun to fire two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire like the [[M7 Caseless Sub Machine Gun|SMG]], but its recoil is lessened by the gun's weight. Unlike most miniguns in other games, the gun cannot overheat, which is more realistic, as one of the designs of a mini-gun is to have multiple barrels, so that one barrel does not overheat due to the fire rate. Having three barrels disperses the heat equally to all three barrels.


==In-game information==
==Trivia==
===''Halo 3'' and ''Halo 3: ODST''===
[[Image:Halo3_High-Ground-1stperson-01med.jpg|thumb|HUD Screenshot of a Spartan wielding the AIE-468H HMG in the ''[[Halo 3 Beta]]''.|200px|right]]
The AIE-486H was introduced in ''[[Halo 3]]'' as the replacement for the [[M247 machine gun|M247 GPMG]] featured in ''[[Halo 2]]''. It serves as part of the newly-added class of [[Weapon types#Turret|turret weapons]], and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.{{Ref/Reuse|H3Manual}}
[[Image:MJOLNIR Mk.VI Powered Assault Armor (CQB).jpg|right|thumb|A Spartan in CQB armor carrying the AIE-486H HMG.]]
*The AIE-486H Heavy Machine Gun, belonging to the Halo 3 exclusive class of weapons known as "[[Support Weapons]]." It is one of the four third-person view weapons. The other weapons are the [[M7057 Defoliant Projector]], the [[Missile Pod]] and the [[Plasma Cannon]].
*In the third-person view picture to the right, the [[HUD]] says that the secondary weapon is a [[Spiker]]. It's actually an [[MA5C Assault Rifle|Assault Rifle]] on the back of the Spartan. This is because you do not lose the 2 weapons you were carrying before obtaining the turret. Once you drop the turret, your primary weapon will be the Spiker and your secondary will be the Assault Rifle, since the Spiker was shunted aside to the "secondary" slot by the Support Weapon.
*Like the M41 LAAG, the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military.  The GAU-19 and AIE-486H both share the same distinctive suppressor.
*The AIE-486H appeared in early footage of pre-Xbox Halo as the minigun.
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret, effectively allowing the player to be a "flying turret o' doom". If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to [[plasma turrets]].
*The HMG can carry more than 200 rounds when detached, through a glitch. See [[Extra Ammo in HMG Glitch]]


In ''[[Halo 3: ODST]]'', the weapon performs the same as its ''Halo 3'' counterpart, albeit with a slightly faster run speed while detached.
== Related Links ==


===''Halo Wars''===
*[[Extra Ammo in HMG Glitch]]
In ''[[Halo Wars]]'', the AIE-486H is the signature weapon of [[Alice-130]] in the game's campaign. In [[Skirmish]], the Chaingun can be unlocked as the first upgrade available for the [[SPARTAN-II program|Spartan]] infantry unit.


==Non-canon and dubious canon appearances==
{{WepList}}
===Silver Timeline===
{{Notice/Silver|category=no}}
A [[Colonial Military Authority]] AIE-486H machine gun{{Ref/YouTube|Id=HTVIGN|F-j3ma0FiEE|IGN|Halo TV Series: Bringing Master Chief's Weapons to Life|Y=2022|M=3|D=14}} was used by [[John-117/Silver|John-117]] in a battle against the Covenant on [[Madrigal]].{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}


==Gallery==
{{linkbox|gameplay=yes|gallery=yes}}
===Development images===
<gallery>
File:H3 ManualCover 3 Concept 1.jpg|Concept painting for the ''[[Halo 3 manual]]'' depicting [[John-117]] holding an AIE-486H.
File:H3 ManualCover 3 Concept 2.jpg|Concept painting for the ''Halo 3 manual'' depicting John-117 holding an AIE-486H.
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
File:HTV UNSCMinigun Concept 1.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 2.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 3.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 4.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 5.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
</gallery>


===Screenshots===
[[Category:Held Weapons]]
<gallery>
File:H3-AIE486HHUD.png|HUD of the mounted AIE-486H in ''[[Halo 3]]''.
File:H3-AIE486HHUD1.png|HUD of the detached AIE-486H.
File:HTMCC-H3_Navigator_Closeup.jpg|A [[NAVIGATOR-class Mjolnir|Navigator]]-clad Spartan wielding an AIE-486H.
File:H3 - Detached AIE-486.png|An angled view of a detached AIE-486H HMG.
File:H3-AIE-486HMGSide.png|An in-game profile view of the AIE-486H HMG in ''Halo 3''.
File:H3-MP-Spartan-HMG.jpg|A render of a [[Mark VI]]-clad Spartan-II holding an AIE-486.
File:H3-AIE-486H-HMG-Turret.jpg|An AIE-486H HMG turret unmanned in Crow's Nest.
File:63468010-Full.jpg|[[John-117]] using the AIE-486 on his way to the crashed Flood-controlled ''CCS''-class Battlecruiser in [[Voi]].
File:HW SpartanChaingun Concept.jpg|''Halo Wars'' concept art of a Spartan wielding the chaingun.
File:HWSpartan.jpg|A [[Mark IV]]-clad Spartan-II wielding an AIE-468H HMG in ''[[Halo Wars]]''.
File:HW-SpartanIIsAIE486Hs.png|A Trio of Spartans with AIE-468Hs.
File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''[[Halo 3: ODST]]''.
File:HTMCC-H3ODST Turret.jpg|[[Taylor Miles|Dutch]] firing a stationary AIE-468H in ''Halo 3: ODST''.
File:HTMCC-H3ODST Turret Detached.jpg|Dutch firing a detached AIE-468H in ''Halo 3: ODST''.
File:H3ODST PK NMPDHQ 1.jpg|Romeo firing a detached AIE- 468H in ''Halo 3: ODST''.
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
</gallery>


==List of appearances==
[[Category:Human Weapons]]
*''[[Halo 3]]'' {{1st}}
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Allegiance]]''
*''[[Halo: Venezian Sonata]]


==Sources==
[[Category:UNSC]]
{{Ref/Sources}}


{{UNSC support weapons}}
[[Category:Weapons]]
[[Category:Machine guns]]

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