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| {{Status|Canon}}
| | {{Weapon |
| {{Weapon infobox | | | image=[[Image:UNSC Portable Chain Gun.JPG|300px]] |
| |name=AIE-486H heavy machine gun
| | | name=AIE-486H Heavy Machine Gun |
| |image=[[File:AIE-486H HMG.jpg|300px]] | | | manufacturer= |
| |manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=175}} | | | model= |
| |series= | | | type= Chain Gun/Minigun |
| |type=[[Wikipedia:Rotary cannon|Rotary]] [[machine gun]] | | | cost= |
| |cost= | | | size= |
| |variant= | | | damage per hit= |
| |service=[[Human-Covenant War]] | | | magazine= |
| |length={{Convert|75.2|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | | | max ammo= 200 (Unmounted), Unlimited (Mounted) |
| |width= | | | fire= Fully Automatic |
| |height= | | | ammo type=Projectiles |
| |weight= | | | operation= |
| |ammotype=[[7.62x51mm|M118 7.62×51mm FMJ-AP]]{{Ref/Book|Id=Enc11|Enc11|Page=331}} | | | rate of fire= High |
| |capacity= | | | accuracy= |
| |feed=200 rounds/belt{{Ref/Reuse|Enc11}}{{Ref/Book|Id=H3Manual|Halo 3 manual|Page=14}} | | | range= |
| |operation= | | | era= |
| |rate= | | | counterpart=[[Plasma Cannon]] |
| |velocity= | | | counter wep= |
| |optics= | | | affiliation=[[United Nations Space Command]] |
| |range={{Convert|382|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc11}} | |
| }} | | }} |
| The '''AIE-486H heavy machine gun''', nicknamed '''the Yeller''',{{Ref/Reuse|Enc11}} is a tri-barrelled rotary machine gun manufactured by [[Misriah Armory]] in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}}{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}} | | The '''AIE-486H Heavy Machine Gun''' is a [[United Nations Space Command]] weapon used in support of infantry and armor. |
| | | {{WepList}} |
| ==Overview== | | ==Overview== |
| ===Design details===
| | The AIE-486H Heavy Machine Gun is a standard heavy weapon in use by the [[UNSC]] for dual offensive and defensive purposes. It seems to have replaced the UNSC's [[M247 GP Machine Gun]] turret, which was seen in ''[[Halo 2]]'' carried into combat by Marines. For defensive purposes, it can be mounted on a tripod ([[M247 GP Machine Gun]]), but when used for assault, it can be detached from its tripod by a [[SPARTAN-II]]'s brute force. In its unmounted form, while mobile, it has a limited ammunition capacity of 200 rounds and takes time to "warm up" before fully automatic fire, like a standard minigun. |
| The AIE-486H heavy machine gun is a rugged design,{{Ref/Reuse|Enc22}} consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the [[M41 Vulcan]] anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.{{Ref/Reuse|Enc11}}{{Ref/Reuse|H3Manual}} The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process{{Ref/Reuse|Enc11}} - though it does require a short "spin up" time when firing before reaching its maximum fire rate.{{Ref/Game|H3|Chaingun in-game weapon}} | |
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| ===Ammunition===
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| The AIE-486H has ammunition commonality with many other weapons in UNSC and [[Colonial Military Authority]] arsenals such as the [[MA5 series]] of assault rifles. It fires the [[7.62x51mm|M118 7.62x51mm Full Metal Jacket-Armour Piercing]] used in the MA5 alongside other weapons such as the [[M392 DMR]] or [[M739 SAW]] - among many others.{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} These armour-piercing rounds make the HMG highly effective in use against [[Covenant]] forces - particularly [[Sangheili]] troops.{{Ref/Reuse|Enc11}}
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| ===Usage===
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| The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the [[M247H machine gun]] or [[M49 Vulcan]].{{Ref/Book|Id=EVG|EVG|Page=115}} Its rugged, loud, and formidable battlefield presence has made it a favourite of [[UNSC Marine Corps]] units,{{Ref/Reuse|Enc22}} and has kept it in service in the Marines' primary arsenal.{{Ref/Reuse|EVG}} Two such weapons are deployed as a standard defensive armament on the [[M313 Elephant]] recovery vehicle,{{Ref/Book|Enc22|Page=145}} with one commonly equipped in the rear bay of the [[D77H-TCI Pelican]] dropship.{{Ref/Book|Enc22|Page=149}}
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| ==Operational history==
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| [[File:H3ODST_Alpha_Site_Defense.jpg|thumb|250px|ODSTs defending [[Alpha Site]] with an AIE-486H.]]
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| The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the [[UNSC Army]] and [[CMA Marine Corps]] adopted the [[M247H machine gun]].{{Ref/Reuse|Enc22}}
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| AIE-486Hs saw usage from the earliest years of the [[Human-Covenant War]] through to its conclusion. They were in service in the hands of [[SPARTAN-II program|Spartan-IIs]] [[Alice-130]] and [[Team Omega]] in [[2531]], at which time they were used by Spartans operating in the [[Battle for Arcadia]] and [[Battle of Trove]].{{Ref/Level|HW|Arcadia Outskirts}} They later saw service in [[2547]] during the [[Battle of Skopje]],{{Ref/Anthology|Evo|Dirt}} and again in the war's [[2552|final year]]. In 2552, they were used by Spartan [[Joshua-029]] during the [[Fall of Reach]]{{Ref/Comic|FoRInv|Issue=3}} and by [[human]] defence forces on [[Earth]], including the [[New Mombasa Police Department]] and Marine Corps.{{Ref/Level|H3ODST|NMPD HQ}}{{Ref/Book|HM|Page=106}}{{Ref/Level|H3|Crow's Nest}}
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| ==In-game information==
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| ===''Halo 3'' and ''Halo 3: ODST''===
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| The AIE-486H was introduced in ''[[Halo 3]]'' as the replacement for the [[M247 machine gun|M247 GPMG]] featured in ''[[Halo 2]]''. It serves as part of the newly-added class of [[Weapon types#Turret|turret weapons]], and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.{{Ref/Reuse|H3Manual}}
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| In ''[[Halo 3: ODST]]'', the weapon performs the same as its ''Halo 3'' counterpart, albeit with a slightly faster run speed while detached.
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| ===''Halo Wars''===
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| In ''[[Halo Wars]]'', the AIE-486H is the signature weapon of [[Alice-130]] in the game's campaign. In [[Skirmish]], the Chaingun can be unlocked as the first upgrade available for the [[SPARTAN-II program|Spartan]] infantry unit.
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| ==Non-canon and dubious canon appearances==
| | The label of "heavy machine gun" most likely places this weapon in a category above 7.62mm ammunition. Due to the triple rotating barrels, as seen on the standard version of the warthog LRV, the AIE-486H HMG may very well use 12.7mm (.50in) cartridges, although this is unconfirmed. |
| ===Silver Timeline===
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| {{Notice/Silver|category=no}}
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| A [[Colonial Military Authority]] AIE-486H machine gun{{Ref/YouTube|Id=HTVIGN|F-j3ma0FiEE|IGN|Halo TV Series: Bringing Master Chief's Weapons to Life|Y=2022|M=3|D=14}} was used by [[John-117/Silver|John-117]] in a battle against the Covenant on [[Madrigal]].{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
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| ==Gallery== | | ==Operation== |
| {{linkbox|gameplay=yes|gallery=yes}}
| | The mounted turret is capable of fully automatic fire and has extreme defensive value as a mass generator of suppressive fire. However, the user's rate of elevation is low, there is a maximum angle of fire, and the user is stationary, exposed, and unable to react quickly to close-range scenarios. It has an infinite ammo capacity while stationary. It be operated by pressing the Right Bumper in the ''[[Halo 3 Beta]]''. |
| ===Development images===
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| <gallery>
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| File:H3 ManualCover 3 Concept 1.jpg|Concept painting for the ''[[Halo 3 manual]]'' depicting [[John-117]] holding an AIE-486H.
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| File:H3 ManualCover 3 Concept 2.jpg|Concept painting for the ''Halo 3 manual'' depicting John-117 holding an AIE-486H.
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| File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
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| File:HTV UNSCMinigun Concept 1.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
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| File:HTV UNSCMinigun Concept 2.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
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| File:HTV UNSCMinigun Concept 3.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
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| File:HTV UNSCMinigun Concept 4.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
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| File:HTV UNSCMinigun Concept 5.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
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| </gallery>
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| ===Screenshots===
| | Once on it, a [[SPARTAN-II]] can detach the turret and use it as a chaingun (done by pressing B). Once detached, the player will appear in a third-person view. The player also becomes slower due to the chaingun's weight. While wielding the gun in its standalone form (unmounted), you can't run or turn around quickly. If you are standing in one point you can aim slightly to either side before the Spartan adjusts his feet. |
| <gallery>
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| File:H3-AIE486HHUD.png|HUD of the mounted AIE-486H in ''[[Halo 3]]''.
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| File:H3-AIE486HHUD1.png|HUD of the detached AIE-486H.
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| File:HTMCC-H3_Navigator_Closeup.jpg|A [[NAVIGATOR-class Mjolnir|Navigator]]-clad Spartan wielding an AIE-486H.
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| File:H3 - Detached AIE-486.png|An angled view of a detached AIE-486H HMG.
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| File:H3-AIE-486HMGSide.png|An in-game profile view of the AIE-486H HMG in ''Halo 3''.
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| File:H3-MP-Spartan-HMG.jpg|A render of a [[Mark VI]]-clad Spartan-II holding an AIE-486.
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| File:H3-AIE-486H-HMG-Turret.jpg|An AIE-486H HMG turret unmanned in Crow's Nest.
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| File:63468010-Full.jpg|[[John-117]] using the AIE-486 on his way to the crashed Flood-controlled ''CCS''-class Battlecruiser in [[Voi]].
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| File:HW SpartanChaingun Concept.jpg|''Halo Wars'' concept art of a Spartan wielding the chaingun.
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| File:HWSpartan.jpg|A [[Mark IV]]-clad Spartan-II wielding an AIE-468H HMG in ''[[Halo Wars]]''.
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| File:HW-SpartanIIsAIE486Hs.png|A Trio of Spartans with AIE-468Hs.
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| File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''[[Halo 3: ODST]]''.
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| File:HTMCC-H3ODST Turret.jpg|[[Taylor Miles|Dutch]] firing a stationary AIE-468H in ''Halo 3: ODST''.
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| File:HTMCC-H3ODST Turret Detached.jpg|Dutch firing a detached AIE-468H in ''Halo 3: ODST''.
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| File:H3ODST PK NMPDHQ 1.jpg|Romeo firing a detached AIE- 468H in ''Halo 3: ODST''.
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| File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
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| File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
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| </gallery>
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| ==List of appearances==
| | Pulling the right trigger (on the controller) once will cause the gun to fire two rounds at a moderate rate, while when you hold it down it builds up its rate of fire to a higher rate. It slowly climbs during automatic fire like the [[SMG]], but because of its weight not as much. The gun cannot overheat like chainguns in other games. |
| *''[[Halo 3]]'' {{1st}}
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| *''[[Halo Wars]]''
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| *''[[Halo 3: ODST]]
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| *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
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| **''[[Dirt]]''
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| *''[[Halo: Fall of Reach]]''
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| **''[[Halo: Fall of Reach - Invasion|Invasion]]''
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| *''[[Halo Mythos]]''
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| *''[[Halo Wars 2]]''
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| *''[[Halo: The Television Series]]''
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| **''[[Contact]]''
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| **''[[Reckoning]]''
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| **''[[Allegiance]]''
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| *''[[Halo: Venezian Sonata]]
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| ==Sources== | | ==Trivia== |
| {{Ref/Sources}}
| | [[Image:Halo3_High-Ground-1stperson-01med.jpg|thumb|HUD Screenshot of a Spartan wielding the AIE-468H HMG in the ''[[Halo 3 Beta]]''.|200px|right]] |
| | *The AIE-486H Heavy Machine Gun, belonging to a new class of weapons known as support weapons, is one of the two current third-person view weapons. The other is the [[Missile Pod]]. |
| | *In the third-person view picture, the [[HUD]] says that the secondary weapon is a Spiker. It's actually an Assault Rifle on the back of the Spartan. This is because you do not lose the 2 weapons you were carrying before obtaining the turret. Once you drop the turret, your primary weapon will be the Spiker and your secondary will be the Shotgun. |
| | *In the ''Halo 3 Beta'', the AIE-468H HMG spawns on [[Valhalla]] by territory 2 and above the gate on [[High Ground]]. |
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| {{UNSC support weapons}}
| | [[Category:Weapons]] |
| [[Category:Machine guns]] | |