Editing 343 Guilty Spark (level)
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There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | ||
According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines known as " | According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines is known as "flip music", titled [[Shreddin']], from the game ''Marathon: Durandal'', another Bungie creation rather than their previously planned licensed song which was going to be "Paint it Black" by the Rolling Stones. The pilot of the Pelican was voiced by [[Lorraine McLees]].{{Ref/Reuse|Commentary}} The dead Sangheili seen in the recording was specifically made for the cutscene due to it having its own file and model. Similarly, there is a unique Flood Pod infector used for Jenkin's recording cutscene. In the game's code, it is called a "nopop" and is specifically designed not to pop in the cutscene. | ||
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'': | The events of the level were later expanded in the novel ''[[Halo: The Flood]]'': | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
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*It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording.{{Ref/YouTube|S1fm41ouBfI&t=700s|Generalkidd|Secret Mangled Elite Bodies}} | *It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording.{{Ref/YouTube|S1fm41ouBfI&t=700s|Generalkidd|Secret Mangled Elite Bodies}} | ||
*Sometimes, if the player moves through the swamp at the end of the mission too quickly, the Marines will get stuck near the exit of the containment facility and not follow any further. | *Sometimes, if the player moves through the swamp at the end of the mission too quickly, the Marines will get stuck near the exit of the containment facility and not follow any further. | ||
===Mistakes=== | ===Mistakes=== | ||
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*The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. If the player skips the cutscene before it gets to the part where the infection forms burst out, it will still be intact. | *The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. If the player skips the cutscene before it gets to the part where the infection forms burst out, it will still be intact. | ||
*The dead Marine in the recording cutscene has a boonie hat on during the cutscene, though during gameplay he doesn't. | *The dead Marine in the recording cutscene has a boonie hat on during the cutscene, though during gameplay he doesn't. | ||
*The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. | *The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. | ||
*In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. | *In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. | ||
*The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. | *The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. | ||
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*This level is one of the few rare campaign levels with red team and blue team [[List of Forerunner Symbols|symbols]]. They can be found near the first Flood encounter area and at any similar areas in the level. | *This level is one of the few rare campaign levels with red team and blue team [[List of Forerunner Symbols|symbols]]. They can be found near the first Flood encounter area and at any similar areas in the level. | ||
*If the player returns to the elevator they entered the structure after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack [[Lament for Pvt. Jenkins]] will play again. | *If the player returns to the elevator they entered the structure after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack [[Lament for Pvt. Jenkins]] will play again. | ||
*It is possible to save the marines at the facility's bottom level from being killed. However, they will not follow the player any further. Instead, they will run in circles, occasionally dropping to one knee for a moment, and repeat the phrases: "I'm not sticking around to get killed.", "I'm gone, man!", "I'm out of here!", "You can't stop them!", "Forget this!", "Later, dude." and "This is suicide, man!" These lines are said by the Crewmen on {{UNSCShip|Pillar of Autumn}}. On a rare occasion, the surviving Marines will follow the player into the next room, but immediately retreat following a brief moment. | *It is possible to save the marines at the facility's bottom level from being killed. However, they will not follow the player any further. Instead, they will run in circles, occasionally dropping to one knee for a moment, and repeat the phrases: "I'm not sticking around to get killed.", "I'm gone, man!", "I'm out of here!", "You can't stop them!", "Forget this!", "Later, dude." and "This is suicide, man!" These lines are said by the Crewmen on {{UNSCShip|Pillar of Autumn}}. On a rare occasion, the surviving Marines will follow the player into the next room, but immediately retreat following a brief moment. | ||
*This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on [[The Maw]] featuring [[Avery Junior Johnson|Johnson]]). | *This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on [[The Maw]] featuring [[Avery Junior Johnson|Johnson]]). | ||
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<gallery> | <gallery> | ||
File:HCE Menu 06 343 Guilty Spark.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 06 343 Guilty Spark.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
File:Fleeing.jpg|Kig-Yar and Unggoy fleeing from the Flood. | File:Fleeing.jpg|[[Kig-Yar]] and [[Unggoy]] fleeing from [[the Flood]]. | ||
File:Swamps.jpg|John standing in the swamps of Installation 04 | File:Swamps.jpg|[[John-117]] standing in the swamps of [[Installation 04]]. | ||
File:Crazed Marine.jpg|John-117 being attacked by the [[Paranoid Marine]]. | |||
File:Crazed Marine.jpg|John | |||
File:Jackal blooshed.png|A corridor of the facility, drenched with Unggoy and Kig-Yar blood. | File:Jackal blooshed.png|A corridor of the facility, drenched with Unggoy and Kig-Yar blood. | ||
File:HCE Marines Attacked by Flood.png|Marines being attacked by [[Pod infector|Flood infection forms]]. | File:HCE Marines Attacked by Flood.png|Marines being attacked by [[Pod infector|Flood infection forms]]. | ||
File:Flood attack.jpg|John-117 being attacked by [[Flood combat form]]s. | File:Flood attack.jpg|John-117 being attacked by [[Flood combat form]]s. | ||
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File:HCEA-Concept-Chief-Flood.jpg|Concept art of the level for ''[[Halo: Combat Evolved Anniversary]]''. | File:HCEA-Concept-Chief-Flood.jpg|Concept art of the level for ''[[Halo: Combat Evolved Anniversary]]''. | ||
File:HCEA-pavel-belov-343gs-concept.jpg|Concept art of the containment facility's interior. | File:HCEA-pavel-belov-343gs-concept.jpg|Concept art of the containment facility's interior. | ||
File:Anniversary 343GS.png|The swamps of Installation 04. | File:Anniversary 343GS.png|The swamps of Installation 04. | ||
File:343Anniversary.png|The swamps seen from the player's view. | File:343Anniversary.png|The swamps seen from the player's view. |