Editing 343 Guilty Spark (level)
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{{Title|343 Guilty Spark}} | {{Title|343 Guilty Spark}} | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Disambig header|the level in Halo: Combat Evolved|other uses of the term|343 | {{Disambig header|the level in Halo: Combat Evolved|other uses of the term|343}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=CE | |pagegamelabel=CE | ||
|prev=''[[Assault on the Control Room]]'' | |prev=''[[Assault on the Control Room]]'' | ||
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>) | |||
|devname=<code>c10</code> | |||
|next=''[[The Library]]'' | |next=''[[The Library]]'' | ||
|name='''''343 Guilty Spark''''' | |name='''''343 Guilty Spark''''' | ||
|image=[[File:HCEA 343GuiltySpark Loadscreen.png|300px]] | |image=[[File:HCEA 343GuiltySpark Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#September|September 21, 2552]] | |date= [[2552#September|September 21, 2552]] | ||
|place= On the surface of [[Installation 04]] | |place= On the surface of [[Installation 04]] | ||
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==Transcript== | ==Transcript== | ||
===Well Enough Alone=== | ===Well Enough Alone=== | ||
[[File:HCEA 343 Guilty Spark Intro.jpg|thumb|300px|''[[Echo 419]]'' arrives at the swamp.]] | [[File:HCEA 343 Guilty Spark Intro.jpg|thumb|right|300px|''[[Echo 419]]'' arrives at the swamp.]] | ||
[http://www.youtube.com/watch?v=JLRoDjCxe4I '''{''Original Cutscene''}'''] | [http://www.youtube.com/watch?v=JLRoDjCxe4I '''{''Original Cutscene''}'''] | ||
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''The Chief also encounters a small group of Unggoy and Kig-Yar, which he quickly eliminates, before crossing a log bridge. As he moves across the bridge, he sees several [[Flood combat form|shadowy figures]] running around on the top of the cliff to the right. Also, his [[motion tracker]] shows seemingly friendly units in the swamp not too far from his location, but they suddenly disappear off radar.'' | ''The Chief also encounters a small group of Unggoy and Kig-Yar, which he quickly eliminates, before crossing a log bridge. As he moves across the bridge, he sees several [[Flood combat form|shadowy figures]] running around on the top of the cliff to the right. Also, his [[motion tracker]] shows seemingly friendly units in the swamp not too far from his location, but they suddenly disappear off radar.'' | ||
''When he reaches the other side, he hears [[MA5B assault rifle|assault rifle]] fire nearby. He investigates and sees a mob of Unggoy and Kig-Yar fleeing from a large entrance. A [[M9 fragmentation grenade|frag grenade]] explosion throws a [[ | ''When he reaches the other side, he hears [[MA5B assault rifle|assault rifle]] fire nearby. He investigates and sees a mob of Unggoy and Kig-Yar fleeing from a large entrance. A [[M9 fragmentation grenade|frag grenade]] explosion throws a [[Type-29 Shade|Shade]] turret through the air. The fleeing Covenant regroup nearby and attack him out of fear.'' | ||
''John-117 kills the Covenant and hurries to the entrance, but finds no one there. A lift arrives for him. He takes the lift down into the depths of the structure.'' | ''John-117 kills the Covenant and hurries to the entrance, but finds no one there. A lift arrives for him. He takes the lift down into the depths of the structure.'' | ||
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''John-117 passes through several large rooms and many smaller ones inside the structure, filled with Unggoy, Kig-Yar, empty Shade turrets, discarded weapons, and dead bodies - both Marine and Covenant. Curiously there is no sign of any [[Sangheili]], alive or dead. In some rooms, Kig-Yar and Unggoy gather at the doorways as if expecting an attack. In one room, the Chief discovers a strange green-yellow substance falling from the ceiling.'' | ''John-117 passes through several large rooms and many smaller ones inside the structure, filled with Unggoy, Kig-Yar, empty Shade turrets, discarded weapons, and dead bodies - both Marine and Covenant. Curiously there is no sign of any [[Sangheili]], alive or dead. In some rooms, Kig-Yar and Unggoy gather at the doorways as if expecting an attack. In one room, the Chief discovers a strange green-yellow substance falling from the ceiling.'' | ||
[[File:343GS lvl 01.jpg|thumb|300px|The Chief arrives at the ominously empty facility.]] | [[File:343GS lvl 01.jpg|thumb|right|300px|The Chief arrives at the ominously empty facility.]] | ||
''As the Chief comes into an area blasted with gunfire and scorch marks, there is the sound of shattering glass. A lone Marine sits leaning against a wall, [[M6D magnum]] pointed at him. The Marine shoots at the Spartan if the Chief comes too close, while screaming at the top of his lungs the following phrases. He also fiddles around with his pistol a lot, checking to see if the magazine is full.'' | ''As the Chief comes into an area blasted with gunfire and scorch marks, there is the sound of shattering glass. A lone Marine sits leaning against a wall, [[M6D magnum]] pointed at him. The Marine shoots at the Spartan if the Chief comes too close, while screaming at the top of his lungs the following phrases. He also fiddles around with his pistol a lot, checking to see if the magazine is full.'' | ||
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[http://www.youtube.com/watch?v=nzVAb6vkNd4 '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=nzVAb6vkNd4 '''{Anniversary ''Cutscene''}'''] | ||
[[File:JenkinsHelmetCEA.png|thumb|300px|Private Jenkins' discarded helmet.]] | [[File:JenkinsHelmetCEA.png|thumb|right|300px|Private Jenkins' discarded helmet.]] | ||
''John-117 approaches the door cautiously and listens for any movement inside. Just as he is about to type a command into the spoofer, there is a noise behind him. He turns around, gun ready to shoot, but sees nothing. After a moment, he turns back to the door, places his gun on his shoulder and opens the door. When it opens, the body of a Marine falls into his arms. He advances a few paces, places the body on the floor gently while making sure nobody follows him through. He sweeps his assault rifle about the room.'' | ''John-117 approaches the door cautiously and listens for any movement inside. Just as he is about to type a command into the spoofer, there is a noise behind him. He turns around, gun ready to shoot, but sees nothing. After a moment, he turns back to the door, places his gun on his shoulder and opens the door. When it opens, the body of a Marine falls into his arms. He advances a few paces, places the body on the floor gently while making sure nobody follows him through. He sweeps his assault rifle about the room.'' | ||
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<tt>'''> PLAY >'''</tt> | <tt>'''> PLAY >'''</tt> | ||
[[File:SargeBisentiArguing.jpg|thumb|300px|Sergeant Johnson arguing with Bisenti over flip music.]] | [[File:SargeBisentiArguing.jpg|thumb|right|300px|Sergeant Johnson arguing with Bisenti over flip music.]] | ||
''The view switches to a [[Night vision device|night vision]]-enabled recording. Jenkins looks around the inside of a Pelican. There are several other Marines seated in the dropship with him. [[Flip music]], Johnson's favorite genre, blares over the cabin speakers.'' | ''The view switches to a [[Night vision device|night vision]]-enabled recording. Jenkins looks around the inside of a Pelican. There are several other Marines seated in the dropship with him. [[Flip music]], Johnson's favorite genre, blares over the cabin speakers.'' | ||
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<tt>'''> PLAY >'''</tt> | <tt>'''> PLAY >'''</tt> | ||
[[File:InfectedEliteCorpse.jpg|thumb|300px|The squad discovers an oddly-mutilated Sangheili corpse.]] | [[File:InfectedEliteCorpse.jpg|thumb|right|300px|The squad discovers an oddly-mutilated Sangheili corpse.]] | ||
''Inside the room where John-117 encountered the Paranoid Marine, the squad stands around a [[Sangheili]] carcass. Its chest is torn wide open. Private Mendoza is examining a similar corpse on the left hand side of the screen.'' | ''Inside the room where John-117 encountered the Paranoid Marine, the squad stands around a [[Sangheili]] carcass. Its chest is torn wide open. Private Mendoza is examining a similar corpse on the left hand side of the screen.'' | ||
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''Bisenti pulls the creature off of Riley, who goes limp. Bisenti struggles with the creature, which is now trying to infect him.'' | ''Bisenti pulls the creature off of Riley, who goes limp. Bisenti struggles with the creature, which is now trying to infect him.'' | ||
[[File:KeyesJohnsonCEA.png|thumb|300px|Sergeant Johnson and Captain Keyes fight back-to-back as their squad is overrun by the Flood.]] | [[File:KeyesJohnsonCEA.png|thumb|right|300px|Sergeant Johnson and Captain Keyes fight back-to-back as their squad is overrun by the Flood.]] | ||
*'''Johnson''': "Let 'em have it!" | *'''Johnson''': "Let 'em have it!" | ||
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''John-117 escapes the facility, encountering Flood forms and some Covenant infantry struggling to survive.'' | ''John-117 escapes the facility, encountering Flood forms and some Covenant infantry struggling to survive.'' | ||
[[File:Scrn 036.jpg|thumb|250px|John is about to be attacked by [[Pod infector]]s that broke quarantine in the containment facility.]] | [[File:Scrn 036.jpg|thumb|right|250px|John is about to be attacked by [[Pod infector]]s that broke quarantine in the containment facility.]] | ||
''John-117 tries to take the elevator he entered with, but while he waits for it to come down, it suddenly falls down and crashes down to the bottom of the facility.'' | ''John-117 tries to take the elevator he entered with, but while he waits for it to come down, it suddenly falls down and crashes down to the bottom of the facility.'' | ||
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''It is obvious they used a lot of ammo to escape, and it is all stacked in a pile. Most Marines hold shotguns and assault rifles, one or two have [[Okarda'phaa-pattern plasma rifle|plasma rifles]].'' | ''It is obvious they used a lot of ammo to escape, and it is all stacked in a pile. Most Marines hold shotguns and assault rifles, one or two have [[Okarda'phaa-pattern plasma rifle|plasma rifles]].'' | ||
[[File:HCE 343GuiltySpark SecondSquad.jpg|thumb|250px|John-117 leads the Marine survivors to escape the Flood-infested swamp.]] | [[File:HCE 343GuiltySpark SecondSquad.jpg|thumb|right|250px|John-117 leads the Marine survivors to escape the Flood-infested swamp.]] | ||
*'''[[Chips Dubbo]]''': "Sir! Thank God you're here. We've been lost out here for hours. After we lost contact with the rest of the mission, we, we headed for the RV point, and then these-these....these ''things''...they ambushed us. We've gotta get out of here!" | *'''[[Chips Dubbo]]''': "Sir! Thank God you're here. We've been lost out here for hours. After we lost contact with the rest of the mission, we, we headed for the RV point, and then these-these....these ''things''...they ambushed us. We've gotta get out of here!" | ||
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[http://www.youtube.com/watch?v=RzZsrfYu0ZI '''{Anniversary ''Cutscene''}'''] | [http://www.youtube.com/watch?v=RzZsrfYu0ZI '''{Anniversary ''Cutscene''}'''] | ||
[[File:ChiefSparkCEA.png|thumb|300px|The Chief and 343 Guilty Spark meet for the first time.]] | [[File:ChiefSparkCEA.png|thumb|right|300px|The Chief and 343 Guilty Spark meet for the first time.]] | ||
''John-117 suddenly finds himself enveloped in [[Teleportation grid|a bright gold light]], and then appears on top of one of the legs of the tower. The blue object hovers in front of him. The Chief instinctively points his weapon at it.'' | ''John-117 suddenly finds himself enveloped in [[Teleportation grid|a bright gold light]], and then appears on top of one of the legs of the tower. The blue object hovers in front of him. The Chief instinctively points his weapon at it.'' | ||
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
The design of ''343 Guilty Spark'' was initially developed by [[Bungie]] designer [[Paul Bertone]], but it was eventually given to fellow designer [[Jaime Griesemer]], who also addded splattered blood decals and the barricaded rooms.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto) | The design of ''343 Guilty Spark'' was initially developed by [[Bungie]] designer [[Paul Bertone]], but it was eventually given to fellow designer [[Jaime Griesemer]], who also addded splattered blood decals and the barricaded rooms. Artist [[Justin Hayward]] was responsible for the external environment.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||
There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | ||
According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines known as " | According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines is known as "flip music", titled [[Shreddin']], from the game ''Marathon: Durandal'', another Bungie creation rather than their previously planned licensed song which was going to be "Paint it Black" by the Rolling Stones. The pilot of the Pelican was voiced by [[Lorraine McLees]].{{Ref/Reuse|Commentary}} The dead Sangheili seen in the recording was specifically made for the cutscene due to it having its own file and model. Similarly, there is a unique Flood Pod infector used for Jenkin's recording cutscene. In the game's code, it is called a "nopop" and is specifically designed not to pop in the cutscene. | ||
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'': | The events of the level were later expanded in the novel ''[[Halo: The Flood]]'': | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
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*It is possible to skip the entire Flood reveal and progress through the level directly from the first room after the first elevator. To do this when the player first enters the room they must drop down to the lower level and go left to the column with a light past the locked door. There the player must grenade jump and move back but stop moving just in time; this allows the player to end up in the floor above and if done correctly the player should land on the beam. The player must then move past a bit of geometry (there is a line in the floor) but taking care not to move too far towards the wall or else the player will fall back down. From here the player must crouch, quickly release crouch and jump forward, then time the release of forward and crouch again; done correctly the player will land on another beam. The player must then move straight towards the back wall (where the door that later allows the player to progress is). Finally near the wall the player needs to jump diagonally through the wall and possibly crouch, avoiding the glass window at the right but not going too far left. From here the level can be continued as normal as despite the door to get in being locked the door to the electric room and the door after are not. | *It is possible to skip the entire Flood reveal and progress through the level directly from the first room after the first elevator. To do this when the player first enters the room they must drop down to the lower level and go left to the column with a light past the locked door. There the player must grenade jump and move back but stop moving just in time; this allows the player to end up in the floor above and if done correctly the player should land on the beam. The player must then move past a bit of geometry (there is a line in the floor) but taking care not to move too far towards the wall or else the player will fall back down. From here the player must crouch, quickly release crouch and jump forward, then time the release of forward and crouch again; done correctly the player will land on another beam. The player must then move straight towards the back wall (where the door that later allows the player to progress is). Finally near the wall the player needs to jump diagonally through the wall and possibly crouch, avoiding the glass window at the right but not going too far left. From here the level can be continued as normal as despite the door to get in being locked the door to the electric room and the door after are not. | ||
*It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording.{{Ref/YouTube|S1fm41ouBfI&t=700s|Generalkidd|Secret Mangled Elite Bodies}} | *It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording.{{Ref/YouTube|S1fm41ouBfI&t=700s|Generalkidd|Secret Mangled Elite Bodies}} | ||
===Mistakes=== | ===Mistakes=== | ||
*Sometimes, after the Master Chief has left dropship V933's crash site, the emergency distress call will start again prematurely, causing the message to overlap on itself. | *Sometimes, after the Master Chief has left dropship V933's crash site, the emergency distress call will start again prematurely, causing the message to overlap on itself. | ||
*The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers | *The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. | ||
*The dead Marine in the recording cutscene has a | *The dead Marine in the recording cutscene has a hat on during the cutscene, though during gameplay he doesn't. | ||
*The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. | *The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. | ||
*In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. | *In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. | ||
*The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. | *The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. | ||
*Sometimes | *Sometimes Sergeant Johnson will be in the surviving second squad, even though he escaped the structure by himself.{{Ref/Comic|HGN|Story=Breaking Quarantine}} | ||
*During the ending cutscene, the Monitor can be seen flying around the tower as well as talking to the Chief. Similar to the previous error, this is because the Monitor is in the level before the cutscene, but isn't removed when the cutscene starts. | *During the ending cutscene, the Monitor can be seen flying around the tower as well as talking to the Chief. Similar to the previous error, this is because the Monitor is in the level before the cutscene, but isn't removed when the cutscene starts. | ||
===Easter eggs=== | ===Easter eggs=== | ||
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*This level makes several references to the movie ''Aliens'', such as the banter between the marines witnessed by observing Jenkin's recording. | *This level makes several references to the movie ''Aliens'', such as the banter between the marines witnessed by observing Jenkin's recording. | ||
*Inside the structure, in the room with the Shade turrets, throw a plasma grenade under one of the turrets. If you get it just right it will blast up to the higher level of the room. After you've gotten past the Crazed Marine and you're on the higher level, melee the turret over to the door that you just came out of and get the back leg in the door. Proceed with the level. When you come back, the door you meleed the Shade turret into will be partially opened. Give the Shade one more melee and it will start shaking. Get into the turret and turn it so that the right is facing the door, then exit it and you will be in a hallway (this might take a few tries). Go through the hallway to enter the room that contains the unique dead Sangheili model. (Warning: there are Flood Combat Forms in here). | *Inside the structure, in the room with the Shade turrets, throw a plasma grenade under one of the turrets. If you get it just right it will blast up to the higher level of the room. After you've gotten past the Crazed Marine and you're on the higher level, melee the turret over to the door that you just came out of and get the back leg in the door. Proceed with the level. When you come back, the door you meleed the Shade turret into will be partially opened. Give the Shade one more melee and it will start shaking. Get into the turret and turn it so that the right is facing the door, then exit it and you will be in a hallway (this might take a few tries). Go through the hallway to enter the room that contains the unique dead Sangheili model. (Warning: there are Flood Combat Forms in here). | ||
===References=== | ===References=== | ||
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*If the player doesn't enter the installation in this level and choose to linger in the swamps, they can hear in the background Flood gurgles and howls. | *If the player doesn't enter the installation in this level and choose to linger in the swamps, they can hear in the background Flood gurgles and howls. | ||
*This level is one of the few rare campaign levels with red team and blue team [[List of Forerunner Symbols|symbols]]. They can be found near the first Flood encounter area and at any similar areas in the level. | *This level is one of the few rare campaign levels with red team and blue team [[List of Forerunner Symbols|symbols]]. They can be found near the first Flood encounter area and at any similar areas in the level. | ||
*If the player returns to the elevator they entered the structure after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack [[Lament for Pvt. Jenkins]] will play again | *If the player returns to the elevator they entered the structure with after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack [[Lament for Pvt. Jenkins]] will play again. | ||
*It is possible to save the marines at the facility's bottom level from being killed. However, they will not follow the player any further. Instead, they will run in circles, occasionally dropping to one knee for a moment, and repeat the phrases: "I'm not sticking around to get killed.", "I'm gone, man!", "I'm out of here!", "You can't stop them!", "Forget this!", "Later, dude." and "This is suicide, man!" These lines are said by the Crewmen on {{UNSCShip|Pillar of Autumn}}. | |||
*It is possible to save the marines at the facility's bottom level from being killed. However, they will not follow the player any further. Instead, they will run in circles, occasionally dropping to one knee for a moment, and repeat the phrases: "I'm not sticking around to get killed.", "I'm gone, man!", "I'm out of here!", "You can't stop them!", "Forget this!", "Later, dude." and "This is suicide, man!" These lines are said by the Crewmen on {{UNSCShip|Pillar of Autumn}} | |||
*This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on [[The Maw]] featuring [[Avery Junior Johnson|Johnson]]). | *This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on [[The Maw]] featuring [[Avery Junior Johnson|Johnson]]). | ||
*The swamp area in the end of the level was later re-used for the multiplayer map ''[[Backwash]]'' in ''Halo 2''. | *The swamp area in the end of the level was later re-used for the multiplayer map ''[[Backwash]]'' in ''Halo 2''. | ||
*Playing the level with the [[Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral Skull]] active in ''Halo Anniversary'' causes the Grunt corpses to detonate immediately after they spawn. This results in the player hearing explosions as they proceed further into the complex. | *Playing the level with the [[Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral Skull]] active in ''Halo Anniversary'' causes the Grunt corpses to detonate immediately after they spawn. This results in the player hearing explosions as they proceed further into the complex. | ||
*This, and the subsequent level | *This, and the subsequent level The Library, are the only levels where the player will not encounter any Covenant Elites. | ||
==Gallery== | ==Gallery== | ||
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<gallery> | <gallery> | ||
File:HCE Menu 06 343 Guilty Spark.png|Preview of the level in ''Halo: Combat Evolved'' menu. | File:HCE Menu 06 343 Guilty Spark.png|Preview of the level in ''Halo: Combat Evolved'' menu. | ||
File:Fleeing.jpg|Kig-Yar and Unggoy fleeing from the Flood. | File:Fleeing.jpg|[[Kig-Yar]] and [[Unggoy]] fleeing from [[the Flood]]. | ||
File:Swamps.jpg|John standing in the swamps of Installation 04 | File:Swamps.jpg|[[John-117]] standing in the swamps of [[Installation 04]]. | ||
File:Crazed Marine.jpg|John-117 being attacked by the [[Paranoid Marine]]. | |||
File:Crazed Marine.jpg|John | |||
File:Jackal blooshed.png|A corridor of the facility, drenched with Unggoy and Kig-Yar blood. | File:Jackal blooshed.png|A corridor of the facility, drenched with Unggoy and Kig-Yar blood. | ||
File:HCE Marines Attacked by Flood.png|Marines being attacked by [[Pod infector|Flood infection forms]]. | File:HCE Marines Attacked by Flood.png|Marines being attacked by [[Pod infector|Flood infection forms]]. | ||
File:Flood attack.jpg|John-117 being attacked by [[Flood combat form]]s. | File:Flood attack.jpg|John-117 being attacked by [[Flood combat form]]s. | ||
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File:HCEA-Concept-Chief-Flood.jpg|Concept art of the level for ''[[Halo: Combat Evolved Anniversary]]''. | File:HCEA-Concept-Chief-Flood.jpg|Concept art of the level for ''[[Halo: Combat Evolved Anniversary]]''. | ||
File:HCEA-pavel-belov-343gs-concept.jpg|Concept art of the containment facility's interior. | File:HCEA-pavel-belov-343gs-concept.jpg|Concept art of the containment facility's interior. | ||
File:Anniversary 343GS.png|The swamps of Installation 04. | File:Anniversary 343GS.png|The swamps of Installation 04. | ||
File:343Anniversary.png|The swamps seen from the player's view. | File:343Anniversary.png|The swamps seen from the player's view. | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Succession box | before = ''[[Assault on the Control Room]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo | {{Succession box | before = ''[[Assault on the Control Room]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''343 Guilty Spark''''' |after = ''[[The Library]]''}} | ||
{{Levels|H1}} | {{Levels|H1}} |