Editing 343 Guilty Spark (level)
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There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} | ||
According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines known as " | According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines is known as "flip music", titled [[Shreddin']], from the game ''Marathon: Durandal'', another Bungie creation rather than their previously planned licensed song which was going to be "Paint it Black" by the Rolling Stones. The pilot of the Pelican was voiced by [[Lorraine McLees]].{{Ref/Reuse|Commentary}} The dead Sangheili seen in the recording was specifically made for the cutscene due to it having its own file and model. Similarly, there is a unique Flood Pod infector used for Jenkin's recording cutscene. In the game's code, it is called a "nopop" and is specifically designed not to pop in the cutscene. | ||
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'': | The events of the level were later expanded in the novel ''[[Halo: The Flood]]'': | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
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*The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. If the player skips the cutscene before it gets to the part where the infection forms burst out, it will still be intact. | *The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. If the player skips the cutscene before it gets to the part where the infection forms burst out, it will still be intact. | ||
*The dead Marine in the recording cutscene has a boonie hat on during the cutscene, though during gameplay he doesn't. | *The dead Marine in the recording cutscene has a boonie hat on during the cutscene, though during gameplay he doesn't. | ||
*The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. | *The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. | ||
*In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. | *In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. | ||
*The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. | *The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. |