Editing 343 Guilty Spark (level)/Walkthrough

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The elevator will move upwards through the level. There are a lot of Marines up here, roughly thirteen, and about half of them have Shotguns. The rest have Assault Rifles. One or two may have Plasma Rifles. You might as well kill them. They'll just die anyway once you exit the building, and it's good practice for multiplayer.  
The elevator will move upwards through the level. There are a lot of Marines up here, roughly thirteen, and about half of them have Shotguns. The rest have Assault Rifles. One or two may have Plasma Rifles. You might as well kill them. They'll just die anyway once you exit the building, and it's good practice for multiplayer.  


Stock up on ammo and health one more time and move out of the base. The Marines know where to go, but they won't last very long. A good rule of thumb here is to stick to the left. When you see a structure with big blinking lights, get close to it and stay close. The Marines, if they aren't already dead, will be soon. At this point [[343 Guilty Spark]] will appear. He will then teleport you to the next level.  
Stock up on ammo and health one more time and move out of the base. The Marines know where to go, but they won't last very long. A good rule of thumb here is to stick to the left. When you see a structure with big blinking lights, get close to it and stay close. The Marines, if they aren't already dead, will be soon. At this point [[343 Guilty Spark (Monitor)|343 Guilty Spark]] will appear. He will then teleport you to the next level.  


Interesting to note, by the way: It is possible for two 343 Guilty Sparks to appear in the cut scene— the one who's talking to the Chief and one floating aimlessly in the background. Although this is probably just a glitch.
Interesting to note, by the way: It is possible for two 343 Guilty Sparks to appear in the cut scene— the one who's talking to the Chief and one floating aimlessly in the background. Although this is probably just a glitch.

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