Zurdo-pattern Wraith: Difference between revisions

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|armament=*[[Plasma mortar]] (1)
|armament=*[[Plasma mortar]] (1)
*Automated plasma cannons (2) (pre-[[2549]])
*Automated plasma cannons (2) (pre-[[2549]])
*Secondary [[Type-52 Directed Energy Support Weapon|plasma turret]] (1) (post-2549)
*Secondary [[Plasma cannon]] (1) (post-2549)
|crew=*1 driver
|crew=*1 driver
*1 gunner (post-2549)
*1 gunner (post-2549)
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The main weapon of the Type-26 AGC is the Heavy Plasma Mortar.<ref>'''Halo: Reach Manual''' ''page 9''</ref> The Type-26 AGC's plasma emitter is attached to a fixed mounting, in order to fire in a specific direction the vehicle must rotate to face the target directly.<ref name="ENC"/> The plasma mortar works by creating a large, compressed, magnetically encapsulated blob of superheated plasma and fired at a high velocity. Once fired, the bolt is magnetically guided in a ballistic trajectory until it strikes the ground or target. When the bolt hits, the magnetic bubble collapses and the plasma rapidly expands from its compressed state creating a superheated explosion that will vaporize everything within twenty meters of impact.<ref name="strike">'''[[Halo: First Strike]]''' ''page 112</ref> Titanium battleplate, concrete, or flesh is instantly obliterated by the superheated white fire. Anything just outside of the kill zone is at risk of injury or death — after the initial impact, the plasma begins to cool and thermal expansion takes over, creating a wave of fire traveling outward that can travel away from the initial blast zone. Infantry caught in the flame can be burned alive and if not caught in the flames can suffer heat trauma. The concussive force released from the resulting explosion can splinter bones and destroy vital organs<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Palace Hotel (short story)|Palace Hotel]]", ''page 351''</ref>. Flammable materials are especially at risk of igniting due to the intense heat release and can cause further damage. As the resulting temperatures cool, the impact zone is nothing but a glass-smooth surface.
The main weapon of the Type-26 AGC is the Heavy Plasma Mortar.<ref>'''Halo: Reach Manual''' ''page 9''</ref> The Type-26 AGC's plasma emitter is attached to a fixed mounting, in order to fire in a specific direction the vehicle must rotate to face the target directly.<ref name="ENC"/> The plasma mortar works by creating a large, compressed, magnetically encapsulated blob of superheated plasma and fired at a high velocity. Once fired, the bolt is magnetically guided in a ballistic trajectory until it strikes the ground or target. When the bolt hits, the magnetic bubble collapses and the plasma rapidly expands from its compressed state creating a superheated explosion that will vaporize everything within twenty meters of impact.<ref name="strike">'''[[Halo: First Strike]]''' ''page 112</ref> Titanium battleplate, concrete, or flesh is instantly obliterated by the superheated white fire. Anything just outside of the kill zone is at risk of injury or death — after the initial impact, the plasma begins to cool and thermal expansion takes over, creating a wave of fire traveling outward that can travel away from the initial blast zone. Infantry caught in the flame can be burned alive and if not caught in the flames can suffer heat trauma. The concussive force released from the resulting explosion can splinter bones and destroy vital organs<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Palace Hotel (short story)|Palace Hotel]]", ''page 351''</ref>. Flammable materials are especially at risk of igniting due to the intense heat release and can cause further damage. As the resulting temperatures cool, the impact zone is nothing but a glass-smooth surface.


The secondary weapon is a medium plasma weapon that is used as a anti-infantry weapon. All Type-26 AGC's in service up to 2549 were equipped with two automated plasma cannons.<ref name="H2spec"/> These plasma cannons mounted on each wing, and are operated autonomously, it is not understood what method the system uses to designate and fire upon an enemy. All Type-26 AGC's in service after 2549 are equipped with a [[Type-52 Directed Energy Support Weapon]] fixed to a ring mount that is operated by a gunner,<ref>'''[[Halo: Reach]]''' ''Career Stats''</ref> the role of the Type-52 DESW as a anti-infantry weapon means that the firepower produced by this weapon is considerably high, able to penetrate flesh with considerably gruesome results. The Type-52 DESW functions like most plasma based weapons used by the Covenant by rapidly cycling, loading, ignition, and release of plasma at high velocities. The plasma is contained and guided by a electromagnetic bottle which guides the plasma until it either travels too far away from the magnetic source and dissipates, or strikes its intended target. Against infantry, the lethality of the Type-52 DESW is severe as injuries inflicted to infantry with light body armor are severe fourth-degree burns, this level of injury completely chars all flesh, leaving only bone tissue. Body fluids along with moist tissue and flesh would be subjected to flash vaporization, and fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small steam explosions causing additional damage to the body.
The secondary weapon is a medium plasma weapon that is used as a anti-infantry weapon. All Type-26 AGC's in service up to 2549 were equipped with two automated plasma cannons.<ref name="H2spec"/> These plasma cannons mounted on each wing, and are operated autonomously, it is not understood what method the system uses to designate and fire upon an enemy. All Type-26 AGC's in service after 2549 are equipped with a [[Plasma cannon]] fixed to a ring mount that is operated by a gunner,<ref>'''[[Halo: Reach]]''' ''Career Stats''</ref> the role of the Plasma cannon as a anti-infantry weapon means that the firepower produced by this weapon is considerably high, able to penetrate flesh with considerably gruesome results. The Plasma cannon functions like most plasma based weapons used by the Covenant by rapidly cycling, loading, ignition, and release of plasma at high velocities. The plasma is contained and guided by a electromagnetic bottle which guides the plasma until it either travels too far away from the magnetic source and dissipates, or strikes its intended target. Against infantry, the lethality of the Plasma cannon is severe as injuries inflicted to infantry with light body armor are severe fourth-degree burns, this level of injury completely chars all flesh, leaving only bone tissue. Body fluids along with moist tissue and flesh would be subjected to flash vaporization, and fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small steam explosions causing additional damage to the body.


===Advantages===
===Advantages===
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