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==Behind the scenes== | ==Behind the scenes== | ||
*Water is seen in plain sight during the majority of all the Halo games. It appears in six of the ten levels of ''[[Halo: Combat Evolved]]'', nine of ''[[Halo 2]]'''s levels | *Water is seen in plain sight during the majority of all the Halo games. It appears in six of the ten levels of ''[[Halo: Combat Evolved]]'', nine of ''[[Halo 2]]'''s levels, in three ''[[Halo 3]]'' levels, and in seven maps in ''[[Halo: Reach]]''. | ||
*Water is utilized as a death barrier in some maps | *In ''Halo 2'', the entire level [[Regret]] takes place on, around, and even underneath at one point, a large lake. | ||
*[[Damnation|A hydro-processing plant]] was one of the multiplayer levels in ''Halo: Combat Evolved''. | |||
*Water is utilized as a death barrier in some maps and the player is killed upon hitting the water or when hitting the water becomes inevitable. | |||
*[[Frank O'Connor]] is a self-confessed fan of video game "water". | *[[Frank O'Connor]] is a self-confessed fan of video game "water". | ||
*In ''Halo 3'', bodies and objects will float on water for a while before sinking. | *In ''Halo 3'' and ''Halo: Reach'', bodies and objects will float on water for a while before sinking. | ||
==Gallery== | ==Gallery== |
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