Water: Difference between revisions

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==Behind the scenes==
==Behind the scenes==
*Water is seen in plain sight during the majority of all the Halo games. It appears in six of the ten levels of ''[[Halo: Combat Evolved]]'', nine of ''[[Halo 2]]'''s levels and almost all of ''[[Halo 3]]'s'' levels, in some form or another (excluding water vapor in a latter form). [[Damnation|A hydro-processing plant]] was one of the multiplayer levels in ''Halo: Combat Evolved''. In ''Halo 2'', the entire level [[Regret]] takes place on, around, and even underneath at one point, a large lake.
*Water is seen in plain sight during the majority of all the Halo games. It appears in six of the ten levels of ''[[Halo: Combat Evolved]]'', nine of ''[[Halo 2]]'''s levels, in three ''[[Halo 3]]'' levels, and in seven maps in ''[[Halo: Reach]]''.
*Water is utilized as a death barrier in some maps. In ''Halo 2'' maps [[Headlong]] and [[Waterworks]], the player is killed upon hitting the water or when hitting the water becomes inevitable.
*In ''Halo 2'', the entire level [[Regret]] takes place on, around, and even underneath at one point, a large lake.
*[[Damnation|A hydro-processing plant]] was one of the multiplayer levels in ''Halo: Combat Evolved''.  
*Water is utilized as a death barrier in some maps and the player is killed upon hitting the water or when hitting the water becomes inevitable.
*[[Frank O'Connor]] is a self-confessed fan of video game "water".
*[[Frank O'Connor]] is a self-confessed fan of video game "water".
*In ''Halo 3'', bodies and objects will float on water for a while before sinking.
*In ''Halo 3'' and ''Halo: Reach'', bodies and objects will float on water for a while before sinking.


==Gallery==
==Gallery==
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