Vostu-pattern carbine: Difference between revisions

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{{Article Quote|"Oh man! You really need to learn to recognize the symbols on top of the gun - count your shots too. First time I picked one up I just about brained myself when it ejected.|Anonymous serviceman}}
{{Article Quote|"Oh man! You really need to learn to recognize the symbols on top of the gun - count your shots too. First time I picked one up I just about brained myself when it ejected.|Anonymous serviceman}}
The '''Type-51 Carbine'''<ref>'''[[Halo Encyclopedia]]''', page 322</ref>, also known as the '''Covenant Carbine''', is a [[Covenant Empire|Covenant]] infantry firearm, carried commonly by the [[Jiralhanae]], [[Kig-yar]] and [[Sangheili]].<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3carbine '''Bungie.net''': ''Type-51 Carbine'']</ref>   
The '''Type-51 Carbine'''<ref>'''[[Halo Encyclopedia]]''', ''page 322''</ref>, also known as the '''Covenant Carbine''', is a [[Covenant Empire|Covenant]] infantry firearm, carried commonly by the [[Jiralhanae]], [[Kig-yar]] and [[Sangheili]].<ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3carbine '''Bungie.net''': ''Type-51 Carbine'']</ref>   


==Design Details==
==Design Details==
[[File:Carbine side.jpg|thumb|left|175px|Carbine side profile.]]
[[File:Carbine side.jpg|thumb|left|175px|Carbine side profile.]]
The Type-51 Carbine is a Covenant recoil-operated and charger-fed, semi-automatic weapon. The Type-51 Carbine serves as the Covenant's medium to long-range weapon and fires an 8mm caseless radioactive projectile. The weapon's cylindrical magazine holds 18 rounds, and also provides indication of number of rounds left in the magazine using holographic display. The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and loader, below it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the Type-51 Carbine's barrel, which is well insulated to protect the shooter from the harmful radiation released from the round. The weapon's scope located on the magazine cartridge's holographic display is capable of 2x magnification for increased accuracy and range. [[Kig-yar Sniper|Kig-yar marksmen]] who are known to use this as a effective marksmen rifle and can be used to assassinate or pick off unsuspecting victims with the weapon's long-range capabilities. Sangheili Spec-Ops and regular Sangheili infantry are known to carry it into battle as a medium range weapon, as well as Jiralhanae infantry.<ref name="encyclopedia">'''[[Halo Encyclopedia]]''': ''Chapter 11, page 322''</ref>
The Type-51 Carbine is a Covenant recoil-operated and charger-fed, semi-automatic weapon. The Type-51 Carbine serves as the Covenant's medium to long-range weapon and fires an 8mm caseless radioactive projectile. The weapon's cylindrical magazine holds 18 rounds, and also provides indication of number of rounds left in the magazine using holographic display. The back end of the weapon contains two circular openings, the forward one is the weapon's hand guard and the area in front of it is where the weapon's trigger is located. On the weapon's top rail is the magazine well and loader, below it is a hammer like device which springs back when the weapon is fired. The forward part of the weapon contains the Type-51 Carbine's barrel, which is well insulated to protect the shooter from the harmful radiation released from the round. The weapon's scope located on the magazine cartridge's holographic display is capable of 2x magnification for increased accuracy and range. [[Kig-yar Sniper|Kig-yar marksmen]] who are known to use this as a effective marksmen rifle and can be used to assassinate or pick off unsuspecting victims with the weapon's long-range capabilities. Sangheili Spec-Ops and regular Sangheili infantry are known to carry it into battle as a medium range weapon, as well as Jiralhanae infantry.<ref name="encyclopedia">'''[[Halo Encyclopedia]]''', "Chapter 11", ''page 322''</ref>


===Ammunition===
===Ammunition===
The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[plasma]] bursts which can be inaccurate and slow at long range, this weapon utilizes caseless radioactive projectiles, shot out at supersonic speeds.<ref name="encyclopedia"/> It is unknown how or when the Covenant developed this weapon, but its ammunition is believed to be based off of the [[Type-33 Light Anti-Armor Weapon]]'s ammunition.
The Type-51 Carbine marks itself as unique among Covenant firearms by its ammunition. Rather than using [[plasma]] bursts which can be inaccurate and slow at long range, this weapon utilizes caseless radioactive projectiles, shot out at supersonic speeds.<ref name="encyclopedia"/> It is unknown how or when the Covenant developed this weapon, but its ammunition is believed to be based off of the [[Type-33 Light Anti-Armor Weapon]]'s ammunition.


When fired, the projectile is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range. Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' - ''[[Midnight in the Heart of Midlothian]]: Chapter 4, page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. At longer ranges the damage and kinetic impact is much weaker. After a round comes to a halt inside the target's body, the round will continue to burn the victim's innards until the properties of the round has cooled off. However, the aftermath of being struck with a round from the carbine is moderate-to-severe due to the round's radioactive nature. A surviving victim will require additional radiation treatment to ensure survivability.
When fired, the projectile is powered along its entire flight path, consuming up to 50% of its total mass by the time it reaches its maximum effective range. Against light armored targets, the rounds' supersonic speed and super-heated nature ensures armor penetration on either the first or second impact. Impacts to the flesh can vary dependent upon range and speed - a single round impacting flesh at close range will penetrate deep into the target, and can nick bone. The kinetic energy from the impact of a round at close range can knock back an individual.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Midnight in the Heart of Midlothian]]: Chapter 4", ''page 90''</ref> Two rounds that impact the same area at close range will pass through the target easily. At longer ranges the damage and kinetic impact is much weaker. After a round comes to a halt inside the target's body, the round will continue to burn the victim's innards until the properties of the round has cooled off. However, the aftermath of being struck with a round from the carbine is moderate-to-severe due to the round's radioactive nature. A surviving victim will require additional radiation treatment to ensure survivability.


===Advantages===
===Advantages===
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