Vostu-pattern carbine: Difference between revisions

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==Trivia==
==Trivia==
*The Carbine smoke is of the same of that of plasma grenades, which causes [[Boren's Syndrome]], a deadly, if mostly fatal, disease.
*The Carbine smoke is of the same of that of plasma grenades, which causes [[Boren's Syndrome]], a deadly, if mostly fatal, disease.
*The Carbine is notorious for its large and unwieldy size, as many [[Marines]] have commented. But this is because the Carbine was designed with the Covenant races in mind, (the unusually shaped grip could have been designed for the Elite's three main fingers) and not humans.  
*The Carbine is notorious for its large and unwieldy size, as many [[Marines]] have commented. This is obviously because the Carbine was designed with the Covenant races in mind, particularly the Elites (the unusually shaped grip could have been designed for the Elite's two main fingers), certainly not for human use.  
*The ammo of the Type-51 Carbine is loaded similarly and correspondingly to most modern [[Human weapons|human weapons]], a rare generality unlike many other Covenant weapons.
*The ammo of the Type-51 Carbine is loaded similarly and correspondingly to most modern [[Human weapons|human weapons]], a rare generality unlike many other Covenant weapons.
*In the ''[[Halo 2]]'' and ''[[Halo 3]]'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. Ironically, this is the number of rounds the Carbine's human equivalent, the Battle Rifle, has.  
*In the ''[[Halo 2]]'' and ''[[Halo 3]]'' instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. Ironically, this is the number of rounds the Carbine's human equivalent, the Battle Rifle, has.  
*The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.  
*The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.  
*If you run out of spare ammunition, it won't eject the empty magazine.
*If you run out of spare ammunition, the Carbine would not eject the empty magazine.
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch which means that you start off with 78 spare rounds instead of the usual 72. However, if you empty the magazine and then try and pick up Carbine ammo, you will only be able to get a total of 72 spare rounds.
*In ''Halo 2,'' on the level ''Sacred Icon, ''there is a glitch which means that you start off with 78 spare rounds instead of the usual 72. However, if you empty the magazine and then try and pick up Carbine ammo, you will only be able to get a total of the usual 72 spare rounds.
*Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory suspects that the magazines are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine, or, like the Plasma Rifle, it relies on the user's HUD.
*Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory suspects that the magazines are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine; another theory is that like the Plasma Rifle, scoping relies on the user's HUD.
*If you give a Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] [[Glitch]].
*If you give a shield-bearing Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a [[Plasma Pistol]]. This is done for the [[Unlimited Plasma Pistol]] [[Glitch]].
*If you give a [[Jackal]] a Carbine in ''Halo 2'', it will hold both the Carbine and its shield, and the Carbine will protrude from the shield projected by the [[Jackal Point Defense Gauntlet]].
*If you give a shield-bearing [[Jackal]] a Carbine in ''Halo 2'', it will hold both the Carbine and its shield in either hand, and the Carbine will protrude from the shield in an erratic manner.
*In [[Halo 2]], when you reload, the magazine will pop out but disappear afterward. In [[Halo 3]] they will fall on the floor and take a long time to disappear.
*In [[Halo 2]], when you reload, the magazine will pop out but disappear almost immediately. In [[Halo 3]] they will fall on the floor and take a short while to disappear.
*The ammunition for the Carbine is powered along its entire flight path, consuming up to 50% of its mass by the time it reaches its maximum effective range.
*The ammunition for the Carbine is powered along its entire flight path, consuming up to 50% of its mass by the time it reaches its maximum effective range.
*Some consider the crosshair of the Carbine to be slightly off, which is notable when attempting long range headshots.
*Some consider the crosshair of the Carbine to be slightly off, which is notable when attempting long range headshots.
*In the level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[Marines]] in the detention block in [[Gravemind (level)|Gravemind]].
*In the level [[Gravemind (level)|Gravemind]], several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the [[Marines]] in the detention block in [[Gravemind (level)|Gravemind]].
*In the [[Halo Wars]] official strategy guide, the Covenant Carbine is called a "slug beam rifle".
*In the [[Halo Wars]] official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
*The producer's idea of the Type-51 self-ejecting the spent magazine might have came from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia:en-bloc magazine|en-bloc magazine]].
*The producer's idea of the Type-51 self-ejecting the spent magazine might have came from the [[wikipedia:M1 Garand|WWII-era M1 Garand]]'s [[wikipedia:en-bloc magazine|en-bloc magazine]].
*In halo 3, when you perform the [[Double Melee]] glitch while reloading, one can "make candy" using the empty magazines falling on the ground.
*In halo 3, when you perform the [[Double Melee]] glitch while reloading, one can "make candy" or "popcorn" with the empty magazines falling on the ground.
*In Halo 3: ODST, the carbine has a new firing sound. It now sounds much more deeper than the original.
*In Halo 3: ODST, the carbine has a new firing sound. It now sounds much deeper than the original.


==Gallery==
==Gallery==