Void's Tear: Difference between revisions

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The ''Void's Tear'', a Level 4 Rare Power Weapon REQ, is the advanced variant of the Plasma Pistol. It operates exactly identically to the Plasma Pistol except that its overcharged shots conjure an unstable gravimetric vortex upon impact that has a radius of 8.05 meters and pulls in nearby objects before exploding for further damage. The EMP effect and vehicular stopping power of the ''Void's Tear'' are also stronger compared to the Plasma Pistol, making it capable of stopping a full-speed [[550 Scuderia StarSpeed M-12R|Rally Warthog]] dead in its tracks and even launching light vehicles into the air. On the other hand, getting trapped in the gravimetric vortex can be fatal, especially as attempting to use grenades will only kill the player instead. The ''Void's Tear''{{'}}s normal shots do more damage than the normal Plasma Pistol but less than those from the ''[[Spitfire]]'', killing a full shield, full health Spartan in [[seven]] shots. Overall, the ''Void's Tear'' is an effective weapon against infantry and air vehicles, especially bosses in air vehicles. It has the same overall range as a normal Plasma Pistol: 30.50&nbsp;m (100.07&nbsp;ft) hipfired and 91.09&nbsp;m (298.85&nbsp;ft) with Smart-Link.<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube, ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>
The ''Void's Tear'', a Level 4 Rare Power Weapon REQ, is the advanced variant of the Plasma Pistol. It operates exactly identically to the Plasma Pistol except that its overcharged shots conjure an unstable gravimetric vortex upon impact that has a radius of 8.05 meters and pulls in nearby objects before exploding for further damage. The EMP effect and vehicular stopping power of the ''Void's Tear'' are also stronger compared to the Plasma Pistol, making it capable of stopping a full-speed [[550 Scuderia StarSpeed M-12R|Rally Warthog]] dead in its tracks and even launching light vehicles into the air. On the other hand, getting trapped in the gravimetric vortex can be fatal, especially as attempting to use grenades will only kill the player instead. The ''Void's Tear''{{'}}s normal shots do more damage than the normal Plasma Pistol but less than those from the ''[[Spitfire]]'', killing a full shield, full health Spartan in [[seven]] shots. Overall, the ''Void's Tear'' is an effective weapon against infantry and air vehicles, especially bosses in air vehicles. It has the same overall range as a normal Plasma Pistol: 30.50&nbsp;m (100.07&nbsp;ft) hipfired and 91.09&nbsp;m (298.85&nbsp;ft) with Smart-Link.<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube, ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>


In [[Warzone]] simulations, [[Unggoy Bodyguard]]s are seen with the ''Void's Tear'', making them the most dangerous of the [[Unggoy]] species (excluding the [[Goblin]]). When fighting Unggoy Bodyguards with a vehicle, it is highly recommended having the Wheelman Armor Mod activated to be able to more quickly recover from the EMPs inflicted by their weapons or, failing that, quickly kill the Unggoy Bodyguards before they get a chance to damage the player.
In [[Warzone]] simulations, [[Unggoy Bodyguard]]s are seen with the ''Void's Tear'', making them the most dangerous of the [[Unggoy]] species (excluding the {{Pattern|Pnap|Goblin}}). When fighting Unggoy Bodyguards with a vehicle, it is highly recommended having the Wheelman Armor Mod activated to be able to more quickly recover from the EMPs inflicted by their weapons or, failing that, quickly kill the Unggoy Bodyguards before they get a chance to damage the player.


==== Changes from the Type-54D Directed Energy Pistol ====
==== Changes from the Type-54D Directed Energy Pistol ====