Valhalla: Difference between revisions

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|symmetry=
|symmetry=
|playernumber=6-16
|playernumber=6-16
|gametypes=*[[Team Slayer|Team Slayer]] (large population)
|gametypes=*[[Team Slayer]] (large population)
*[[Multi Flag CTF]]
*[[Multi Flag CTF]]
*[[Assault]]
*[[Assault]]
}}
}}
{{Article Quote|The crew of [[V-398]] barely survived their unplanned landing in this gorge...this curious gorge.}}
{{Article quote|The crew of [[V-398]] barely survived their unplanned landing in this gorge...this curious gorge.}}


'''Valhalla''' is a multiplayer map in ''[[Halo 3]]'' set on [[Installation 00|the Ark]]. Structurally, it is a remake of the original ''[[Blood Gulch]]'' map from ''Halo: Combat Evolved''. The map is a sparsely forested valley with mountains in the distance, featuring a river, rocky outcroppings, hills, a large [[Forerunner]]-built wall and a reduction in size from the original Blood Gulch. [[Bungie]] added these new land features to help balance the action between [[sniper]]s and on-foot travelers, whereas in [[Blood Gulch]] and ''[[Coagulation]]'', those players were easy prey. These minor alterations cause drastic changes in gameplay.
'''Valhalla''' is a multiplayer map in ''[[Halo 3]]'' set on [[Installation 00|the Ark]]. Structurally, it is a remake of the original ''[[Blood Gulch]]'' map from ''Halo: Combat Evolved''. The map is a sparsely forested valley with mountains in the distance, featuring a river, rocky outcroppings, hills, a large [[Forerunner]]-built wall and a reduction in size from the original Blood Gulch. [[Bungie]] added these new land features to help balance the action between [[sniper]]s and on-foot travelers, whereas in [[Blood Gulch]] and ''[[Coagulation]]'', those players were easy prey. These minor alterations cause drastic changes in gameplay.
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==Setting==
==Setting==
Valhalla is set on [[Installation 00|the Ark]]. Structures similar to this canyon are echoed on many Forerunner installations including the [[Halo Array]] and [[Shield world]]s, with the site known as "[[Two Giants]]" of particular note on [[Requiem]]. Buried within deep canyons, these towers are not only sheltered from off-world debris, but their positions allowed them to leverage the steep environment’s natural harmonics to amplify their signals when firing deep into space. Most scientists believe the spires - at their base function - act as communication channels, sending specific commands to other remote locations. The full operation and over-arching purpose of these mysterious objects, however, remains a source of speculation.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> Canyons like these were often reused based on the specific tastes of their creator, their function and as the result of other semi-random variables in the chosen design template.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts?page=1#post15 '''Halo Waypoint forums''': ''Catalog's response''] - ''[Serendipitous] or [pleasing] patterns are often represented at different scales and locales, based on the tastes of the [pattern weaver] or as a result of [semi-stochastic] initial conditions inherent in the chosen template.''</ref>
Valhalla is set on [[Installation 00|the Ark]]. Structures similar to this canyon are echoed on many Forerunner installations including the [[Halo Array]] and [[Shield world]]s, with the site known as "[[Two Giants]]" of particular note on [[Requiem]]. Buried within deep canyons, these towers are not only sheltered from off-world debris, but their positions allowed them to leverage the steep environment's natural harmonics to amplify their signals when firing deep into space. Most scientists believe the spires - at their base function - act as communication channels, sending specific commands to other remote locations. The full operation and overarching purpose of these mysterious objects, however, remains a source of speculation.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> Canyons like these were often reused based on the specific tastes of their creator, their function and as the result of other semi-random variables in the chosen design template.<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/how-did-valhalla-get-to-requiem/8cff90a9-7d22-413e-aebf-e35800653cc6/posts?page=1#post15 '''Halo Waypoint forums''': ''Catalog's response''] - ''[Serendipitous] or [pleasing] patterns are often represented at different scales and locales, based on the tastes of the [pattern weaver] or as a result of [semi-stochastic] initial conditions inherent in the chosen template.''</ref>


==Overview==
==Overview==