Titan (canceled game): Difference between revisions

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[[File:MMO Librarian Concept.jpg|thumb|right|250px|Concept art for the Librarian.]]
[[File:MMO Librarian Concept.jpg|thumb|right|250px|Concept art for the Librarian.]]
During the game's earlier stages of development, Ensemble studios produced concept art to explore the "heroic stylised" artform employed by the game. Much of the artwork developed was done to explore what would and would not work in the final game, with no guarantee any concept design would make it to the final shipped title.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/xemu/status/1151681062541713410|Site=Twitter|Page=Rob Fermier|Quote=BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.}} In keeping with the outlined Forerunner era-setting, much of the concept art explores designs for Forerunners and their [[Combat skin|armour]] - with one piece of art labelled as <code>The Librarian and Agent Sects</code>, depicting a potential design for the [[Librarian]].{{Ref/Generic|23_The Librarian and Agent Sects(FINAL_COLOR_SMALL).jpg|([[:File:MMO Librarian Concept.jpg|File link]])}} During the time of ''Titan''{{'}}s development, following ''Halo 2'' and before ''Halo 3'', many of the modern ideas about the Forerunners as described in the [[Terminal (Halo 3)|Terminals]], ''[[Iris]]'' and ''[[The Forerunner Saga]]'' had not been developed yet, and as such Forerunners and humans look almost identical - possibly lining up with earlier suggestions from the original games that the Forerunners and Humanity were one and the same. This ''Halo 2''-era art inspiration is also reflected in the designs of [[UNSC Marine Corps|Marines]] and Brutes, both sharing their designs with their ''Halo 2'' incarnations.
During the game's earlier stages of development, Ensemble studios produced concept art to explore the "heroic stylised" artform employed by the game. Much of the artwork developed was done to explore what would and would not work in the final game, with no guarantee any concept design would make it to the final shipped title.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/xemu/status/1151681062541713410|Site=Twitter|Page=Rob Fermier|Quote=BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.}} In keeping with the outlined Forerunner era-setting, much of the concept art explores designs for Forerunners and their [[Combat skin|armour]] - with one piece of art labelled as <code>The Librarian and Agent Sects</code>, depicting a potential design for the [[Librarian]].{{Ref/Generic|23_The Librarian and Agent Sects(FINAL_COLOR_SMALL).jpg|([[:File:MMO Librarian Concept.jpg|File link]])}} During the time of ''Titan''{{'}}s development, starting near the completion of ''[[Halo 2]]'' and continuing parallel to the development of ''[[Halo 3]]'', the modern ideas about the Forerunners as described in the ''[[The Forerunner Saga]]'' had not been developed yet, and as such Forerunners and humans look almost identical - deriving from the original games intention that the Forerunners and humanity were one and the same. This ''Halo 2''-era art inspiration is also reflected in the designs of [[UNSC Marine Corps|Marines]] and Brutes, both sharing their designs with their ''Halo 2'' incarnations.


Overall, the concept art shown for the game went in a very extreme art direction, though screenshots shared of in-game assets and engine builds show that the art direction was reigned in considerably to be something more recognisable to what ''Halo'' was, with little of the more outlandish concepts such as extremely exaggerated female player models and new alien species known to make it into 3D production. Some concept art depicts the [[Flood]] as an element within the world and infecting characters.  
Overall, the concept art shown for the game went in a very extreme art direction, though screenshots shared of in-game assets and engine builds show that the art direction was reigned in considerably to be something more recognisable to what ''Halo'' was, with little of the more outlandish concepts such as extremely exaggerated female player models and new alien species known to make it into 3D production. Some concept art depicts the [[Flood]] as an element within the world and infecting characters.  
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