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They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself. | They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself. | ||
==Production notes== | |||
During the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', an alternate design for the Super Sentinel was concepted and modelled through to final game asset. This model (shown below) remains in the game files of ''[[Halo Wars: Definitive Edition]]'' albeit untextured. The early design was later reused almost unchanged as the [[Protector Sentinel (Installation 00)|Protector Sentinels]] introduced in ''[[Halo Wars 2]]''. | |||
==Gallery== | ==Gallery== | ||
===Early design=== | |||
<gallery> | <gallery> | ||
File:HW_SuperSentinel_Concept.jpg|Concept art for ''[[Halo Wars]]''. | File:HW_SuperSentinel_Concept.jpg|Concept art for ''[[Halo Wars]]''. | ||
File:HW_SuperSentinel_HiPoly.jpg|A hi-poly render of the early Super Sentinel. | |||
File:HW_SuperSentinel_Wireframe.jpg|A wireframe of the early Super Sentinel. | |||
File:HW_SuperSentinel_Render.jpg|A textured render of the early Super Sentinel. | |||
</gallery> | |||
===Final model=== | |||
<gallery> | |||
File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''. | File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in ''Halo Wars''. | ||
File:HW SuperSentinel_vs_Flood.jpg|A Super Sentinel clearing Flood forms from the [[UNSC Spirit of Fire|''Spirit of Fire'']]. | File:HW SuperSentinel_vs_Flood.jpg|A Super Sentinel clearing Flood forms from the [[UNSC Spirit of Fire|''Spirit of Fire'']]. |