Spitfire: Difference between revisions

44 bytes added ,  1 year ago
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→‎top: adding feed and range fields for weapon infobox
m (I find this to be tenuous at best. The plasma pistol has virtually no relation to the Spitfire plane. More likely, the pistol's name is referencing the word "spitfire," which was around long before the plane.)
m (→‎top: adding feed and range fields for weapon infobox)
 
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{{Era|Post}}
{{Status|Canon}}
{{Weapon infobox
{{Weapon infobox
|name = Spitfire
|name = Spitfire
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|weight =  
|weight =  
|ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}}
|ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}}
|capacity =
|feed = 100 battery units{{Ref/Reuse|H5G}}
|feed = 100 battery units{{Ref/Reuse|H5G}}
|operation =  
|operation =  
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* 169 m/s single shot (380 mph)
* 169 m/s single shot (380 mph)
* 65 m/s charged shot (147 mph)
* 65 m/s charged shot (147 mph)
|optics =
|range = Medium to long
|range = Medium to long
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>
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== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The ''Spitfire'' is a [[special weapons|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''.
The ''Spitfire'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''.


Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}}
Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}}


==== Changes from the Type-54D Directed Energy Pistol ====
==== Changes from the Type-54D Directed Energy Pistol ====
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== Gallery ==
== Gallery ==
=== Normal gallery ===
=== Screenshots ===
<gallery>
<gallery>
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.