Slayer: Difference between revisions
→Halo 5: Guardians
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!Slayer HCS | !Slayer HCS | ||
|Control Power Weapons to eliminate the enemy. | |Control Power Weapons to eliminate the enemy. | ||
|- | |||
!Free-For-All HCS | |||
|Every Spartan for themselves! | |||
|- | |- | ||
!Snipers | !Snipers | ||
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!Super Fiesta | !Super Fiesta | ||
|Chaos at its finest! | |Chaos at its finest! | ||
|- | |||
!Big Team Super Fiesta | |||
|Super Fiesta and Big Team Battle meet at last! | |||
|- | |- | ||
!SWAT | !SWAT | ||
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!Arena:Slayer | !Arena:Slayer | ||
|Slay the enemy team. | |Slay the enemy team. | ||
|- | |||
!Arena:Team Slayer | |||
|Assault Rifle and BR75 loadouts. Slay the enemy team. | |||
|- | |- | ||
!Arena:Slayer BR | !Arena:Slayer BR | ||
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!Arena:FFA Slayer | !Arena:FFA Slayer | ||
|Slay the enemy. | |Slay the enemy. | ||
|- | |||
!Arena:Kong Slayer | |||
|Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team. | |||
|- | |||
!Arena:FFA Kong Slayer | |||
|Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy. | |||
|- | |- | ||
!BTB:Slayer | !BTB:Slayer | ||
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!Ranked:FFA Slayer | !Ranked:FFA Slayer | ||
|Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy. | |Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy. | ||
|- | |||
!Ranked:Bandit Slayer | |||
|First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled. | |||
|- | |- | ||
!Fiesta:Slayer | !Fiesta:Slayer | ||
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!Ranked:Tactical Slayer | !Ranked:Tactical Slayer | ||
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team. | |Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team. | ||
|- | |||
!HCS:FFA Slayer | |||
|Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy. | |||
|} | |} | ||