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Skinners are long, thin tube-shaped explosive charges that that are known for their temperamental qualities. The charges use simple physical detonators instead of digital [[Data pad|computer pad]]s so that they cannot be hacked, likely making use of [[COM|radio]] transmissions to detonate the explosive. A skinner must be activated manually before its detonator can be used, and it cannot be deactivated once active. When a skinner is activated, its white status light turns red.{{Ref/Reuse|HMD6}} | Skinners are long, thin tube-shaped explosive charges that that are known for their temperamental qualities. The charges use simple physical detonators instead of digital [[Data pad|computer pad]]s so that they cannot be hacked, likely making use of [[COM|radio]] transmissions to detonate the explosive. A skinner must be activated manually before its detonator can be used, and it cannot be deactivated once active. When a skinner is activated, its white status light turns red.{{Ref/Reuse|HMD6}} | ||
The combined explosive force of eight skinners had more than enough power to destroy a | The combined explosive force of eight skinners had more than enough power to destroy a {{Pattern|Protos|Scarab}}, disable a [[Covenant]] [[Energy shielding#Stationary shielding|dome shield]] covering multiple city blocks, and cause vibrations strong enough to collapse much of an extensive underground service tunnel and bomb shelter system.<ref name="HMD7">''[[Halo: Meridian Divide]]'', ''Chapter 7''</ref> | ||
==History== | ==History== |