Shua'ee-pattern Locust: Difference between revisions

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The Locust has the longest effective range among the Covenant ground units in ''Halo Wars'' and costs 300 resources, a tech level of 2, and a population space of 2. The Locust is specifically designed to take down static targets, and is only able to open fire when stationary. The Locust can be upgraded with the 'Overdrive' ability as well as with the 'Shield Amplifier' ability. The former upgrade allows the Locust to divert energy from its shield generator to its main cannon, increasing its attack power; the latter upgrade allows the unit's shield to regenerate faster.
The Locust has the longest effective range among the Covenant ground units in ''Halo Wars'' and costs 300 resources, a tech level of 2, and a population space of 2. The Locust is specifically designed to take down static targets, and is only able to open fire when stationary. The Locust can be upgraded with the 'Overdrive' ability as well as with the 'Shield Amplifier' ability. The former upgrade allows the Locust to divert energy from its shield generator to its main cannon, increasing its attack power; the latter upgrade allows the unit's shield to regenerate faster.


Known as a 'building killer', the Locust is largely used to attack an enemy's defenses from a safe distance. This is a useful alternative to a direct confrontation, which would result in casualties for the attacker. A small group of Locusts can be used to assist a force of smaller warriors, like [[Kig-yar]], making it far easier for the group to destroy enemy buildings. Larger groups of Locusts can be used in surprise attacks against enemy bases and in such cases, the Locusts can often level the targeted base in thirty seconds. However, the inherent vulnerability of the unit makes this a gamble. The Locust is fairly weak against non-structure targets. Though it is able to do significant damage to units, the Locust's defences are weak and falls quickly to concentrated fire. However, its beam can lure enemy units towards awaiting forces, allowing them to be quickly cut down. Although less common, the Locust can be used quite effectively to destroy small groups of air units such as a formation of vultures. This is provided the the player has a sufficient number of Locusts and that they attack from long range to reduce the amount of casualties that will inevitably be taken.  
Known as a 'building killer', the Locust is largely used to attack an enemy's defenses from a safe distance. This is a useful alternative to a direct confrontation, which would result in casualties for the attacker. A small group of Locusts can be used to assist a force of smaller warriors, like [[Kig-yar]], making it far easier for the group to destroy enemy buildings. Larger groups of Locusts can be used in surprise attacks against enemy bases and in such cases, the Locusts can often level the targeted base in thirty seconds. However, the inherent vulnerability of the unit makes this a gamble. The Locust is fairly weak against non-structure targets. Though it is able to do significant damage to units, the Locust's defences are weak and falls quickly to concentrated fire. However, its beam can lure enemy units towards awaiting forces, allowing them to be quickly cut down. Although less common, the Locust can be used quite effectively to destroy small groups of air units such as a formation of vultures. This is provided the player has a sufficient number of Locusts and that they attack from long range to reduce the amount of casualties that will inevitably be taken.  


The following upgrades are available:
The following upgrades are available:
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