Sentinel beam: Difference between revisions

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==Trivia==
==Trivia==
{{linkbox|gallery=yes|gameplay=yes|gallerypage=Images of Sentinel Beam}}
{{linkbox|gallery=yes|gameplay=yes|gallerypage=Images of Sentinel Beam}}
*The only way to use the Sentinel beam in the ''Halo: Combat Evolved'' engine without extensive use of the Developer mode is to use ''[[Halo Custom Edition]]''. Such usage is to acquire the Sentinel beam involves using bump possession to attain an Aggressor Sentinel, then switching back to Master Chief and have him destroy said Aggressor, and exchange a weapon for the Beam. The beam is not visible from the first- or third-person view, and if the player presses the fire button a damaging red beam will appear from the center of the screen.
*The only way to use the Sentinel Beam in the ''Halo: Combat Evolved'' engine without extensive use of the Developer mode is to use ''[[Halo Custom Edition]]''. Such usage is to acquire the Sentinel Beam involves using bump possession to attain an Aggressor Sentinel, then switching back to Master Chief and have him destroy said Aggressor, and exchange a weapon for the Beam. The Beam is not visible from the first- or third-person view, and if the player presses the fire button a damaging red beam will appear from the center of the screen.
*Flood Combat Forms are able to wield Sentinel Beams with one hand.
*Flood Combat Forms are able to wield Sentinel Beams with one hand.
*In ''Halo 2'', an [[Enforcer]] will fire an invisible Sentinel beam if all of its other weapon system have been destroyed. If the Enforcer is destroyed, there will not be any Sentinel beam left in its wreckage for the player to use.
*In ''Halo 2'', an [[Enforcer]] will fire an invisible Sentinel Beam if all of its other weapon system have been destroyed. If the Enforcer is destroyed, there will not be any Sentinel Beam left in its wreckage for the player to use.
*In ''Halo 2'', if the player throws a grenade when their Sentinel beam is overheating, sometimes the animation for throwing the explosive will not appear, and a grenade will just "fly" out from the player.
*In ''Halo 2'', if the player throws a grenade when their Sentinel Beam is overheating, sometimes the animation for throwing the explosive will not appear, and a grenade will just "fly" out from the player.
*In ''Halo 3'', the beam appears to impact with large force, as it is able to flip an airborne Warthog with minimal effort, a feat that not even explosive weapons can achieve. This is easily witnessed during the Warthog run near the end of the game.
*In ''Halo 3'', the beam appears to impact with large force, as it is able to flip an airborne Warthog with minimal effort, a feat that not even explosive weapons can achieve. This is easily witnessed during the Warthog run near the end of the game.
*In ''Halo 3'', the weapon does not spawn on any unaltered multiplayer maps, and [[gametype]]s cannot be used to force it to spawn; it is only available in [[Forge]]d map variants, the [[Bungie vs World]] playlist and the Maption Sack playlist. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.
*In ''Halo 3'', the weapon does not spawn on any unaltered multiplayer maps, and [[gametype]]s cannot be used to force it to spawn; it is only available in [[Forge]]d map variants, the [[Bungie vs World]] playlist and the Maption Sack playlist. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.
*The [[Forerunner automated turret]] in ''Halo 3'' fire beams similar to that of the Sentinel beam.
*The [[Forerunner automated turret]] in ''Halo 3'' fire beams similar to that of the Sentinel Beam.
*The Covenant [[Type-52 focus rifle|Focus Rifle]] is an attempt at reverse-engineering the Sentinel beam, though it has several functional differences.<ref>'''Halo: The Essential Visual Guide''', ''page 71''</ref>
*The Covenant [[Type-52 focus rifle|Focus Rifle]] is an attempt at reverse-engineering the Sentinel Beam, though it has several functional differences.<ref>'''Halo: The Essential Visual Guide''', ''page 71''</ref>
*Although the Aggressor Sentinel does make an appearance in ''Halo 4'', when destroyed by Covenant remnant forces, if the wreckage of the sentinels is investigated, the player will find no leftover sentinel beams. This is because sentinels in ''Halo 4'' disappear instead of producing pieces of wreckage.<ref> '''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 110 </ref>
*Although the Aggressor Sentinel does make an appearance in ''Halo 4'', when destroyed by Covenant remnant forces, if the wreckage of the sentinels is investigated, the player will find no leftover Sentinel Beams. This is because sentinels in ''Halo 4'' disappear instead of producing pieces of wreckage.<ref> '''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 110 </ref>
*For some reason, in ''Halo 2: Anniversary'', both the basic and gold versions of the Sentinel beam have the same in-game model after they leave the body of its host sentinel.
*For some reason, in ''Halo 2: Anniversary'', both the basic and gold versions of the Sentinel Beam have the same in-game model after they leave the body of its host sentinel.


==Gallery==
==Gallery==
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