Sangheili Zealot: Difference between revisions

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{{Covenant Rank Infobox
{{Covenant Rank Infobox
|name=Zealot
|name=Zealot
|image=[[Image:Gold Elite.JPG|300px]]
|image=[[File:Sangheili FieldM 01.png|300px]]
|species=[[Sangheili]]
|species=[[Sangheili]]
|weapons=*[[Energy Sword]] (Primary)
|weapons=*[[Energy Sword]] (Primary)
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== Combat ==
== Combat ==
Zealots are significantly more challenging to fight than other [[Elites]]. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and [[Plasma Rifle]]s. They are much tougher than regular Elites as they shoot faster and tend to actually pursue, hunt and kill their target, rather than shoot at the closest one. They also have extremely strong shields that are twice as strong as those of a [[Major Elite]], (In Halo: Combat Evolved, they can take a rocket head-on and live). They are much faster than lower ranking Elites and can jump farther as well. They are much harder to hit and they duck behind obstacles to avoid fire. When found with Energy Swords they are extremely dangerous and should be dealt with quickly and preferably while they are still reasonably far away due to their extensive experience with melee combat. They are a powerful, smart and very dangerous foe to be reckoned with, especially on higher difficulties.
Zealots are significantly more challenging to fight than other [[Elites]]. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and [[Plasma Rifle]]s. They are much tougher than regular Elites as they shoot faster and tend to actually pursue, hunt and kill their target, rather than shoot at the closest one. They also have extremely strong shields that are twice as strong as those of a [[Major Elite]], (In Halo: Combat Evolved, they can take a rocket head-on and live). They are much faster than lower ranking Elites and can jump farther as well. They are much harder to hit and they duck behind obstacles to avoid fire. When found with Energy Swords they are extremely dangerous and should be dealt with quickly and preferably while they are still reasonably far away due to their extensive experience with melee combat. They are a powerful, smart and very dangerous foe to be reckoned with, especially on higher difficulties.


[[Image:GoldSword4.jpg|thumb|left|A Zealot from ''[[Halo 2]]''.]]
[[Image:GoldSword4.jpg|thumb|left|A Zealot from ''[[Halo 2]]''.]]


The best way to deal with a Zealot is to either use a [[Plasma Grenade]] or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than [[Easy]] difficulty). Also, due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper rifle]] and rocket launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[7|seven]] rounds will kill most enemies and the weapon's large magazine. However, it should be noted that this weapon takes too long to work to be of use against a nearby or charging Zealot, and that if the Elite is too close you may take serious damage from secondary explosions or detonating grenades. One needle explosion is not enough to kill one on heroic or legendary. A tactical flaw that only works in ''Halo: Combat Evolved'' is that enemies have certain invisible 'boxes' they cannot leave, and if they do they will walk back to it immediately. These are needed to stop them from wandering all over the place and make them seem organized. When you find the 'box' of a Zealot, stand about 5 feet outside of it. When a Zealot approaches you, its programming will prevent it from leaving its box, and since its weapon is short range only, it will not be able to hurt you and merely stand there swiping air the whole time. You may then finish it off whenever or with whatever you want. However, if you enter the predetermined field of view, it will instantly leap at you, which can kill an unwary player.
The best way to deal with a Zealot is to either use a [[Plasma Grenade]] or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than [[Easy]] difficulty). Also, due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper rifle]] and rocket launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[7|seven]] rounds will kill most enemies and the weapon's large magazine.  
 


However, it should be noted that this weapon takes too long to work to be of use against a nearby or charging Zealot, and that if the Elite is too close you may take serious damage from secondary explosions or detonating grenades. One needle explosion is not enough to kill one on heroic or legendary. A tactical flaw that only works in ''Halo: Combat Evolved'' is that enemies have certain invisible 'boxes' they cannot leave, and if they do they will walk back to it immediately. These are needed to stop them from wandering all over the place and make them seem organized. When you find the 'box' of a Zealot, stand about 5 feet outside of it. When a Zealot approaches you, its programming will prevent it from leaving its box, and since its weapon is short range only, it will not be able to hurt you and merely stand there swiping air the whole time. You may then finish it off whenever or with whatever you want. However, if you enter the predetermined field of view, it will instantly leap at you, which can kill an unwary player.


If you are forced into close quarters combat with a Zealot, you should use a [[Shotgun]]. If a Shotgun is not present, using a Plasma Rifle to take down the Elite's shields and an M6D Pistol or [[Assault Rifle]] to finish it off is also an efficient tactic at medium to close ranges. Or a combination of a [[Plasma Pistol]] and a human weapon, normally called the "[[noob combo]]", is effective.  
If you are forced into close quarters combat with a Zealot, you should use a [[Shotgun]]. If a Shotgun is not present, using a Plasma Rifle to take down the Elite's shields and an M6D Pistol or [[Assault Rifle]] to finish it off is also an efficient tactic at medium to close ranges. Or a combination of a [[Plasma Pistol]] and a human weapon, normally called the "[[noob combo]]", is effective.  
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*Many players consider the Zealot to be the most feared non-boss enemy in ''Halo: Combat Evolved'' and ''Halo 2'', but their position was taken over by the [[Brute Chieftain]] in ''Halo 3'' and ''Halo 3: ODST''.
*Many players consider the Zealot to be the most feared non-boss enemy in ''Halo: Combat Evolved'' and ''Halo 2'', but their position was taken over by the [[Brute Chieftain]] in ''Halo 3'' and ''Halo 3: ODST''.
*The Zealot is the third highest ranked (Non-Heretic) Elite that the player gets to fight in any Halo game, the second and first being the [[Arbiter]] and [[Councilor]], and even then, only if player betrays his or her allies.
*The Zealot is the third highest ranked (Non-Heretic) Elite that the player gets to fight in any Halo game, the second and first being the [[Arbiter]] and [[Councilor]], and even then, only if player betrays his or her allies.
*In Halo CE level Truth and reconcilliation were more than 3 zealots (if fighting on legendary) But this is a canon contradiction because it is only supposed to were only 1 zealot aboard the ship master .
*Zealots only have the shields of a [[Major Elite]] in ''[[Halo 2]]'', but what they lack in shields they make up in body strength.
*Zealots only have the shields of a [[Major Elite]] in ''[[Halo 2]]'', but what they lack in shields they make up in body strength.
*On [[Legendary]], in ''[[Halo: Combat Evolved]]'', it takes 21 shots from a [[M6D Pistol|pistol]] just to remove their shields.
*On [[Legendary]], in ''[[Halo: Combat Evolved]]'', it takes 21 shots from a [[M6D Pistol|pistol]] just to remove their shields.
*Strangely, the color of the Zealot gauntlets are blue in Halo: CE, but in Halo 2, they are the usual orange gauntlets. The same applies for [[Stealth Elites]] and Spec Ops Elites in Halo:CE.
*Strangely, the color of the Zealot gauntlets are blue in Halo: CE, but in Halo 2, they are the usual orange gauntlets.  


==Sources==
==Sources==
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{{Elite Ranks}}
{{Elite Ranks}}
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