Sandtrap: Difference between revisions

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[[File:H3_Sandtrap_Numbered.jpg|thumb|right|200px|1) The main base with the "cavern" below, 2) The destroyed Phantom, 3) The main "spine" of the level, 4) The upper "deck", 5) Smaller base, 6) The buried Albatross.]]
[[File:H3_Sandtrap_Numbered.jpg|thumb|right|200px|1) The main base with the "cavern" below, 2) The destroyed Phantom, 3) The main "spine" of the level, 4) The upper "deck", 5) Smaller base, 6) The buried Albatross.]]
==Design==
==Design==
[[File:H3_Sandtrap_Crypt.png|thumb|left|The "crypt" area.]]
The structures on Sandtrap are symmetrical along the map's long axis, with two different [[base]]s at either end - one by the UNSC encampment by the Albatross and another by the Phantom. Each base has access to an Elephant, a [[Type-25 Chopper|Chopper]], a [[M274 Mongoose|Mongoose]] and two [[M12 Warthog LRV|Warthog]]s. However, one side of the map's symmetry is fully unearthed by the excavations while the other largely still buried in the sand, adding some slight asymmetry to the map's layout. The central "spine" of the map is a two-floor triangular structure running through the middle of the map, acting as a ramp for vehicles on top and having a small infantry corridor running through the structure. One side of the spine has two small buildings with [[gravity lift]]s connected by bridges, and a vehicle-access underpass beneath the bridges.
The structures on Sandtrap are symmetrical along the map's long axis, with two different [[base]]s at either end - one by the UNSC encampment by the Albatross and another by the Phantom. Each base has access to an Elephant, a [[Type-25 Chopper|Chopper]], a [[M274 Mongoose|Mongoose]] and two [[M12 Warthog LRV|Warthog]]s. However, one side of the map's symmetry is fully unearthed by the excavations while the other largely still buried in the sand, adding some slight asymmetry to the map's layout. The central "spine" of the map is a two-floor triangular structure running through the middle of the map, acting as a ramp for vehicles on top and having a small infantry corridor running through the structure. One side of the spine has two small buildings with [[gravity lift]]s connected by bridges, and a vehicle-access underpass beneath the bridges.


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==Strategies==
==Strategies==
[[File:H3_Sandtrap_Underpass.png|thumb|right|A Mongoose driving in the "underpass" area.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
*In Multi-Flag [[Capture The Flag|CTF]] and [[Assault]], a good strategy is to seize the enemy Elephant and bring it to your base in order to repetitively capture the objective. In Neutral Assault, take the enemy Elephant to the very middle of the map and continuously grab and plant the bomb until victory. Beware; stealing an enemy Elephant is quite a task, so make sure to bring several teammates along with you.
*In Multi-Flag [[Capture The Flag|CTF]] and [[Assault]], a good strategy is to seize the enemy Elephant and bring it to your base in order to repetitively capture the objective. In Neutral Assault, take the enemy Elephant to the very middle of the map and continuously grab and plant the bomb until victory. Beware; stealing an enemy Elephant is quite a task, so make sure to bring several teammates along with you.
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==Forge==
==Forge==
[[File:H3_Sandtrap_RocketLauncher.png|right|thumb|The rocket launcher spawn on the map.]]
{{main|Forge}}
{{main|Forge}}
<!--This section is for Forge tips, do not put things like "Add a Brute Shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a Brute Shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->