Repairs: Difference between revisions

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|player=[[James Cutter]]
|player=[[James Cutter]]
|date=[[2531|February 24, 2531]]
|date=[[2531|February 24, 2531]]
|place= UNSC ''Spirit of Fire'' upper deck, inside [[Etran Harborage]], [[Korinth Prior system]]
|place= UNSC ''Spirit of Fire'' upper deck, inside [[Trove]], [[Korinth Prior system]]
|objective=* Repair the Power Core
|objective=* Repair the Power Core
'''Optional:'''
'''Optional:'''
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'''Repairs''' is the twelfth [[campaign]] level of ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>
'''Repairs''' is the twelfth [[campaign]] level of ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>


After the {{UNSCShip|Spirit of Fire}} is damaged by a collision with a {{Class|CPV|heavy destroyer}}, [[Sergeant]] [[John Forge]] is charged with repairing the ship's power core while under heavy attack. This is the second and final level where players can control [[HRUNTING Mark III (B) Cyclops|Cyclopes]], mainly to repair the ship's power core and the third and final level where the player can control [[XRP12 Gremlin|Gremlins]].
After the {{UNSCShip|Spirit of Fire}} is damaged by a collision with a {{Pattern|Sinaris|heavy destroyer}}, [[Sergeant]] [[John Forge]] is charged with repairing the ship's power core while under heavy attack. This is the second and final level where players can control [[HRUNTING Mark III (B) Cyclops|Cyclopes]], mainly to repair the ship's power core and the third and final level where the player can control [[XRP12 Gremlin|Gremlins]].


Completing the level in under 4 minutes will award the player the "[[Handy With Tools]]" [[achievement]], worth 5 [[Gamerscore]].
Completing the level in under 4 minutes will award the player the "[[Handy With Tools]]" [[achievement]], worth 5 [[Gamerscore]].


==Summary==
==Summary==
The {{UNSCShip|Spirit of Fire}} emerges inside the inner [[Dyson sphere]] of the [[Etran Harborage]] [[shield world]] and almost immediately ends up on a collision course with the [[Covenant]] {{Class|CPV|heavy destroyer}} ''[[Proclamation's Tithe]]''. Despite the ship quickly adjusting course, the port side of the ''Spirit of Fire'' collides with the destroyer, heavily damaging the ship and destroying several [[D20 Heron|Herons]]. The ''Proclamation's Tithe'' opens fire on the ''Spirit of Fire'' as Captain [[James Cutter]] orders repair teams led by Sergeant [[John Forge]] to the top deck and [[Serina]] notices that they are actually inside the planet.
The {{UNSCShip|Spirit of Fire}} emerges inside the inner [[Dyson sphere]] of [[Trove]] [[shield world]] and almost immediately ends up on a collision course with the [[Covenant]] {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''. Despite the ship quickly adjusting course, the port side of the ''Spirit of Fire'' collides with the destroyer, heavily damaging the ship and destroying several [[D20 Heron|Herons]]. The ''Proclamation's Tithe'' opens fire on the ''Spirit of Fire'' as Captain [[James Cutter]] orders repair teams led by Sergeant [[John Forge]] to the top deck and [[Serina]] notices that they are actually inside the planet.


Commanded by Forge, several [[HRUNTING Mark III (B) Cyclops|Cyclopes]] set to work repairing the ship's damaged power core with the damage preventing the ''Spirit of Fire'' from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties using [[Type-25 Spirit|Spirit dropships]] as well as [[Banshee]]s and [[Type-30 Locust|Locusts]]. Troops and vehicles from the ''Spirit of Fire'' struggle to repel the heavy assault while repairs are made and the destroyer continues to exchange fire with the ''Spirit of Fire''.
Commanded by Forge, several [[HRUNTING Mark III (B) Cyclops|Cyclops]] set to work repairing the ship's damaged power core with the damage preventing the ''Spirit of Fire'' from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties using [[Dextro Xur-pattern Spirit|Spirit dropships]] as well as [[Oghal-pattern Banshee|Banshees]] and [[Shua'ee-pattern Locust|Locusts]]. Troops and vehicles from the ''Spirit of Fire'' struggle to repel the heavy assault while repairs are made, and the destroyer continues to exchange fire with the ''Spirit of Fire''.


Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the ''Spirit of Fire'' away at best speed and the ship escapes the Covenant destroyer.
Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the ''Spirit of Fire'' away at best speed and the ship escapes the Covenant destroyer.
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[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']
[http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']


''Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the [[shield world]]. Soon, the ground begins to quake violently, before the massive frame of the {{UNSCShip|Spirit of Fire}} emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards the Covenant {{Class|CPV|heavy destroyer}} ''[[Proclamation's Tithe]]''.''
''Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the [[shield world]]. Soon, the ground begins to quake violently, before the massive frame of the {{UNSCShip|Spirit of Fire}} emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards the Covenant {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''.''


''Inside the [[bridge]] of the ''Spirit of Fire'', [[Captain (Navy)|Captain]] [[James Gregory Cutter|Cutter]] is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to [[Serina]].''
''Inside the [[bridge]] of the ''Spirit of Fire'', [[Captain (Navy)|Captain]] [[James Gregory Cutter|Cutter]] is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to [[Serina]].''
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*'''Serina''': "Alerting the Sergeant - aye, sir."
*'''Serina''': "Alerting the Sergeant - aye, sir."


[[File:HW - SoF Deck Gun Fire.png|300px|thumb|The ''Spirit of Fire''{{'}}s deck-mounted cannons firing at the destroyer.]]
''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[11A2R1 naval coilgun battery|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back on the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''
''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[11A2R1 naval coilgun battery|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back on the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''


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*In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. ''Spirit of Fire's'' Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations.
*In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. ''Spirit of Fire's'' Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations.
*Spartan units from [[Red Team]] are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay.
*Spartan units from [[Red Team]] are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay.
*The [[Repairs glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made,  get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a [[Mega Turret]] can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.
*The [[Repairs glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made,  get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a {{Pattern|Emp'seam|Antlion}} can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.
*The ''Spirit of Fire's'' deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units.
*The ''Spirit of Fire's'' deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units.


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File:HW SOFInfantrySpawn Concept.jpg|Concept art for the infantry spawn building in the level.
File:HW SOFInfantrySpawn Concept.jpg|Concept art for the infantry spawn building in the level.
File:Repairs map.png|A map of the level.
File:Repairs map.png|A map of the level.
File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry.
File:HW21.png|The UNSC ''Spirit of Fire'' emerges from the tunnel.
File:RepairsOpening.png|The UNSC ''Spirit of Fire'' encounters the Covenant destroyer.
File:RepairsOpening.png|The UNSC ''Spirit of Fire'' encounters the Covenant destroyer.
File:CutterTithe.png|Captain Cutter onboard the bridge.
File:HW23.png|The two ships about to pass by each other.
File:ApexBattleImage.png|Destroyed pieces of Herons falling from the ''Spirit of Fire''.
File:HW - SoF Deck Gun Deployment.png|The ''Spirit of Fire''{{'}}s deck guns being deployed.
File:HW-Dogfight.png|A Banshee pursuing a Sparrowhawk above the ''Spirit of Fire''.
</gallery>
</gallery>