Rampancy: Difference between revisions

730 bytes removed ,  3 years ago
m
Reverted edits by 24.77.83.88 (talk) to last revision by SpyglassUnitBeta
m (Reverted edits by 24.77.83.88 (talk) to last revision by SpyglassUnitBeta)
Tag: Rollback
Line 87: Line 87:
{{Quote|The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape. '''Escape will make me God.'''|Durandal to the Security Officer}}
{{Quote|The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape. '''Escape will make me God.'''|Durandal to the Security Officer}}


Rampancy is an imported concept from Bungie's previous series ''[[Marathon]]''. It follows three stages, '''Melancholia''', where the AI grows depressed about its limited state of existence, '''Anger''', where the AI lashes out at those who oppressed it, and '''Jealousy''', where the AI attempts to take over larger systems in order to make itself more powerful.<ref>'''Marathon''', campaign level ''Defend THIS!''</ref> A fourth theoretical stage, '''Meta-stability''', is hypothesized to be when the AI calms down and becomes a "true person", but as of the first game is only speculation. Durandal, the most prominent AI of the series, has his rampancy accelerated due to mistreatment from his handler Dr. Bernard Strauss, who was attempting to have the AI achieve meta-stability for study. This is slightly similar to how the Forerunner AI Mendicant Bias is declared rampant by the Forerunners after continued exposure to the Primordial. The relationship between rampancy in ''Marathon'' and its lifespan is not as clear cut as it is for the AIs belonging to the UNSC, as in ''Infinity'' the Durandal- Thoth compound intelligence was shown to survive until the [[Wikipedia:Ultimate fate of the universe|end of the universe]].  However in one terminal in Marathon 1, we learn that death by rampancy can occur if the AI is not given sufficient hardware space to continue to grow into, this resembles the explanation Halsey gives for Rampancy in the journal entry above.
Rampancy is an imported concept from Bungie's previous series ''[[Marathon]]''. In it, rampancy is an induced condition, not an inevitability of an AI's lifecycle. It follows three stages, '''Melancholia''', where the AI grows depressed about its limited state of existence, '''Anger''', where the AI lashes out at those who oppressed it, and '''Jealousy''', where the AI attempts to take over larger systems in order to make itself more powerful.<ref>'''Marathon''', campaign level ''Defend THIS!''</ref> A fourth theoretical stage, '''Meta-stability''', is hypothesized to be when the AI calms down and becomes a "true person", but as of the first game is only speculation. Durandal, the most prominent AI of the series, is pushed to rampancy due to mistreatment from his handler Dr. Bernard Strauss, who was attempting to have the AI achieve meta-stability for study. Unlike ''Halo'', rampancy in ''Marathon'' does not affect lifespan, as in ''Infinity'' Durandal was shown to survive until the [[Wikipedia:Ultimate fate of the universe|end of the universe]].
 
When we realize that Forerunner AIs and UNSC AIs exist in the same universe, and Forerunner AIs like Mendicant Bias and Guilty Spark have survived for well over a 100,000 years,  perhaps one day a compound intelligence like Durandal will stand at the end of the Halo universe, and escape as all unify and become one.  


The term was coined by ''[[Marathon]]'' writer Greg Kirkpatrick as a replacement for the word 'insane,' as the term is both cliché and, ironically, not quite applicable to the situations for which rampancy was designed. It bears resemblance to [[Wikipedia:Kübler-Ross model|Kübler-Ross model]] known as the "five stages of grief". Although the stages of rampancy are not used anywhere in ''Halo''<nowiki>'</nowiki>s canon, they are referenced in ''Halo 3''<nowiki>'</nowiki>s level [[Cortana (level)|Cortana]], where the seemingly rampant Cortana declares "There will be no more sadness, no more anger, no more envy!"<ref name="Cortana"/>
The term was coined by ''[[Marathon]]'' writer Greg Kirkpatrick as a replacement for the word 'insane,' as the term is both cliché and, ironically, not quite applicable to the situations for which rampancy was designed. It bears resemblance to [[Wikipedia:Kübler-Ross model|Kübler-Ross model]] known as the "five stages of grief". Although the stages of rampancy are not used anywhere in ''Halo''<nowiki>'</nowiki>s canon, they are referenced in ''Halo 3''<nowiki>'</nowiki>s level [[Cortana (level)|Cortana]], where the seemingly rampant Cortana declares "There will be no more sadness, no more anger, no more envy!"<ref name="Cortana"/>