Protector plant: Difference between revisions

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{{Era|Forerunner|HCW}}
{{Status|Canon}}
{{Disambig header|the forerunner structure used to create the eponymous sentinels|other uses|Protector (disambiguation)}}
{{Disambig header|the forerunner structure used to create the eponymous sentinels|other uses|Protector (disambiguation)}}
[[File:HW-Protector plant.jpg|thumb|300px|A Protector plant in the Etran Harboragae.]]
[[File:HW-Protector plant.jpg|thumb|300px|A Protector plant within Trove.]]
A '''Protector plant''' is an underground variant of the [[Forerunner]] [[Sentinel manufacturing facility]], capable of constructing [[Protector Sentinel (Shield World 0459)|Protector Sentinels]]. The Protector Sentinels exit the facility via a tunnel connecting the facility to its exterior. Like the [[Sentinel factory]], the square-shaped exit is characterised by four pillars at each of its corners, but the Protector plants lack the two protrusions on the exit's inner wall. Two such facilities were located within the [[shield world]] [[Etran Harborage]].<ref>'''Halo Wars''', Skirmish level ''[[Labyrinth]]''</ref>
A '''Protector plant''' is an underground variant of the [[Forerunner]] [[Sentinel manufacturing facility]], capable of constructing [[Protector Sentinel (Trove)|Protector Sentinels]]. The Protector Sentinels exit the facility via a tunnel connecting the facility to its exterior. Like the [[Sentinel factory]], the square-shaped exit is characterised by four pillars at each of its corners, but the Protector plants lack the two protrusions on the exit's inner wall. Two such facilities were located within the [[shield world]] [[Trove]].{{Ref/Map|HW|Labyrinth}}


==Gameplay==
==In-game information==
*'''Offensive Protector:''' Attach this to a single squad to have the Protector attack targets that are shooting the protected squad.
Two Protector Plants appear exclusively in the ''[[Halo Wars]]'' Skirmish level [[Labyrinth]], initially defended by [[Aggressor Sentinel]]s. Unlike other bonus buildings, the building cannot be garrisoned. Players with a unit nearby may access its menu and purchase Protector units, which can then be attached to friendly units as support. The Protector units are produced instantly and construction must recharge before being able to produce a new unit, much like the UNSC leaders' Support Abilities.
**'''Cost:''' Population 1, Tech level 0, Supplies 100
**'''Purchase cooldown:''' 30 seconds
*'''Healing Protector:''' Attach this to a single squad to have the Protector heal the protected squad out of combat.
**'''Cost:''' Population 1, Tech level 0, Supplies 100
**'''Purchase cooldown:''' 30 seconds
*'''Shield Protector:''' Attach this to a single squad to have the Protector generate a shield around the protected squad.
**'''Cost:''' Population 1, Tech level 0, Supplies 100
**'''Purchase cooldown:''' 30 seconds


Two Protector plants appear exclusively in the ''[[Halo Wars]]'' Skirmish level ''[[Labyrinth]]'', initially defended by [[Aggressor Sentinel]]s. Unlike other bonus buildings, the building cannot be garrisoned. Players with a unit nearby may access its menu and purchase Protector units, which can then be attached to friendly units as support. The Protector units are produced instantly and construction must recharge before being able to produce a new unit, much like the UNSC leaders' Support Abilities.
The visually-similar Sentinel Factory produces Aggressor Sentinels and [[Super Sentinel]]s instead of Protector Sentinel.


The visually-similar Sentinel factory produces Aggressor Sentinels and [[Super Sentinel]]s instead of Protector Sentinel.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 10%" | Purchase Cooldown !! rowspan="2" style="width: 30%" | Description
|-  
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Offensive Protector || N/A || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || 30 seconds || Attach this to a single squad to have the Protector attack targets that are shooting the protected squad.
|- style="height: 40px"
| Healing Protector || N/A || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || 30 seconds || Attach this to a single squad to have the Protector heal the protected squad out of combat.
|- style="height: 40px"
| Shield Protector || N/A || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || 30 seconds || Attach this to a single squad to have the Protector generate a shield around the protected squad.
|}
 
==Gallery==
<gallery>
File:HW Screenshots E3 5.jpg|A pre-release screenshot depicting a large battle near the Protector plant on the map [[Labyrinth]].
</gallery>


==List of appearances==
==List of appearances==
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{HW buildings}}
{{HW buildings}}
{{Forerunner|sentinel}}
{{Forerunner|sentinel}}
[[Category:Forerunner buildings]]
[[Category:Forerunner buildings]]