Overshield: Difference between revisions

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== Gameplay ==
== Gameplay ==
In ''Halo: Combat Evolved'' and ''Halo 2'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''Halo 3''. In ''Halo: Reach''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''Halo 4'' removed the flames and once again boosts the shields only 200%. The overshield in ''Halo 5: Guardians'' adds one additional layer, although this layer actually has 300% the strength of the ordinary shields, effectively boosting the player's shields to a massive 400%.
In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''[[Halo 3]]''. In ''[[Halo: Reach]]''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''[[Halo 4]]'' removed the flames and once again boosts the shields only 200%. The overshield in ''[[Halo 5: Guardians]]'' adds one additional layer, although this layer actually has 300% the strength of the ordinary shields, effectively boosting the player's shields to a massive 400%. In ''[[Halo Infinite]]''{{'}}s multiplayer modes, the overshield gives the player 200% shields once more.


In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer modes and the campaign mode of ''Halo 5: Guardians'', the overshield also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. The overshield is not a permanent upgrade to the player's shield, and it will not recharge past the normal capacity even after the overshield is fully depleted, thus another one must be acquired to regain the benefit. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].
In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer modes and the campaign mode of ''Halo 5: Guardians'', the overshield also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. The overshield is not a permanent upgrade to the player's shield, and it will not recharge past the normal capacity even after the overshield is fully depleted, thus another one must be acquired to regain the benefit. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].
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When provided by an Engineer, overshielding is either white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health.
When provided by an Engineer, overshielding is either white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health.


In ''[[Halo Infinite]]'', the Overshield is a piece of equipment that provides a passive benefit, augmenting the player's base shield strength by 15% with each upgrade.
In ''Halo Infinite''{{'}}s campaign, the Overshield is replaced by an upgrade called "Shield Core," which provides a passive benefit by permanently augmenting the player's base shield strength by 15% with each upgrade.


== Appearances ==
== Appearances ==
[[File:H3ODST Huragok Overshield.jpg|thumb|250px|A [[Huragok]] can provide overshields to all allies within a certain radius.]]
[[File:H3ODST Huragok Overshield.jpg|thumb|250px|A [[Huragok]] can provide overshields to all allies within a certain radius.]]


In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield  appears in ''Halo: Reach'''s Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in ''Halo 3''.  
In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield  appears in ''Halo: Reach''{{'}}s Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in ''Halo 3''.  


After picking up an overshield in ''Halo: Combat Evolved'' and ''Halo 2'', the player's [[HUD]] shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In ''Halo 3'' multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In ''Reach'''s ''Anniversary'' and custom maps it once again grants two full layers, this time purple atop green. In ''Reach'' the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options.
After picking up an overshield in ''Halo: Combat Evolved'' and ''Halo 2'', the player's [[HUD]] shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In ''Halo 3'' multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In ''Reach''{{'}}s ''Anniversary'' and custom maps it once again grants two full layers, this time purple atop green. In ''Reach'' the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options.


''Halo 4'' features the overshield in a different capacity than in previous games. Rather than only being found on the map, the overshield can be earned though ordnance drops. Rather than an orb, it appears as a green upright slab of metallic material. It adds a single green layer of protection. A player will also earn an overshield in certain circumstances in specific gametypes. For example, earning a [[Kingtacular]] in [[Regicide]] or finding yourself in a Last Stand in [[Dominion]] will result in players automatically equipping an overshield.
''Halo 4'' features the overshield in a different capacity than in previous games. Rather than only being found on the map, the overshield can be earned though ordnance drops. Rather than an orb, it appears as a green upright slab of metallic material. It adds a single green layer of protection. A player will also earn an overshield in certain circumstances in specific gametypes. For example, earning a [[Kingtacular]] in [[Regicide]] or finding yourself in a Last Stand in [[Dominion]] will result in players automatically equipping an overshield.
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File:HINF-OSHUD.png|HUD of a player using an overshield.
File:HINF-OSHUD.png|HUD of a player using an overshield.
File:HINF-Overshield.png|A Spartan-IV with an overshield in ''Halo Infinite''.
File:HINF-Overshield.png|A Spartan-IV with an overshield in ''Halo Infinite''.
File:HINF ShieldCoreIcon.png|The Shield Core icon in ''Halo Infinite''{{'}}s Campaign upgrade menu.
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File:Overshield2.png|REQ card for Overshield II.
File:Overshield2.png|REQ card for Overshield II.
File:Overshield3.png|REQ card for Overshield III.
File:Overshield3.png|REQ card for Overshield III.
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===Halo Infinite===
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File:ShieldCoreInfinite.png|The Shield Core schematic as seen in Campaign Upgrade Menu.
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