Ogab'd-pattern anti-aircraft Wraith: Difference between revisions

m (Reverted edits by 96.247.7.81 (Talk) to last version by Cally99117)
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*It seems that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when you take control of it with a glitch and then jump out of the Wraith, you can see an animation of the cannons folding together and going down through the hatch, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered. It also contains its own special aiming reticule which is seen nowhere else, and seems to be a reticule designed specifically for the AA-Wraith. Similarly, if you take up the gunner position in the AA wraith (glitch controlled), you will find that there is no targeting reticule.
*It seems that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when you take control of it with a glitch and then jump out of the Wraith, you can see an animation of the cannons folding together and going down through the hatch, much like the normal Wraith. The fact that the AA Wraith is drivable at all proves this fact, but it was likely made unusable due to it being significantly overpowered. It also contains its own special aiming reticule which is seen nowhere else, and seems to be a reticule designed specifically for the AA-Wraith. Similarly, if you take up the gunner position in the AA wraith (glitch controlled), you will find that there is no targeting reticule.
*The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
*The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
*A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has.
*A shot from a Fuel Rod Gun is more powerful than a single shot from a cannon on the Anti Air Wraith. This is probably because of the faster rate of fire and infinite ammo the Anti-Air Wraith has, making it overpowered otherwise.
*A good way to destroy the Wraith without any grenades is to board it in the back and melee the rotating disc. It has been discovered that it is the Wraith's weak spot and should be shot at with heavy weaponry if you do not want to be shot at by the gunner (if said gunner cannot be dispatched).
*A good way to destroy the Wraith without any grenades is to board it in the back and melee the rotating disc. It has been discovered that it is the Wraith's weak spot and should be shot at with heavy weaponry if you do not want to be shot at by the gunner (if said gunner cannot be dispatched).