Melee: Difference between revisions

244 bytes removed ,  10 months ago
→‎Halo 2 and Halo 2 Anniversary: Those numbers were hilariously inaccurate.
m (It wasn't called Bone Cracker in Halo 4. It was simply called "Melee".)
(→‎Halo 2 and Halo 2 Anniversary: Those numbers were hilariously inaccurate.)
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===''Halo 2'' and ''Halo 2 Anniversary''===
===''Halo 2'' and ''Halo 2 Anniversary''===
''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage with six melees to kill a fully shielded spartan, a running melee taking down roughly half of the target's shields for a three hit kill, and a jumping melee almost completely removing the target's shields for a two hit kill.{{Citation needed}} With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement as well as the weapon held. {{Citation needed}} With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.


In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button combo|special button combinations]].
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button combo|special button combinations]].