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m (It wasn't called Bone Cracker in Halo 4. It was simply called "Melee".) |
(→Halo 2 and Halo 2 Anniversary: Those numbers were hilariously inaccurate.) |
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===''Halo 2'' and ''Halo 2 Anniversary''=== | ===''Halo 2'' and ''Halo 2 Anniversary''=== | ||
''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement | ''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement as well as the weapon held. {{Citation needed}} With the introduction of [[dual wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ||
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button combo|special button combinations]]. | In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button combo|special button combinations]]. |
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