Melee: Difference between revisions

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In campaign, melees cause almost no damage to non-Pod infector [[Flood]]. By contrast, they are easily used to finish stray [[Pod infector]]s while conserving ammunition.
In campaign, melees cause almost no damage to non-Pod infector [[Flood]]. By contrast, they are easily used to finish stray [[Pod infector]]s while conserving ammunition.
In multiplayer, there are 3 levels of melee momentum that dish out different amounts of damage.
-A standing melee will take down an opponent's shield 75%.
-A running melee will completely take out an opponent's shield.
-A jumping melee will completely take out an opponent's shield + 1 bar of health.
A double running melee will take out an opponent, but both melees must be moving.
In addition, there are 4 tiers of weapon melee range, 1 having the longest each and 4 having the shortest reach.
1) rockets
2) AR, sniper
3) PP, PR, SG, needler
4) magnum
If 2 players kill each other with a melee at the exact same time, one of the deaths will be attributed to The Guardians, since the game doesn’t allow a player waiting to respawn to have ownership of a melee.


===''Halo 2'' and ''Halo 2 Anniversary''===
===''Halo 2'' and ''Halo 2 Anniversary''===
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