Master Chief (gameplay): Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
{{Under construction}}
{{Infobox/Character/Gameplay
{{Infobox/Character/Gameplay
|name=Master Chief
|name=Master Chief John-117
|image=[[File:HINF John-117 RenderCrop2.png|300px]]
|image=[[File:HINF John-117 RenderCrop2.png|300px]]
|faction=Player ([[Human]])
|faction=Player ([[Human]])
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|shields=
|shields=
|shieldtype=
|shieldtype=
|jump=
|weapons= any
|weapons= any
|actions=
|actions=
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==Overview==
==Overview==
{{Main|First-person shooter}}
{{Main|First-person shooter}}
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made that facilitate better gameplay having the Xbox controller in mind. The combat of <i>Halo</i> is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as <i>Quake</i> and <i>Starsiege: Tribes</i> Chief's movement speed is much slower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as <i>Counter-Strike</i> he also possesses recharging energy shields and very high jump height. This mix of different shooter elements combined with a unique sandbox of guns, grenades, and melee creates the resulting gameplay of the <i>Halo</i> series, sometimes referred to as the "30 seconds of fun" or "the dance".
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made for use with the Xbox controller. Many actions are streamline to facilitate more responsive gameplay such as the use key and reload key being bound to the same button, dedicated key binds for performing melees and throwing grenades, and the ability to scope in certain weapons. The combat of <i>Halo</i> is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as <i>Quake</i> and <i>Starsiege: Tribes</i> Chief's movement speed is much lower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as <i>Counter-Strike</i> he also possesses recharging energy shields and very high jump height. This mix of different shooter elements taken together with the combined sandbox of unique guns, grenades, and melee attacks creates the resulting gameplay of the <i>Halo</i> series, sometimes referred to as the "30 seconds of fun" or "the dance".
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|shields=75 <br>6s delay, 4s recharge
|shields=75 <br>6s delay, 4s recharge
|shieldtype=<code>cyborg energy shield</code>
|shieldtype=<code>cyborg energy shield</code>
|jump=2.1 wu/s
|actions=[[vehicles|vehicle use]], [[grenade|grenades]], [[melee]], [[flashlight]]
|actions=[[vehicles|vehicle use]], [[grenade|grenades]], [[melee]], [[flashlight]]
|tagname=<code>cyborg</code>
|tagname=<code>cyborg</code>
{{Ref/File|Id=HCEEKCyborg|HCEEK|tags\characters\cyborg\cyborg.biped}}
}}
}}


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|shields=70 <br>5s delay, 2s recharge
|shields=70 <br>5s delay, 2s recharge
|shieldtype=<code>energy_shield_thin</code>
|shieldtype=<code>energy_shield_thin</code>
|jump=3.08 wu/s
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[flashlight]], [[binoculars]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[flashlight]], [[binoculars]]
|tagname=<code>masterchief</code>
|tagname=<code>masterchief</code>
{{Ref/File|Id=H2EKChief|H2EK|tags\objects\characters\masterchief\masterchief.biped}}
}}
}}


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Specific: <code>energy_shield_thin_player</code>
Specific: <code>energy_shield_thin_player</code>
|jump=3.08 wu/s
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]]
|tagname=<code>masterchief</code>
|tagname=<code>masterchief</code>
{{Ref/File|Id=H3EKChief|H3EK|tags\objects\characters\masterchief\masterchief.biped}}
}}
}}


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{{Clear}}
{{Clear}}
Specific: <code>energy_shield_thin_player</code>
Specific: <code>energy_shield_thin_player</code>
|jump=2.36 wu/s * 1.29x {{c|global multiplier}}
<br> (3.0444 wu/s)
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]]
|tagname=<code>storm_masterchief</code>
|tagname=<code>storm_masterchief</code>
{{Ref/File|Id=H4EKChief|H4EK|tags\objects\characters\storm_masterchief\storm_masterchief.biped}}
}}
}}


===Campaign===
===Campaign===
After a 5 year hiatus, the Master Chief returns as a playable protagonist with ''Halo 4''. Much of chief's gameplay is built off of the series' prior entry ''Halo: Reach'' and thus is able to use [[armor abilities]] and perform [[assassinations]]. New to ''Halo 4'' is [[sprint]] returning as a base ability which the player now always has access to. With the absence of [[brutes]] and the addition of [[Prometheans]] to the sandbox the types of grenades Chief can carry has been adjusted once more. Players are able to carry 2 frags, 2 plasma grenades, and 2 [[pulse grenades]] for a total of 6 grenades.
After a 5 year hiatus, the Master Chief returns as a playable protagonist with ''Halo 4''. Much of chief's gameplay is built off of the series' prior entry ''Halo: Reach'' and thus is able to use [[armor abilities]] and perform [[assassinations]]. New to ''Halo 4'' is [[sprint]] as a base ability which the player always has access to. With the absence of [[brutes]] and the addition of [[Prometheans]] to the sandbox, the types of grenades Chief can carry has been adjusted once more. Players are able to carry 2 frags, 2 plasma grenades, and 2 [[pulse grenades]] for a total of 6 grenades.
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|speed=2.6 wu/s
|speed=2.6 wu/s
|sprint=1.3x run speed <br>(3.38 wu/s)
|sprint=1.3x run speed <br>(3.38 wu/s)
|health=45 <br>4s delay, 6s recharge
|health=45 <br>3s delay, 3s recharge (w/ armor mod)
|healthtype=Generic: <code>hard_metal_thin</code>
|healthtype=Generic: <code>hard_metal_thin</code>
{{Clear}}
{{Clear}}
Specific: <code>hard_metal_thin_player</code>
Specific: <code>hard_metal_thin_player</code>
|shields=70 <br>4s delay, 2s recharge
|shields=70 <br>3s delay, 1s recharge (w/ armor mod)
|shieldtype=Generic: <code>energy_shield_thin</code>
|shieldtype=Generic: <code>energy_shield_thin</code>
{{Clear}}
{{Clear}}
Specific: <code>energy_shield_thin_player</code>
Specific: <code>energy_shield_thin_player</code>
|jump=2.36 wu/s * 1.29x {{c|global multiplier}}
<br> (3.0444 wu/s)
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]])
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]])
|tagname=<code>spartan_masterchief</code>
|tagname=<code>spartan_masterchief</code>
}}
}}
{{Main|Spartan (co-op)}}


===Campaign===
===Campaign===
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|speed=2.6 wu/s
|speed=2.6 wu/s
|sprint=1.11x run speed <br>(2.886 wu/s)
|sprint=1.11x run speed <br>(2.886 wu/s)
|health=90
|health=90 <br>4s delay, 2s recharge
|healthtype=
|healthtype=
|shields=140
|shields=140 <br>4s delay, 2s recharge
|shieldtype=
|shieldtype=
|jump=2.5 wu/s * 1.29x {{c|global multiplier}}
<br> (3.225 wu/s)
|gravity=1.14x
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]]
|tagname=<code>spartans</code>
|tagname=<code>spartan_armor</code>
}}
}}


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==Production notes==
{{Expand-section}}
==Trivia==
{{Expand-section}}
==Gallery==
===Concept art===
<gallery>
</gallery>
{{Expand-section}}
===Renders===
<gallery>
</gallery>
{{Expand-section}}
===Screenshots===
<gallery>
</gallery>
{{Expand-section}}


==List of appearances==
==List of appearances==
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*''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}}
*''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}}
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Characters/Gameplay}}
{{Navbox/Characters/Gameplay|Player}}
{{Navbox/Characters/Gameplay/Engine|CE|H2|H3|H4|H5G|HI}}