MJOLNIR Powered Assault Armor: Difference between revisions

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[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor]]
[[File:H4-MJOLNIR-GEN2.png|thumb|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline set of the GEN2 MJOLNIR armor]]
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
{{Main|MJOLNIR Powered Assault Armor (GEN2)}}
Generation 2 Mjolnir [GEN2] is a program-wide overhaul of the system primarily developed for the Spartan-IVs.<ref name="wp mjolnir"/> Its most notable feature is the radical streamlining of the exoskeleton architecture, with the number of complex components reduced by an order of magnitude in comparison to GEN1 suits.<ref name="HOSFM">''[[Halo: Official Spartan Field Manual]]'', pg. 178-179</ref> The GEN2's design philosophy is geared toward integrating the vast majority of the armor's vital hardware into the bodysuit, known as a [[techsuit]], enabling more streamlined production and easier implementation of specialized components.<ref name="wp mjolnir"/> However, this sacrifices some of the suit's efficiency, and the performance improvements over GEN1 Mjolnir are minimal.<ref name="HOSFM"/> The second generation uses a spiral-development model of production, enabling the UNSC and its corporate partners to iterate on the armor systems much faster and more efficiently than with the first generation.<ref name="wp mjolnir"/> GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.<ref name="O+A"/><ref name="Gameplay"/> It is equipped with new ''ad hoc'' modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities.<ref name="O+A"/><ref name="Gameplay"/>
Generation 2 Mjolnir [GEN2] is a program-wide overhaul of the system primarily developed for the Spartan-IVs.<ref name="wp mjolnir"/> Its most notable feature is the radical streamlining of the exoskeleton architecture, with the number of complex components reduced by an order of magnitude in comparison to GEN1 suits.<ref name="HOSFM">''[[Halo: Official Spartan Field Manual]]'', pg. 178-179</ref> The GEN2's design philosophy is geared toward integrating the vast majority of the armor's vital hardware into the bodysuit, known as a techsuit, enabling more streamlined production and easier implementation of specialized components.<ref name="wp mjolnir"/> However, this sacrifices some of the suit's efficiency, and the performance improvements over GEN1 Mjolnir are minimal.<ref name="HOSFM"/> The second generation uses a spiral-development model of production, enabling the UNSC and its corporate partners to iterate on the armor systems much faster and more efficiently than with the first generation.<ref name="wp mjolnir"/> GEN2 is produced by half a dozen manufacturers, both within the military and among private contractors.<ref name="O+A"/><ref name="Gameplay"/> It is equipped with new ''ad hoc'' modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities.<ref name="O+A"/><ref name="Gameplay"/>


The [[MJOLNIR Powered Assault Armor/Warrior|Warrior variant]] serves as GEN2's mainline armor kit, as well as the most widely utilized,<ref>''Halo 4'', Warrior armor description</ref> though the [[MJOLNIR Powered Assault Armor/Recruit|Recruit variant]] is issued to all newly inducted [[Spartan Operations|Spartan]] personnel.<ref>''Halo 4'', Recruit armor description</ref>
The [[MJOLNIR Powered Assault Armor/Warrior|Warrior variant]] serves as GEN2's mainline armor kit, as well as the most widely utilized,<ref>''Halo 4'', Warrior armor description</ref> though the [[MJOLNIR Powered Assault Armor/Recruit|Recruit variant]] is issued to all newly inducted [[Spartan Operations|Spartan]] personnel.<ref>''Halo 4'', Recruit armor description</ref>