MJOLNIR Powered Assault Armor: Difference between revisions

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====Mark I====
====Mark I====
Initiated in [[2515]], the Mark I took a significant amount of time to develop,{{Ref/Reuse|ENCY}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 ''Halo Encyclopediae'' are known to be inaccurate, this article chooses to ignore this stated timeframe.}} but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it. This caused the system's downfall, as it required a physical connection to a fusion generator at all times when operated. The Mark I prototype improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time. The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}}
Initiated in [[2515]], the Mark I took a significant amount of time to develop,{{Ref/Reuse|ENCY}}{{Ref/Note|The 2009 and 2011 editions of the ''Halo Encyclopedia'' state that it took a decade to develop the MJOLNIR Mark I. However, given that development of MJOLNIR only began in 2515, and that Mark IV was submitted to evaluation for mass production in February 2525, this would leave only 2 months for Mark II, III and IV to be produced. Given the implausibility of this, and the fact that the 2009 and 2011 ''Halo Encyclopediae'' are known to be frequently inaccurate, this article chooses to ignore this stated timeframe.}} but was bulky, unwieldy and needed to be tethered to a power source due to the tremendous amount of energy needed to power it. This caused the system's downfall, as it required a physical connection to a fusion generator at all times when operated. The Mark I prototype improved the strength and stamina of the wearer and allowed the user to lift two tons (4,000 pounds) and run at 32 km/h (19.88 mph) for extended periods of time. The Mark I contained a cutting-edge onboard computer that could assist the wearer by transmitting tactical and communications information to the standard neural implant issued to a soldier, though the suit did not possess the ability to carry an AI.{{Ref/Reuse|ENCY}}


Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]]. At least forty Mark I suits were produced, but the model was ultimately scrapped, and they never saw use in battle.{{Ref/Reuse|ENCY}}  
Research and development for the Mark I was carried out at Section Three's headquarters inside [[CASTLE Base]] on [[Reach]], though the final assembly of components occurred at the [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]]. At least forty Mark I suits were produced, but the model was ultimately scrapped, and they never saw use in battle.{{Ref/Reuse|ENCY}}