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*When the grenade is fired from the weapon and set to manual detonation, a skull and crossbones symbol will appear below the distance counter indicating the number of targets in its explosive radius. | *When the grenade is fired from the weapon and set to manual detonation, a skull and crossbones symbol will appear below the distance counter indicating the number of targets in its explosive radius. | ||
*In campaign, kills with the grenade launcher's secondary mode always reward the player with the [[EMP Kill Medal|EMP Blast Medal]] despite some enemies, such as the [[Unggoy]] and [[Jiralhanae]], do not possess energy shielding and therefore could not be affected by EMP blasts. Kills by impact or splash damage count as ordnance weapon kills. | *In campaign, kills with the grenade launcher's secondary mode always reward the player with the [[EMP Kill Medal|EMP Blast Medal]] despite some enemies, such as the [[Unggoy]] and [[Jiralhanae]], do not possess energy shielding and therefore could not be affected by EMP blasts. Kills by impact or splash damage count as ordnance weapon kills. | ||
*In [[Halo 5: Guardians|Halo 5]], the projectiles for both versions will explode upon impact with the target, interestingly enough this function was first seen in both [[Halo: Spartan Assault]] and [[Halo: Spartan Strike]]. | *In ''[[Halo 5: Guardians|Halo 5]]'', the projectiles for both versions will explode upon impact with the target, interestingly enough this function was first seen in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''. | ||
==Gallery== | ==Gallery== |