LAU-65D/SGM-151 missile pod: Difference between revisions

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clean up, replaced: Type-47 Scarab → Type-47B Scarab
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The '''LAU-65D/SGM-151''',<ref name="vis"/> also known as the '''Missile Pod''', is a portable [[United Nations Space Command]] infantry [[:Category:Weapons|weapon]]. It is a missile-launching weapon, and holds up to eight small, highly explosive missiles when released from its tripod. The Missile Pod is capable of locking onto [[:Category:Vehicles|vehicle]] or turret position targets. <ref>[http://www.bungie.net/content.aspx?link=h3betaWeapons '''Bungie.net''': ''Halo 3 Beta Guide'']</ref>
The '''LAU-65D/SGM-151''',<ref name="vis"/> also known as the '''Missile Pod''', is a portable [[United Nations Space Command]] infantry [[:Category:Weapons|weapon]]. It is a missile-launching weapon, and holds up to eight small, highly explosive missiles when released from its tripod. The Missile Pod is capable of locking onto [[:Category:Vehicles|vehicle]] or turret position targets.<ref>[http://www.bungie.net/content.aspx?link=h3betaWeapons '''Bungie.net''': ''Halo 3 Beta Guide'']</ref>


==Operation==
==Operation==
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==Tactics==
==Tactics==
===Campaign===
===Campaign===
Due to its rarity in the campaign (it only appears on the level ''[[The Storm]]''), not many tactics have appeared to support its usage in campaign. If picked up during that level, it can be used to take down the [[Type-47 Scarab]] appearing in the level fairly easily, as its lock-on will automatically target its joints and the enemies on board. Presumably, an ambitious player could carry it to the [[Covenant anti-aircraft battery|anti-aircraft gun]], but accidental usage could waste all of its ammunition. The player could also kill [[Thel 'Vadam|the Arbiter]], then quickly drop the Pod next to him; missiles fired by the Arbiter will home in on enemy infantry, as well.
Due to its rarity in the campaign (it only appears on the level ''[[The Storm]]''), not many tactics have appeared to support its usage in campaign. If picked up during that level, it can be used to take down the [[Type-47B Scarab]] appearing in the level fairly easily, as its lock-on will automatically target its joints and the enemies on board. Presumably, an ambitious player could carry it to the [[Covenant anti-aircraft battery|anti-aircraft gun]], but accidental usage could waste all of its ammunition. The player could also kill [[Thel 'Vadam|the Arbiter]], then quickly drop the Pod next to him; missiles fired by the Arbiter will home in on enemy infantry, as well.


The missile pod also appears in the ''[[Halo 3: ODST]]'' campaign in the level ''[[NMPD HQ (level)|NMPD HQ]]'' in the final area where Dutch and Mickey are holding out. There are two mounted missile pods, and numerous missile pods near the crashed [[D77H-TCI Pelican|Pelican]] and you can use them to take out the many [[Type-26 Banshee]]s and [[Type-52 Phantom]]s that appear. As there are many flying enemy vehicles a good tactic would be to keep the missile pods mounted so you can utilize the infinite ammo, as there are other detached missile pods around the pelican which you can use.
The missile pod also appears in the ''[[Halo 3: ODST]]'' campaign in the level ''[[NMPD HQ (level)|NMPD HQ]]'' in the final area where Dutch and Mickey are holding out. There are two mounted missile pods, and numerous missile pods near the crashed [[D77H-TCI Pelican|Pelican]] and you can use them to take out the many [[Type-26 Banshee]]s and [[Type-52 Phantom]]s that appear. As there are many flying enemy vehicles a good tactic would be to keep the missile pods mounted so you can utilize the infinite ammo, as there are other detached missile pods around the pelican which you can use.