Knight Commander: Difference between revisions

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{{Era|Forerunner|Post}}
{{Status|Canon}}
{{Forerunner infobox
{{Forerunner infobox
|name = Knight Commander
|name = Knight Commander
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|width = {{Convert|407.3|kg|lb}} - {{Convert|423.7|kg|lb}}<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 56''</ref>
|width = {{Convert|407.3|kg|lb}} - {{Convert|423.7|kg|lb}}<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 56''</ref>
|width-title = Weight
|width-title = Weight
|height = {{Convert|302.3|cm|ftin|sp=us}} - {{Convert|328.5|cm|ftin|sp=us}}<ref name="H4EVG"/>
|height = {{Convert|302.3|cm|ftin|sp=us}} - {{Convert|328.5|cm|ftin|sp=us}}{{Ref/Reuse|H4EVG}}
|armament =  
|armament =  
* [[Hardlight blade]]
* [[Hardlight blade]]
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== Overview ==
== Overview ==
Commanders form the primary leadership of all Promethean Knight detachment. Their rank is not so much based on rate or experience, but strategic necessity. They are outfitted with impressively heavy armor. Commanders deploy floating [[Z-2500 autosentry|Autosentry]] turrets, use [[Z-5080 Promethean vision|enhanced vision]] and usually wield [[Z-390 incineration cannon|incineration cannons]] which makes them formidable against large numbers of infantry, powerful weapon emplacements, and heavy vehicles.<ref name="H4EVG"/>
Commanders form the primary leadership of all Promethean Knight detachment. Their rank is not so much based on rate or experience, but strategic necessity. They are outfitted with impressively heavy armor. Commanders deploy floating [[Z-2500 autosentry|Autosentry]] turrets, use [[Z-5080 Promethean vision|enhanced vision]] and usually wield [[Z-390 incineration cannon|incineration cannons]] which makes them formidable against large numbers of infantry, powerful weapon emplacements, and heavy vehicles.{{Ref/Reuse|H4EVG}}


They are especially deadly in close range as they emit a deadly pulse which launches them in the air and pushes off enemies. This ability takes a small amount of time to charge.  
They are especially deadly in close range as they emit a deadly pulse which launches them in the air and pushes off enemies. This ability takes a small amount of time to charge.  


== Appearance ==
== Appearance ==
The Commanders have distinct light patterns, which indicate command, on their carapace and heads. They have rippling light from energy expenditure surrounding them. Their silhouette remains otherwise the same as regular Knights.<ref name="H4EVG"/>
The Commanders have distinct light patterns, which indicate command, on their carapace and heads. They have rippling light from energy expenditure surrounding them. Their silhouette remains otherwise the same as regular Knights.{{Ref/Reuse|H4EVG}}


By October [[2558]], Commanders had changed their appearance to include a white carapace, several spikes from the head and back, a far more ornate [[lightblade|hard light blade]], and red eyes.<ref>'''[[Halo 5: Guardians]]'''</ref><ref>'''[[Halo 5: Guardians Official Game Guide]] (Collector's Edition)''', ''page 299''; chapter ''Escape from A.R.C.'' (digital version: file's name)</ref>
By October [[2558]], Commanders had changed their appearance to include a white carapace, several spikes from the head and back, a far more ornate [[lightblade|hard light blade]], and red eyes.<ref>'''[[Halo 5: Guardians]]'''</ref><ref>'''[[Halo 5: Guardians Official Game Guide]] (Collector's Edition)''', ''page 299''; chapter ''Escape from A.R.C.'' (digital version: file's name)</ref>