Keepaway: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:HWDE BloodGulch Keepaway Scorpion.jpg|thumb|300px|right|A Scorpion tank holding the flag in Keepaway.]]
[[File:HWDE BloodGulch Keepaway Scorpion.jpg|thumb|300px|A Scorpion tank holding the flag in Keepaway.]]
'''Keepaway'''{{Ref/Site|D=01|M=6|Y=2020|URL=https://marketplace.xbox.com/en-US/Product/Halo-Wars-Strategic-Options-Add-on-Pack/00000000-0000-400c-80cf-00044d530808|Site=Xbox.com|Page=Strategic Options Add-on Pack}} (also referred to in-game as '''Keep Away''') is a gametype in the [[Strategic Options Pack]] DLC for ''[[Halo Wars]]'' alongside the [[Tug of War]] and [[Reinforcements]] modes, and was later included in ''[[Halo Wars: Definitive Edition]]''. Keepaway serves as the ''Halo Wars'' adaptation of "[[Capture the Flag]]". Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. To win, players must capture three to five sentinels to claim victory.
'''Keepaway'''{{Ref/Site|D=01|M=6|Y=2020|URL=https://marketplace.xbox.com/en-US/Product/Halo-Wars-Strategic-Options-Add-on-Pack/00000000-0000-400c-80cf-00044d530808|Site=Xbox.com|Page=Strategic Options Add-on Pack}} (also referred to in-game as '''Keep Away''') is a gametype in the [[Strategic Options Pack]] DLC for ''[[Halo Wars]]'' alongside the [[Tug of War]] and [[Reinforcements]] modes, and was later included in ''[[Halo Wars: Definitive Edition]]''. Keepaway serves as the ''Halo Wars'' adaptation of "[[Capture the Flag]]". Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. To win, players must capture three to five sentinels to claim victory.