47,332
edits
Sith Venator (talk | contribs) m (Sith Venator moved page Keepaway Mode to Keepaway: Because it really needed mode in the name. Dear God the multiplayer stuff is a black hole. I need like an elite team of BR scrubs to help me.) |
BaconShelf (talk | contribs) (Updated article) |
||
Line 1: | Line 1: | ||
{{Era| | {{Era|RW}} | ||
'''Keepaway Mode''' is the ''[[Halo Wars]]'' adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. | '''Keepaway Mode''' is a gametype in the [[Strategic Options Pack]] DLC for ''[[Halo Wars]]'' alongside the [[Tug of War]] and [[Reinforcements]] modes. Keepaway serves as the ''Halo Wars'' adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. To win, players must capture three to five sentinels to claim victory. | ||
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies. | ==Gameplay== | ||
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the [[First-person shooter|FPS games]], units that have the flag can fire at enemies. | |||
{{Gametype}} | |||
[[Category:Halo Wars]] | [[Category:Halo Wars]] | ||
[[Category:Multiplayer Gametypes]] |