Karo'etba-pattern Ghost: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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•The fuel cell on the left hand side of the vehicle is once again a weak point, similar to Halo 2. When enough bullets hit the fuel cell, the Ghost explodes violently; instantly killing the driver.
•The fuel cell on the left hand side of the vehicle is once again a weak point, similar to Halo 2. When enough bullets hit the fuel cell, the Ghost explodes violently; instantly killing the driver.
•There is now a small light that seems to circle the fuel cell when the Ghost is activated. The rotation of said light increases when the vehicle is moving.


•The overload animation introduced in Halo 2 and brought back in Halo 3 is no longer present. The vehicle will simply explode once it's damaged threshold is met. Said explosion can kill nearby players and enemies.
•The overload animation introduced in Halo 2 and brought back in Halo 3 is no longer present. The vehicle will simply explode once it's damaged threshold is met. Said explosion can kill nearby players and enemies.
•The misaligned damaged plasma cannons feature introduced in Halo 2, reoccurring in Halo 3, has been removed.


•The plasma cannons become increasingly inaccurate and have less damage per shot, further increasing its TTK from Halo 3.
•The plasma cannons become increasingly inaccurate and have less damage per shot, further increasing its TTK from Halo 3.
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•The Ghost also requires less speed to splatter enemies and is much less prone to flipping over.
•The Ghost also requires less speed to splatter enemies and is much less prone to flipping over.
•The airbrake feature returns from the previous main titles although the raised hight is even less than Halo 2 or Halo 3.


===Changes from ''Halo: Reach'' to ''Halo 4''===
===Changes from ''Halo: Reach'' to ''Halo 4''===