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Tag: Mobile edit |
Tag: Mobile edit |
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•The fuel cell on the left hand side of the vehicle is once again a weak point, similar to Halo 2. When enough bullets hit the fuel cell, the Ghost explodes violently; instantly killing the driver. | •The fuel cell on the left hand side of the vehicle is once again a weak point, similar to Halo 2. When enough bullets hit the fuel cell, the Ghost explodes violently; instantly killing the driver. | ||
•There is now a small light that seems to circle the fuel cell when the Ghost is activated. The rotation of said light increases when the vehicle is moving. | |||
•The overload animation introduced in Halo 2 and brought back in Halo 3 is no longer present. The vehicle will simply explode once it's damaged threshold is met. Said explosion can kill nearby players and enemies. | •The overload animation introduced in Halo 2 and brought back in Halo 3 is no longer present. The vehicle will simply explode once it's damaged threshold is met. Said explosion can kill nearby players and enemies. | ||
•The misaligned damaged plasma cannons feature introduced in Halo 2, reoccurring in Halo 3, has been removed. | |||
•The plasma cannons become increasingly inaccurate and have less damage per shot, further increasing its TTK from Halo 3. | •The plasma cannons become increasingly inaccurate and have less damage per shot, further increasing its TTK from Halo 3. | ||
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•The Ghost also requires less speed to splatter enemies and is much less prone to flipping over. | •The Ghost also requires less speed to splatter enemies and is much less prone to flipping over. | ||
•The airbrake feature returns from the previous main titles although the raised hight is even less than Halo 2 or Halo 3. | |||
===Changes from ''Halo: Reach'' to ''Halo 4''=== | ===Changes from ''Halo: Reach'' to ''Halo 4''=== |
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