Jiralhanae Stalker: Difference between revisions

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==Gameplay==
==Gameplay==
Stalkers often employ plasma rifles, Spikers, Maulers and incendiary grenades in battle. The added advantage of their cloaking devices is balanced out by their below-average armor and health for a Brute (a feature they share with the stealth elite); a Brute Stalker is about on par with a [[Jiralhanae Minor]] in terms of shielding strength and health. On [[Heroic]] difficulty it takes 24 assault rifle bullets to kill a Stalker; 8 shots to bring down their shield, and an additional 16 shots to kill them.
Stalkers often employ plasma rifles, spikers, maulers and incendiary grenades in battle. The added advantage of their [[cloaking]] devices is balanced out by their below-average armor and health for a Jiralhanae (a feature they share with Sangheili Stealth operatives); a Jiralhanae Stalker is about on par with a [[Jiralhanae Minor]] in terms of shielding strength and health. On [[Heroic]] difficulty it takes 24 [[MA5C Individual Combat Weapon System|assault rifle]] bullets to kill a Stalker; 8 shots to bring down their shield, and an additional 16 shots to kill them.


Once you spot the distinctive visual disruption caused by their active camouflage, use your weapon and [[melee]] them. They will be stunned and temporarily visible. Follow up with more melees until they're dead. It is advisable to only attempt this when there are no enemies nearby. Charging a [[Type-25 plasma pistol|Plasma Pistol]] and firing at the Brutes' movement shimmers will usually strip their power armor, making them visible. Also, they will be temporarily visible when they throw their firebomb grenades.
Once you spot the distinctive visual disruption caused by their active camouflage, use your weapon and [[melee]] them. They will be stunned and temporarily visible. Follow up with more melees until they're dead. It is advisable to only attempt this when there are no enemies nearby. Charging a [[Type-25 plasma pistol|Plasma Pistol]] and firing at the Jiralhanae's movement shimmers is guaranteed to strip their power armor, making them visible. Also, they will be temporarily visible when they throw their firebomb grenades.


If the brute goes berserk, dodge the physical attacks and finish them off with a melee or headshot. On higher difficulties, it is advisable to use [[grenades]], as they will blow their cover, and they can be quickly finished off by an automatic weapon. Watch for enemy fire and destroy any [[radar jammer]]s you see deployed on the ground. Using the [[power drain]] will also strip their armor off, resulting in them being visible and having almost no shields. If the Stalker is standing on a glass floor, its feet should be visible. It is also effective to use a Spiker or [[Type-33 Needler|Needler]] as the spikes are visible when stuck in the Brute. Defeating them is the easiest way to get incendiary grenades.
If the Stalker goes berserk, dodge the physical attacks and finish them off with a melee or [[headshot]]. On higher difficulties, it is advisable to use [[grenades]], as they will blow their cover, and they can be quickly finished off by an automatic weapon. Watch for enemy fire and destroy any [[radar jammer]]s you see deployed on the ground. Using the [[power drain]] will also strip their armor off, resulting in them being visible and having almost no shields. If the Stalker is standing on a glass floor, its feet should be visible. It is also effective to use a spiker or [[Type-33 Needler|needler]] as the spikes are visible when stuck in the Jiralhanae. Defeating them is the easiest way to get incendiary grenades.


In ''ODST'', fighting Stalkers is much more straightforward. You are able to see them as yellow outlines in VISR mode, however, the outline color matches that of the terrain outlines, so they can theoretically still blend in if you don't watch yourself. Like all Brutes in ''ODST'', they also sport full energy shielding that can withstand twice as much damage from projectile weaponry compared with those in ''Halo 3''. Besides these differences, it's mostly the same. One last thing is that they don't seem to know that you can see them, they may stand out in the open thinking that their camouflage prevents you from seeing them. In reality, it just makes them a big target.
In ''ODST'', fighting Stalkers is much more straightforward. You are able to see them as yellow outlines in VISR mode, however, the outline color matches that of the terrain outlines, so they can theoretically still blend in if you don't watch yourself. Like all Jiralhanae in ''ODST'', they also sport full energy shielding that can withstand twice as much damage from projectile weaponry compared with those in ''Halo 3''. Besides these differences, it's mostly the same. One last thing is that they don't seem to know that you can see them, they may stand out in the open thinking that their camouflage prevents you from seeing them. In reality, it just makes them a big target.


They are especially dangerous in ''ODST'' because of the generally dark conditions they are encountered in, though it becomes very easy to see them once [[VISR]] mode is toggled on.
They are especially dangerous in ''ODST'' because of the generally dark conditions they are encountered in, though it becomes very easy to see them once [[VISR]] mode is toggled on.
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