Infection: Difference between revisions

3,021 bytes added ,  3 months ago
m
mNo edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 25: Line 25:
==History by game==
==History by game==
===''Halo 2''===
===''Halo 2''===
While it was yet to be implemented as an official mode, Infection—simple called "Zombies"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}}
{{Main|Zombies}}
While it was yet to be implemented as an official mode, Infection—simply called "[[Zombies]]"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}}
 
In 2023 it was discovered that Halo 2 once had an official internal version of Infection in development, among [[Cut Halo 2 gamemodes|other cut gametypes]]. This version of Infection featured team changing behavior similar to that found in the eventual Halo 3 variant, however was never released during Halo 2's tenure on Xbox Live. Files and further information about the modes were released through the [[Digsite]] project in 2024.{{Ref/Twitter|Id=Neo1|neoteaika|1750096246759678109|Neo Te Aika|Quote=Cool #Halo 2-Digsiteish thing I got permission to share! 🧵<br>Halo 2 once had more gametypes, including Infection & VIP (later appearing in Halo 3), Headhunter (Reach), and Medic (don't think we fully figured this one out)...<br>(glitchy HUD is a side effect of H2 Uncut dev tags)|D=26|M=01|Y=2024}}


===''Halo 3''===
===''Halo 3''===
Line 46: Line 49:
*A [[wikipedia:Race condition|race condition]] would often occur when a survivor and a zombie traded kills in close quarters: the kills would sometimes register ''after'' the survivor changed teams, leading the game to count one of the kills as a betrayal. In many cases, the killed survivor would be given the option to boot, and vengeful players would often make use of that option. This is why Betrayal Booting was removed from the Living Dead playlist. It is not known how the later removal of Friendly Fire from the playlist affected this bug.
*A [[wikipedia:Race condition|race condition]] would often occur when a survivor and a zombie traded kills in close quarters: the kills would sometimes register ''after'' the survivor changed teams, leading the game to count one of the kills as a betrayal. In many cases, the killed survivor would be given the option to boot, and vengeful players would often make use of that option. This is why Betrayal Booting was removed from the Living Dead playlist. It is not known how the later removal of Friendly Fire from the playlist affected this bug.
*A player's team assignment would often desynchronize from the server when they joined games in progress. New players would spawn as survivors, but they would appear as enemies to fellow survivors: the players already present would see the new player's gamertag in red and even gain aim assist on them.
*A player's team assignment would often desynchronize from the server when they joined games in progress. New players would spawn as survivors, but they would appear as enemies to fellow survivors: the players already present would see the new player's gamertag in red and even gain aim assist on them.
===''Halo 4''===
{{Main|Flood (gametype)}}
[[File:Flood 1 (gametype).jpg|thumb|right|250px|A Flood player lunges at a survivor.]]
Released with the launch of ''[[Halo 4]]'', Flood was marketed as a successor to Infection, though the core gameplay remained largely identical and it is generally simply considered to be a variant of the Infection mode. In Flood, players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team. The principal difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a [[Flood]] carapace. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.
Flood featured several changes when compared to previous iterations of Infection:
*Flood players did not spawn with weapons and couldn't pick any weapons up; they attacked using a fleshy claw that behaved similarly to the energy swords used in Infection.
*Flood players were also incapable of sprinting.
*The mode's default settings dictated that two players would start on the Flood team, and rounds would last for three minutes.
*Flood players are equipped with energy shields, making it harder to kill them with headshots. Survivors would spawn with [[M45D Tactical Shotgun#M45D Tactical Shotgun|shotguns]] and [[M6H Personal Defense Weapon System|magnums]].
*Both teams had three loadouts to pick from, each of which offered a different armor ability.
A new public variant called Hivemind was added on [[2013#July|July 1, 2013]]. In Hivemind, Spartans appeared in their chosen colors, instead of the default green. Survivors start with Assault Rifles and Magnums, and are able to pick up other weapons around the map, including Shotguns. It takes two hits from a Flood to kill a survivor. Neither side has Armor Abilities.


===''Halo 2: Anniversary''===
===''Halo 2: Anniversary''===
Line 103: Line 120:
File:HINF Concept AlphaBetaInfected.jpg|Concept art of the different holographic effects for Alpha and Beta Infected in ''Halo Infinite''.
File:HINF Concept AlphaBetaInfected.jpg|Concept art of the different holographic effects for Alpha and Beta Infected in ''Halo Infinite''.
File:HINF Concept InfectedSword.jpg|Concept art of the unique Infected energy sword in ''Halo Infinite''.
File:HINF Concept InfectedSword.jpg|Concept art of the unique Infected energy sword in ''Halo Infinite''.
File:HINF-GlitchedInfection.png|A glitched game of Infection during the [[Winter Update]].
File:HINF-GlitchedInfection.png|A glitched game of Infection during the [[Winter Update]] in ''Halo Infinite''.
File:HINF-S4InfectionSpartans.jpg|An Infected Alpha charging at two Survivors in ''Halo Infinite''.
File:HINF-DoubleInfectedSpartan.png|An Infected Alpha with Flood cosmetics on [[Streets]].
</gallery>
</gallery>


126

edits