Heroic: Difference between revisions
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The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center. | The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center. | ||
Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. | Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Elites will often take cover when their shields are down, and Grunts can withstand quite a few bullets. It is otherwise considered "Hard", in other games. While Normal represents health, strength and firepower of [[John-117|the Master Chief]], [[Covenant]] and [[UNSC Marine Corps|Marines]]s, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that enemy numbers, behavior, and accuracy are more realistic. | ||
The following are a list of changes in the Heroic difficulty: | The following are a list of changes in the Heroic difficulty: | ||
*[[Health]] meter is smaller. Hits do more damage. | *[[Health]] meter is smaller. Hits do more damage. | ||
*Enemy numbers increased. | *Enemy numbers increased. | ||
*Increased AI on enemies. They will behave much more intelligently | *Increased AI on enemies. They will behave much more intelligently to defeat the player while also maintaining defense. | ||
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity. | *[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity. | ||
*Increased shields and armor for enemies. | *Increased shields and armor for enemies. | ||
*Enemy placements have changed. Lower ranking Covenant troops will | *Enemy placements have changed. Lower ranking Covenant troops will be replaced by higher ranking ones. Tougher enemies like [[Mgalekgolo|Hunters]] will appear in certain areas of the level where they were not originally present in Normal. | ||
*Enemies will wield more powerful weapons than they did in their Easy and Normal counterparts. | *Enemies will wield more powerful weapons than they did in their Easy and Normal counterparts. | ||
*[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced. | *[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced. |