Heroic: Difference between revisions

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The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center.
The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center.


Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Enemies like the Elites will often take cover when their shields are down, and Grunts can withstand quite a few bullets before they go down. It is otherwise considered "Hard", in other games. Although in Normal [[John-117|Master Chief]], The [[Covenant]] and the [[Marine]]s have a more reasonable strength and health, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that in Heroic enemy numbers, behavior, and accuracy are more realistic.
Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Elites will often take cover when their shields are down, and Grunts can withstand quite a few bullets. It is otherwise considered "Hard", in other games. While Normal represents health, strength and firepower of [[John-117|the Master Chief]], [[Covenant]] and [[UNSC Marine Corps|Marines]]s, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that enemy numbers, behavior, and accuracy are more realistic.


The following are a list of changes in the Heroic difficulty:
The following are a list of changes in the Heroic difficulty:
*[[Health]] meter is smaller. Hits do more damage.
*[[Health]] meter is smaller. Hits do more damage.
*Enemy numbers increased.
*Enemy numbers increased.
*Increased AI on enemies. They will behave much more intelligently and will use effective tactics to avoid damage and defeat you.
*Increased AI on enemies. They will behave much more intelligently to defeat the player while also maintaining defense.
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity.
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity.
*Increased shields and armor for enemies.
*Increased shields and armor for enemies.
*Enemy placements have changed. Lower ranking Covenant troops will either be replaced by higher ranking ones, or tougher enemies like [[Mgalekgolo|Hunters]] will appear in certain areas of the level where they were not originally present in Easy or Normal.
*Enemy placements have changed. Lower ranking Covenant troops will be replaced by higher ranking ones. Tougher enemies like [[Mgalekgolo|Hunters]] will appear in certain areas of the level where they were not originally present in Normal.
*Enemies will wield more powerful weapons than they did in their Easy and Normal counterparts.
*Enemies will wield more powerful weapons than they did in their Easy and Normal counterparts.
*[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
*[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
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