Health pack: Difference between revisions

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*When a health pack is picked up, the player will become momentarily blinded by a white flash. However, this goes away instantly if the player passes through a [[teleporter]].
*When a health pack is picked up, the player will become momentarily blinded by a white flash. However, this goes away instantly if the player passes through a [[teleporter]].
*The reason why the red cross was removed from health packs is that the International Red Cross objects to the use of red cross symbols in inappropriate contexts. In 2006, the Red Cross took the position that use of red cross symbols in video game "health kits" is inappropriate, and game developers ceased using them.<ref>[http://boingboing.net/2006/02/09/canadian-red-cross-w.html '''BoingBoing.net''': ''Canadian Red Cross wastes its money harassing video game makers'']</ref>
*The reason why the red cross was removed from health packs is that the International Red Cross objects to the use of red cross symbols in inappropriate contexts. In 2006, the Red Cross took the position that use of red cross symbols in video game "health kits" is inappropriate, and game developers ceased using them.<ref>[http://boingboing.net/2006/02/09/canadian-red-cross-w.html '''BoingBoing.net''': ''Canadian Red Cross wastes its money harassing video game makers'']</ref>
*In ''Halo: Reach'', a health pack also regenerates the player's shields.
*In ''Halo: Reach'', a health pack also regenerates the player's shields. The player cannot pick up a health pack if their health is full but their shields are down, such as when playing with the [[Black Eye]] [[skull]]. This can be circumvented by damaging oneself, such as with a grenade or a plasma pistol overcharge fired at close range.


==Gallery==
==Gallery==
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